FoonLudum Dare ExplorerLD46 → Keep It Alight

Keep It Alight

By lamasaurus

View on ldjam.com

CategoryRankScoreCount
Overall1494.0777
Fun1873.9376
Innovation7443.5276
Theme14353.5676
Graphics9723.7976
Audio3923.7675
Humor11732.8867
Mood1394.1575

Comments

arcus 2020-04-20 09:10

Cool game! The light system is great. I love the little inspirational quotes above the fires checkpoints. The sounds effects are a wee-bit loud compared to the bg music, but it's alright. I had some trouble getting past one of the jumps by the second (or third?) checkpoint - maybe U'm just being a bit stupid - maybe a hint system would work (dispite taking ages to make).

lamasaurus 2020-04-20 09:20

@arcus had some of the same feedback for that jump, so it is not you ๐Ÿ˜‰ clearly have to check it out if I want to create a full game from this concept ๐Ÿ˜€ Thanks for leaving feedback!

landerack 2020-04-20 09:20

super pretty. the light is awesome, I kinda suck at platformers so sorry that I didnt make it all the way through xD I do think it's really fluent and the moment is incredible! Man hat's off to you, it's a wonderfull experience, super cute as well. I just want this boyo to be happy :3

lamasaurus 2020-04-20 09:22

He deserves a better life, like we all do @landerack ๐Ÿ˜‰ Thanks for checking it out!

retti01 2020-04-20 10:14

Very nice looking game. You nailed the movement. Love it.

vex 2020-04-20 10:33

I absolutely adore the audio. The disappointed sighs on death, the crackling of the fire, all of this is really well done. Thanks for the game!

lamasaurus 2020-04-20 10:39

I'm glad you liked it @vex, I put a lot of effort in the atmosphere in general ๐Ÿ˜

maqo12 2020-04-20 11:36

Nice game!

westmave 2020-04-20 11:59

Wow. Amazing Game, I could barely Stop playing. I just wanted to find more and more quotes. I really, really like the Idea and the pacing is onpoint. Soundeffects and the simplistic Graphic work well in this setting. In the first run i couldnยดt get past Elie Wiesel, but i will definetely try in a few days again. Thanks for the experience. Cause of the Title, i can even give points in the humor category :D

lamasaurus 2020-04-20 12:07

@westmave thanks for the kind words! You are nearly there, from Elie Wiesel you only have a quarter of the game more to go ๐Ÿ˜‰ hope you will like the resolution of the game!

the-missing-bracket 2020-04-20 12:09

i liked the idea of the lightning where it shows you the way but it also attracts the enemies

wet-band-aid 2020-04-20 12:16

Loved it! I might end up playing again to see if there are any secrets. Honestly my favorite game of what I've played for LD46 so far!

qazikol 2020-04-20 12:40

Wonderfully hostile aesthetic. Love how you have to balance platforming and lighting mechanics later on, and an impressive feeling wall-jump for under 48 hours!

siegmayer 2020-04-20 12:41

Very good game. I loved the quotes and the feeling this game gave me. I tried to make this feeling in my game too, but I failed, you did an awesome job!

lamasaurus 2020-04-20 12:51

@wet-band-aid wow awesome you consider a replay! Is this something you would like to see a full game of?

@qazikol hope is something found in the darkest of places, so I wanted my game to be one of these darkest places :smile:

@siegmayer thank you so much! I will have a look at your game after work (and I'm on a Mac right now) and see if I can give some tips on mood and atmosphere :wink:

wet-band-aid 2020-04-20 13:01

@lamasaurus Very much so!

mikdionio 2020-04-20 14:09

Great game! Thanks for making a game about hope! I must say you have excellent level design skills. The placement of checkpoints was just right. Also, cool idea having enemies detect your light (and thus your movement)!

2020-04-20 14:42

Very nice. If I didn't dislike piranha's (that's what they are right?) already, I sure do now. I love how it gets harder and harder and just when you think you won't make the next one anymore, you actually do and you get to a beautiful ending.

lamasaurus 2020-04-20 14:55

@sibebleuze for me they represent close minded people who try to get your hopes down. But they are whatever works for you :wink: thanks for playing until the end!

baptiste-guerin 2020-04-20 16:08

Very good game! I love the graphics black and white are really smooth!! It looks like a bit like a metaphor of depression!

fathy-basha 2020-04-20 18:02

Really fun game! Cute art and lovely audio too to be honest.

mykola 2020-04-20 20:11

Amazing light game, sounds and smooth gameplay. I really loved the details like leaving blood pixels on the spikes. And great quotes and ideas behind the game. Final scene is beautiful. It's the best game I've played so far in this jam.

I was wondering if there is any Easter egg after you exit the cave and go up and to the left. I did a long distance but gave up when the ground started to become too steep to be able to come back.

