FoonLudum Dare ExplorerUsers → Ikuta

Ikuta

Games

YearLDThemeGameDivisionRankOvFuInThHuMo
202455Summoning👥Underworld Kitchenjam3493.783.473.544.292.904.08

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Mood vs Overall

Comments by Ikuta

LD55 — Summoning

Summoning Thing by JCMonkey 2024-04-15T19:05:48Z

I am sure that if you work a bit more on the cell simulation algorithm, the result might be super cooo looking. Keep on :)

Layoff Lift by ALourenco 2024-04-15T19:16:19Z

Interesting interpretation of the theme lol... Like the game, I'd recommend polishing a bit the combat mechanic

Spirit, are you there? by namnam 2024-04-16T08:36:51Z

The animations and storylines really impressed me. Great job!

Bellhivers by partkyle 2024-04-16T08:50:26Z

I had a blast with the bee-themed ideas, especially the bell grenade. It was a lot of fun tossing them around! And I must say, the time you put into the bee explosion animation really paid off. Great job!

Sumo-Ning by TasakaSama 2024-04-15T19:09:24Z

Like the interpretation of the theme lol! I think with some polishing and some attack abilities from the sumo, the game could be really fun!

resown by Lushboy Studios 2024-04-16T09:08:44Z

I'm amazed by what you achieved in just 72 hours! The game is incredibly impressive, especially considering the stunning graphics and captivating music. I thoroughly enjoyed the gameplay as well; it was a lot of fun! Keep up the fantastic work!

Bloodrites by ToC 2024-04-16T08:31:36Z

Great game idea with impressive graphics, especially considering they were all created during the game jam! I did find it a bit challenging to understand the various options when dealing with hostages (recruit, sacrifice, and ransom). Overall, though, fantastic job!

Trial by Combat by Gravityflip 2024-04-16T09:04:12Z

This game had me in stitches! Its absurdity had me laughing non-stop. Kudos to the developers for crafting such hilarious graphics and music within the tight constraints of Ludum Dare. However, I found the controls and combos a bit complex and took some time to master. Simplifying them would make the game more accessible and enjoyable for everyone. Overall, a fantastic effort for a short development time!

Initiation by m0zrat 2024-04-15T19:00:17Z

Took a while to understand what is happening, the control feel floaty. But otherwise good, especially since it is a Compo entry!

Sand & Stone by sincostan 2024-04-15T19:00:49Z

Hey man, the link doesn't work!

Remnant Revival by subzerofusion 2024-04-15T19:47:40Z

Hey, great game! I'm particularly impressed by the graphics, especially the landscape. It would be cool to introduce more interactive elements while the minions are fighting, perhaps like casting spells from a tower or the castle.

One small bug I noticed is that draggable items can inadvertently click on buttons, which can be especially annoying for the "surrender" button.

Sumo Ring by Magalix 2024-04-16T19:24:03Z

Hey cool idea and graphics! as the other comments mentionned, I'd increase the power of the ennemy. A lot of time I got two screen, one showing me that I won on top of one showing me that I lost, is this a bug? Keep it up!

Underworld Kitchen by kosta777 2024-04-15T18:53:55Z

Hey Swerky, thanks for the review! Summoning with the wrong ingredient will make you loose health. There is a health bar, it is at the top right

Dungeon Internship by Dams333 2024-04-15T19:29:15Z

The graphics are quite impressive, showcasing ambition in depicting various body parts and integrating them seamlessly. However, including some tutorials to explain the rules would greatly enhance the experience. I found myself spending a significant amount of time trying to figure things out on my own.

Overall, great job!!!

The Forgotten by sycaDelion 2024-04-16T08:56:43Z

Adding more abilities for the vampire sounds like a great idea! Giving the vampire some offensive capabilities could balance out the gameplay and provide more strategic options for players. You could introduce abilities like a lifesteal attack to replenish health or a fear spell to temporarily disable or frighten guards. It's all about finding the right balance between challenge and enjoyment for players. Good luck with your game development!

The Smallest Warriors by UmU Dev 2024-04-15T19:37:50Z

Hey, that's a neat concept! Adding the option to summon during gameplay could definitely make it more interactive. Additionally, I suggest enhancing the game's interactivity further by incorporating additional special abilities.

A Summoner's Trial by L_Hemka 2024-04-15T18:47:05Z

Hey cool effort! I'd suggest making the game a bit easier, the ghost are very fast and it is tough to find the time to invoque an ally. Maybe add the option to attack as well (e.g. casting spells?)

NecroBit by comigor 2024-04-16T19:45:15Z

I like the minimalist two colors esign, great job! I'd recommend maybe making the combat more interactive from the perspective of the caster ? Fun game, keep it u :)