FoonLudum Dare ExplorerUsers → tunagoo

tunagoo

Games

YearLDThemeGameDivisionRankOvFuInThGrMo
202455Summoning👥Spring Summonerjam5553.583.553.874.082.983.19

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by tunagoo

LD55 — Summoning

Circle cloner by IndieManiaC 2024-04-16T17:25:02Z

Cool idea! I agree with @milano23, this would definitely be a good mobile game. Maybe slowing down the game if the player messes up might be a good punishment as opposed to subtracting score. Great job!

Dreamlings Daycare by Boudichon 2024-04-16T02:12:04Z

Cool game! Sold my fox though :(

Spring Summoner by twist 2024-04-16T18:19:12Z

Thank you all for the feedback!

@mcmuniz @t-c There is a bug to update the HP bar when you get one-shot :( Good idea to add i-frames to enemy spawns to prevent player damage

@bluepir @zerocomms @tesseus @nash @kilthorne Apologies here! We should have made it more forgiving to make gestures. Unfortunately, the patterns are based on cursor position rather than the particles. I would suggest staying in the top third of the screen for the ¬ shape, middle third for the -, and bottom third for the ƨ. Here is how you can do the ƨ-pattern.

63316.png

@nash That's a great idea! It would be cool to discover as you go. Here is more transparency on the current mechanics in the game.

#### Boss

- The boss comes at 20,000 score - You need to kill the boss to win the game

#### Glyph leveling - Increase it by making consecutive accurate gestures (above 75%) - You are down-leveled to the previous level breakpoint if an inaccurate gesture is made - There are level breakpoints every 10 glyph levels

#### Scaling

- Environment: - The rate of scaling depends on how much grass has been created - Enemies are scaled each difficulty breakpoint ex. 1,2,3,4... - Player: - The player and their summons are scaled every glyph level breakpoint ex. 10,20,30,40...

Spring Summoner by twist 2024-04-17T01:26:39Z

Thanks! @breakfastgun It's probably because the scaling broke :(. I have no idea why it only works on certain conditions. The post-jam version on github.io caps the difficulty.

Moth Magic by Impalpable 2024-04-16T21:09:40Z

Fun game! I think I agree with the others here, a bit too many particles :) Great job!

Out of Chalk by coffe789 2024-04-16T02:05:46Z

Super interesting concept. Very creative puzzle game. Is there a way to make the window larger?

SacriSquare by Ethorax 2024-04-16T01:37:27Z

Cool game! Spent some time trying to max my score haha

Wizmorph by shwooken 2024-04-16T01:29:50Z

Cool game! Looks great visually. The minigun guy felt super strong. I think that the player/towers scale harder than the enemies which makes the game a bit too easy. Overall, nice job!