leiggarfeed 2024-04-15 14:06
Thats game so cool!! Can you play in our game Poizon Pets https://ldjam.com/events/ludum-dare/55/$386920
Foon → Ludum Dare Explorer → LD55 → A Summoner's Trial
By l-hemka
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1126 | 2.92 | 22 | |
| Fun | 1094 | 2.82 | 22 | |
| Innovation | 991 | 2.90 | 22 | |
| Theme | 667 | 3.57 | 22 | |
| Humor | 424 | 3.31 | 21 | |
| Mood | 1009 | 3.05 | 22 |
Thats game so cool!! Can you play in our game Poizon Pets https://ldjam.com/events/ludum-dare/55/$386920
Hey cool effort! I'd suggest making the game a bit easier, the ghost are very fast and it is tough to find the time to invoque an ally. Maybe add the option to attack as well (e.g. casting spells?)
nice, i used this art pack 2 ludum dares ago :D
I would love to play more, but it's a bit buggy! First ghosts are fast as hell, so I can just outrun them - no time to summon anything! Then, the next wave appears and... flies into the sky! :D The idea sounds fun, but needs some love! :D
I didn't understand LMB click mechanics but I like minimalistic yet cool looking sprites of this game and stylish UI showing you how to play. Good job!
I can't survive more then 8 seconds😂
hehe cute sprite art. seems we both liked this kenney pack for our games.
The death sound effect made me laugh! It would be nice if the enemies started out slower, or if there was more varied terrain to hide behind. The only time I was able to successfully summon was when they spawned inside a wall and couldn't come after me.
Neat game idea. It does feel like the game needs to give the player more time at the start to summon their first creature. I began one game and the ghost was right on top of the character. Unfortunately it did end up feeling like I was playing Pacman. With a little more polish, it would make for a nice arcade like game.
Cute game! Concerning the summoning mechanic I feel like there is way to less time for the player to actually perform it and I feel like it isn't really that beneficial, especially since the summoned will turn into an opponent. But the core game loop was pretty fun! (And I really liked the Oh oh sound effect)
Very cool! Very difficult too. It seems like summoning wasn't worth it - It didn't seem to distract the enemies much, and took too long. The enemies sometimes could get stuck behind furniture. Played very smoothly - I liked the audio/graphics. Nice work!