kekwu 2025-04-08 04:11
The UI is slick and intuitive, which is rare in jam games. The core loop is ridiculously addictive. I can’t believe this was made in such a short time!
Foon → Ludum Dare Explorer → LD57 → Planet Diver
By milano23
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 876 | 2.22 | 24 | |
| Fun | 875 | 1.95 | 25 | |
| Innovation | 839 | 2.36 | 24 | |
| Theme | 587 | 3.41 | 25 | |
| Graphics | 781 | 2.27 | 24 | |
| Humor | 672 | 2.02 | 23 | |
| Mood | 860 | 2.04 | 24 |
The UI is slick and intuitive, which is rare in jam games. The core loop is ridiculously addictive. I can’t believe this was made in such a short time!
The movement is a bit hard to get a handle on. The momentum of going left and right builds up so gradually and slowly, and decreases just as slow. Though when it switches direction, it is sudden and hard to predict correctly. The pixel look of the tunnel made the collision clear, though the player model not being a pixel made the collision box less clear. Having the branching tunnels look nice, but can be distracting. Without the given picture of the whole level I was unsure if they were alternate paths or not.
Sorry but the controls are not good at all. Having momentum increase really slowly in a direction would be fine if it decreased the same way back but it doesnt, after holding the other direction a specific amount all your momentum just cuts back to nothing and with no feedback to the player on how much they have to hold the other button for this just makes it an insane trial and error game. I have no idea how anyone is supposed to beat this one properly because you'd just be spending so much time restarting trying to figure out at what point you should be holding against the direction you're going. (Side note why is this game almost 1gb??????)
Interesting concept and it fits the theme well, though I found the controls got in the way of my experience a lot. Specifically, there's about a second delay between me inputting an action vs my character actually changing directions. Given how low down the player is relative to the camera space, too, it makes many of the cracks in the earth hard to react to - you have to know they're there in advance.
I think there's a delay in button presses or something, the direction you move doesn't seem to change for a good 1.5 seconds after you've held it.
@sphone-official Yes the controls are not responsive. Unfortunately its what i had to settle with after running out of time. Rergarding the build size i have no idea why it is over 500 mb. It is built with Unreal Engine 5.5. I have built many game with UE before but they were all Blueprint only. This was my first attempt at c++. Not sure why it would be bigger but that is the only difference. There isnt alot of art or other assets in this game. Thanks for trying it out though.
For me it laggs a lot and then side button press just changes speed immediately, ramming me into a wall. So it's unplayable.
@oddmes Thast unfortunate it is unplayable for you. I agree the controls are not as responsive but you can still make it through the level. I have finished the game a few times. The controls seem like they are lagging but the speed is changing at small increments. At the time it was to give precision but it was the wrong choice and i ran out of time to fix it. Thank you for trying the game though.
The game is tough, haven't make it through, feels pretty hardcore. However, starting every time and trying was fun. I also think the game's metaphor about literally diving throuhg planet is hilarious xD
Cool metaphor! The movement was tricky to get used to - the slow build-up and sudden momentum reset made it tough to control, but I still had fun trying to make it through.
There was a cool concept here, but I agree that the controls are kinda hard. It did make it a fun challenge! I found not moving left or right actually took me really far lol.
You rated my game so I’d love to give yours a review, but I’m on Linux. Any chance of a WebGL or Linux build?