matheuscunegato 2024-04-16 01:17
Amazing entry, loved the vibe and the visual polish! Congratulations!
Foon → Ludum Dare Explorer → LD55 → Wizmorph
By shwooken
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 276 | 3.85 | 29 | |
| Fun | 288 | 3.77 | 29 | |
| Innovation | 1087 | 2.72 | 29 | |
| Theme | 920 | 3.20 | 29 | |
| Graphics | 83 | 4.48 | 29 | |
| Audio | 85 | 4.09 | 28 | |
| Humor | 572 | 3.03 | 28 | |
| Mood | 339 | 3.83 | 29 |
Amazing entry, loved the vibe and the visual polish! Congratulations!
I really likes the sounds. Real impact when the guys were shooting. I mean the rest was great too.
Seems a bit too easy, the 3x minigun guy seems to beat pretty much everything
Cool game! Looks great visually. The minigun guy felt super strong. I think that the player/towers scale harder than the enemies which makes the game a bit too easy. Overall, nice job!
Solid tower defense! I liked the wizard guy, but I kind of wish that there was more he could do, like take damage, deal damage, or something. All in all a great submission?
Pretty fun tower defense game! Loved the art style and the run animation. Got to a point where i just had the top tower and the enemies barely came on screen. Wish i could have removed old towers some how.
Ah, this game is insanely cute! How did you whip up such an adorable thing in no time? It's totally winning me over! I'd pay good money for your GIFs as reaction packs!
Solid tower defence with cute graphics. Unfortunately I faced some lag with web version and I didn't know why there was movable main character. I just bought towers and set them on the map.
Visuals are super polished. All the small things like: slow-time between waves and screen black frame appearing, player movement crisp, feedback from shooting - everything is good. Would like to play this game with more gameplay in it! Thank you!
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I did it, yay :D Really nice graphics. Sound was satisfying. Wish it was a little bit higher and to have more units to deploy. Cool concept overall
The polish on this is awesome! Great art and effects. Looking forward to seeing more units.
The game feel is amazing, Ui is solid. I love the way the main character moves. Bloom on the bullets is awesome. The game feels very cinematic for a game jam. Again game feel is so solid! the way the stars move up when you get them and the particle effect when the player moves, its really well put together!
nicely polished! really loved the towers' shooting syncing to the music, wish there was a few more of them and that the game wasn't so easy but it was fun nevertheless!
Such a great tower defence game, so polished had to play it all the way through. Love the art style.
Suuper polished! Congratz! I love the graphics and the mechanics! Good job!
glad to see somebody else using construct 3, this is WAY better than my game tho, so POLISHED, so JUICY, the art and effects are all so GOOD, yea
This game looks visually so nice and plays very smoothly. I really enjoyed this game and I hope you guys improve this game further.
@spookyrobloxman999 Haha thank you! I'm also very happy to see other construct 3 developers.
Love the visuals and audio, it was cool how it sounded like the soldiers shooting synced up with the music.
Could of been a little more difficult but really like the juice and graphics.
so i basically just front loaded machine gun guys on the entry path and cheezed it a bit. in balloons TD they have faster balloons that rush past front loaded starts. which is good. something to think about.
Good tower defense game and graphics. Just not much to do after getting all 3 towers. After you save up for the minigunner you just wait and place more of them. Still good game.
Nicely polished graphics and sounds, but the player movement and the "start next wave" popup felt somewhat pointless. I would have really liked to be able to move the "towers" after placement too.
@ogelgames I totally agree with you! It was supposed to be a hybrid twin-stick shooter/tower defense game but I didn't have enough time to implement the twin-stick shooter part so I removed it completely.
I already made the player sprite and I kinda liked how it looked so why not keep it. I guess I just kept it solely on the fact that collecting the coins looked very satisfying.
Very polished entry! It just looks and feels very cohesive. Only the "next wave" popup was a bit confusing, as it suggested an option, but was actually just a reminder text of sorts? Collecting more ressources felt satisfying though and it was fun building up your towers more and more. Placement was sometimes a bit fiddly, when the sprite turned from red to white suggesting a valid spot that then didn't actually work. But it only happend in tight clusters so didn't come up super often. Great sound and visual design, I liked how bouncy everything was, made it feel a lot more lively!