FoonLudum Dare ExplorerLD55 → Initiation

Initiation

By m0zrat

View on ldjam.com

CategoryRankScoreCount
Overall2873.0226
Fun2722.9726
Innovation2213.1426
Theme933.9326
Graphics2343.1626
Audio1573.2526
Humor2272.5425
Mood1743.3326

Comments

jk5000 2024-04-15 06:45

The idea is pretty fun, and I overall liked the games music and visuals. But it felt a bit like I won without doing much. Overall pretty well made compo game.

impalpable 2024-04-15 08:26

The graphics were very cool, I like the style of game, it took a bit of time to work out what to do - but then it was really fun! Great game!

netguy204 2024-04-15 12:22

Took a while to figure out but we got it. Great graphics for a compo entry. Clever use of the theme. Controls felt floaty. Combat with initiates felt indecisive.

ikuta 2024-04-15 19:00

Took a while to understand what is happening, the control feel floaty. But otherwise good, especially since it is a Compo entry!

andrewkennedy 2024-04-15 19:45

I struggled a bit to understand how to play. It was especially confusing that the enemies could walk through walls, but I couldn't.

The gameplay was decent once you get the hang of it. I think the fast turn rate combined with the slower momentum-heavy walking made it feel a bit awkward to control.

owtuvammo 2024-04-15 21:48

I'm still not sure what the purpose of pushing eachother is and I agree that it was odd that others.

All that said, this was impressive for a compo entry and everything seemed to work, overall. I'm a fan of the demon betraying the summoner and killing them randomly. (I think that's what was happening?)

sudocoffee 2024-04-15 22:54

This was a cool experience, and I loved the vibes. It was hard to understand at first what was going on or what needed to happen, but it was an awesome (if unintended) moment when I realized that I was one of the blue initiates moving around the world.

I got down to me an one other initiate, then I got eaten by the demon.

el-pepi 2024-04-16 13:51

Was kinda hard to understand what's happening and what I'm supposed to do, there's not much feedback of anithing and the controls feel super slippery. Once I got what's happening it was a bit more fun seing the demmon betray the others.

blaster391 2024-04-16 14:04

I was surprised by the controls initially, as it wasn't the typical WASD, but once I got the hang of it I found it added so much more tension. The inability to strafe preventing you from seeing what is around you makes you feel very claustrophobic - not knowing if the demon is right behind you. The musical flair when the demon is summoned makes it even more intense.

The AI was cool and watching the others run around behaving like you was very immersive, but it was frustrating seeing them run through walls to steal coins before you! :laughing:

plintusb 2024-04-16 18:21

I was very pleased with the controls like in Gothic 1)) I haven’t played a game with such controls for a long time. I still have a warm feeling, thank you)

tony-li 2024-04-17 20:53

This is a really complete game for a weekend jam, especially with the initiate and demon AI. The reactive music is very immersive. It looks like others like the Gothic-style controls, but I would have really liked mouselook, too.

rick-williams 2024-04-19 05:19

I summoned it and I won :D Good job!

This was absolutely on-point for the theme

mcgiants 2024-04-20 13:23

Interesting push and pull of when to summon vs wait, and if others are charging for a ring, trying to find another one the path-finding overlooked. Thanks for sharing!