Thank you all for the feedback!
@mcmuniz @t-c There is a bug to update the HP bar when you get one-shot :( Good idea to add i-frames to enemy spawns to prevent player damage
@bluepir @zerocomms @tesseus @nash @kilthorne Apologies here! We should have made it more forgiving to make gestures. Unfortunately, the patterns are based on cursor position rather than the particles. I would suggest staying in the top third of the screen for the ¬ shape, middle third for the -, and bottom third for the ƨ. Here is how you can do the ƨ-pattern.
63316.png
@nash That's a great idea! It would be cool to discover as you go. Here is more transparency on the current mechanics in the game.
#### Boss
- The boss comes at 20,000 score - You need to kill the boss to win the game
#### Glyph leveling - Increase it by making consecutive accurate gestures (above 75%) - You are down-leveled to the previous level breakpoint if an inaccurate gesture is made - There are level breakpoints every 10 glyph levels
#### Scaling
- Environment: - The rate of scaling depends on how much grass has been created - Enemies are scaled each difficulty breakpoint ex. 1,2,3,4... - Player: - The player and their summons are scaled every glyph level breakpoint ex. 10,20,30,40...