Summoning Thing by JCMonkey 2024-04-15T19:05:48Z
I am sure that if you work a bit more on the cell simulation algorithm, the result might be super cooo looking. Keep on :)
Foon → Ludum Dare Explorer → Users → Ikuta
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Underworld Kitchen | jam | 349 | 3.78 | 3.47 | 3.54 | 4.29 | 2.90 | 4.08 |
I am sure that if you work a bit more on the cell simulation algorithm, the result might be super cooo looking. Keep on :)
Interesting interpretation of the theme lol... Like the game, I'd recommend polishing a bit the combat mechanic
The animations and storylines really impressed me. Great job!
I had a blast with the bee-themed ideas, especially the bell grenade. It was a lot of fun tossing them around! And I must say, the time you put into the bee explosion animation really paid off. Great job!
Like the interpretation of the theme lol! I think with some polishing and some attack abilities from the sumo, the game could be really fun!
I'm amazed by what you achieved in just 72 hours! The game is incredibly impressive, especially considering the stunning graphics and captivating music. I thoroughly enjoyed the gameplay as well; it was a lot of fun! Keep up the fantastic work!
Great game idea with impressive graphics, especially considering they were all created during the game jam! I did find it a bit challenging to understand the various options when dealing with hostages (recruit, sacrifice, and ransom). Overall, though, fantastic job!
This game had me in stitches! Its absurdity had me laughing non-stop. Kudos to the developers for crafting such hilarious graphics and music within the tight constraints of Ludum Dare. However, I found the controls and combos a bit complex and took some time to master. Simplifying them would make the game more accessible and enjoyable for everyone. Overall, a fantastic effort for a short development time!
Took a while to understand what is happening, the control feel floaty. But otherwise good, especially since it is a Compo entry!
Hey man, the link doesn't work!
Hey, great game! I'm particularly impressed by the graphics, especially the landscape. It would be cool to introduce more interactive elements while the minions are fighting, perhaps like casting spells from a tower or the castle.
One small bug I noticed is that draggable items can inadvertently click on buttons, which can be especially annoying for the "surrender" button.
Hey Swerky, thanks for the review! Summoning with the wrong ingredient will make you loose health. There is a health bar, it is at the top right
The graphics are quite impressive, showcasing ambition in depicting various body parts and integrating them seamlessly. However, including some tutorials to explain the rules would greatly enhance the experience. I found myself spending a significant amount of time trying to figure things out on my own.
Overall, great job!!!
Adding more abilities for the vampire sounds like a great idea! Giving the vampire some offensive capabilities could balance out the gameplay and provide more strategic options for players. You could introduce abilities like a lifesteal attack to replenish health or a fear spell to temporarily disable or frighten guards. It's all about finding the right balance between challenge and enjoyment for players. Good luck with your game development!
Hey, that's a neat concept! Adding the option to summon during gameplay could definitely make it more interactive. Additionally, I suggest enhancing the game's interactivity further by incorporating additional special abilities.
Hey cool effort! I'd suggest making the game a bit easier, the ghost are very fast and it is tough to find the time to invoque an ally. Maybe add the option to attack as well (e.g. casting spells?)