FoonLudum Dare ExplorerUsers → Sphone Official

Sphone Official

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Call 4 Help!jam94.384.103.964.094.604.263.814.44
202558Collector👥Black Friday OFF 99.9999999999999%jam1283.903.863.324.214.243.743.693.76
202557Depths👥Explodicavesjam1553.913.803.513.684.203.963.303.74

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Sphone Official

LD57 — Depths

Planet Diver by milano23 2025-04-08T20:49:37Z

Sorry but the controls are not good at all. Having momentum increase really slowly in a direction would be fine if it decreased the same way back but it doesnt, after holding the other direction a specific amount all your momentum just cuts back to nothing and with no feedback to the player on how much they have to hold the other button for this just makes it an insane trial and error game. I have no idea how anyone is supposed to beat this one properly because you'd just be spending so much time restarting trying to figure out at what point you should be holding against the direction you're going. (Side note why is this game almost 1gb??????)

Spring Drill by TopperVideoGames 2025-04-08T21:09:12Z

This is really cool entry for the theme and definitely one of the best ones. I think the levels end up going for way too long after level 2 but still, with more variety in platform interaction and more objectives other than just collecting stuff i think this could work well as a base for a proper full puzzle game!

Out of Nothing by xhuriken 2025-04-08T20:38:40Z

Love the vibe of this game (and the menus are very clean too, even if i went deaf on them because some sounds didnt go down with their volume sliders..) but im not sure how this game fits with the theme, also it's REALLY confusing to figure out, took me alot of messing around to get "crafting" to work and that was only after alot of trial and error, and when the game is all about the player doing experiments and messing around with stuff the game shouldve at least helped on letting the player know how they should start properly

Depths shooter by JamesGames1000 2025-04-08T20:18:51Z

Decent effort! Wasn't a fan of the player being forced to run through the enemies when they're out of ammo, could've had a simple melee attack or make the player have a weaker gun like a pistol with infinite ammo for them to not have to brute force through the enemies until they load into the next level. Speaking of which i didnt really understand these "weapon upgrades", i picked up what looked like a different weapon but i still had the same one with no notable differences, tried checking my keyboard but couldnt find a way to switch weapon so i assume it just maybe made my shotgun do more damage, it should be clear what they actually do because i really dont know at all. Visuals are fairly decent, due to the time restrictions i can look past the nonexistant backgrounds because the sprites & animations on everything else we're fairly well made. Aside from the things i wasnt a fan of, it was fairly alright, had a decent time going through it!

LD59 — Signal

What's that signal? by Local Minimum 2026-04-23T18:45:55Z

hold up his writing's this fire?!

CODE RGB by cogcomp 2026-04-23T18:52:10Z

cool idea, gud job, but PLZ LET ME PLAY ON FULLSCREEN!!!!

Xsignals by zakchaos 2026-04-26T14:59:21Z

Got to try this with a friend and it's cool that it works but with the lack of depth and mechanics there is no counterplay at hand, i had no way of stopping my friend's signal since he had priority, i guess if i played with more than just 2 players it'd be different but if there was more to this it could've still been fine

Vibe Check by PureGarlic 2026-04-26T15:45:17Z

I KEEP DYING WHEN THERE'S ONE LEFT RAAAAAA peak game

Dead Light, Green Light by ComicSans 2026-04-23T18:40:58Z

Was there a way to get the survivors to follow your own drone? I kept having to make them go into circles before there were no zombies in the way, neat idea but the way you navigate to survivors could be a bit better

FM Escape by woona 2026-04-29T19:33:28Z

Interesting idea, used in a very simple way but it was still alright overall

Signal: UNKNOWN by basic_eagles 2026-04-23T19:37:09Z

you know what ok i'll wait and let you cook. (i spent alot of minutes playing this game and i think i broke the game because i couldn't make signals connect anymore :( , was cool tho)

Signal: UNKNOWN by basic_eagles 2026-04-23T22:47:01Z

i had lost my wrench so after one of my machines turned red i went to the one before it to move it's signal to a secondary one a i built next to the one that broke, after i did that i was unable to send anymore signals to any other machines i built, the signal would appear for a frame but vanish instantly when it didnt do that before, i tried making more machines around it to see if it was just the one i was sending to that was broken but none of them received it properly anymore, just appeared for a frame then poof. (i could send a picture of where it happened tomorrow if you'd like but i doubt it was related to where pillars were because it was working fine before i had to do the reconnecting)

B.O.B.O by miles2099 2026-04-23T18:31:22Z

Am too trash at monopoly gaming but art so cute me had gud time

Why, Fye!? by PokeyDem 2026-04-26T15:18:14Z

Pretty cool! A bit janky to navigate the camera and stuff but aside from that i had a good time

1000ms by sodaman 2026-04-21T17:35:27Z

FIX THE SERVER THIS IS UNPLAYABLE IM LAGGING!!!!!!