Really great job for 48 hours of work!

lamasaurus 2020-04-20 20:21

@mykola sorry, I did not have time to include secrets (although I would have loved to add some), mainly focussend on the core game experience and it's atmosphere because that is what most players will experience in a jam like this :smile: thanks for sticking around till the end, put a lot of work into that sequence ๐Ÿค—

marcelo-junqueira 2020-04-20 20:24

Simply loved it

gord10ahmet 2020-04-20 20:26

It was such a beautiful game! I loved the visuals, mood and mechanics.

steambrain 2020-04-20 20:34

Wow! Smooth controls here! (alt-tabbing from game somehow left me with black screen though =)

lamasaurus 2020-04-20 20:43

@steambrain thanks for the kind words! woops that should indeed not happen, will look into that when working further on it, thanks for reporting this bug :smiley:

marot 2020-04-20 21:19

Good mood, interesting quotes, gradual introduction of new elements to the world.

pusheeneiro 2020-04-21 01:45

Nice pixel art game, I like this mood.

narom42 2020-04-21 10:16

Nice game! I thought there would be some easter egg as Mykola did but kept on going. I fell off the map. Well, I did a second run to get the endgame :)

The sound for enemies is a bit loud so playing full volume I got my ear bleeding :D Just kidding, no harm done

lamasaurus 2020-04-21 10:25

@narom42 yeah, sorry for that, maybe should have blocked that path off, but I just wanted to show off that there is a bright sky after these dark times :wink: Mastering audio is still something I could improve on, had difficulty with that because silence is also an important part of the game. Thanks for the feeback! :smile:

brzyrt 2020-04-21 21:48

solid short platformer with amazing lighting and atmosphere. I am personally not a fan of sappy inspiration quotes but it didnt really impact my enjoyment of the game

lamasaurus 2020-04-21 22:27

@brzyrt yeah, me neighter to be honest, but I felth like I needed some kind of story or dialog throughout the game. I will probably change out the quotes for little character development snippits. Thanks for checking it out, I appreciate it!

tsombi100 2020-04-22 06:48

Very nice ending after that long tunnel

ryano 2020-04-22 07:05

Very enjoyable platformer. The atmosphere was great. Nice entry. Thanks for the game!

shaolin-dave 2020-04-22 07:37

I can fix your Mac issue and provide a replacement download so that others won't have to jump through the hoops, would you like that?

lamasaurus 2020-04-22 07:50

@shaolin-dave that would be awesome yes! ๐Ÿ˜

shaolin-dave 2020-04-22 08:07

Download this, then provide it as a download for your players instead of the .zip you already have. Basically I just fixed the issue the way the players would have had to, then put it into a Mac disk image file (a .dmg) so that it doesn't get corrupted when zipped/unzipped.

https://www.dropbox.com/s/kbxcrx5la17z27u/KeepItAlight.dmg?dl=0

(let me know when you've done this so I can delete this from my own dropbox)

shaolin-dave 2020-04-22 08:09

My review of the game, I love the platforming mechanics, the wall and double-jumps are programmed very nicely, though it is very hard to pull off on a keyboard (especially arrow keys instead of WASD). The creepy dude that sees my light and chases me freaked me out, I didn't see that coming at all. That's as far as I got so far, I'll probably play further later on.

lamasaurus 2020-04-22 08:33

@shaolin-dave you are a hero! I updated the link, next time I will have to learn to do this myself ๐Ÿ˜… thank you so much for doing this and checking the game out! The controls are clearly something I could improve on, someone also suggested that, if I use the arrow keys, space should be jump. Just multiple control schemes would have been a good idea I guess.

And yeah those guys are meant to do that :wink: but there are multiple ways of getting rid of them!

adriankrawczyk 2020-04-22 08:53

great design

raphaeltan 2020-04-22 12:29

One of the best games I played so far. Amazing sound design and great graphics. Platforming is sharp and not frustrating, very well polished just truly amazing great job.

matheusborba 2020-04-22 18:00

very good work...

steffo 2020-04-22 21:42

Does this platform have eyes, or is it a lighting bug? :joy:

Exceptional atmosphere!

Sounds, the dark cave, the sprites and the platforming mechanics combine to make an amazing (but short) game. Congratulations! :D

lamasaurus 2020-04-22 22:02

@steffo anything could be watching you in my game ๐Ÿ˜œ thanks for checking it out and leaving feedback! :smile:

geegaz 2020-04-23 06:20

Really cool mechanic ! I felt the tension when you had to stop to avoid ennemies. The SFX are on point, and the overall is really good.

jk5000 2020-04-23 09:41

An interesting and very well made little game. I found some of the quotes a bit weird for the game, but it is not a big issue. Overall is this a good jam game. Well done.

robcozzens2 2020-04-23 19:45

I'm very impressed! Cool art, very creepy mood, good pacing, threatening enemies, challenging gameplay! When I made it to daylight, there was such an impressive change of atmosphere. It was like really going outside after being stuck in the dark! A couple suggestions would be to allow jump to be the space bar or something other than a directional key. And if you had a different outdoor sprite for the character (although not worth the extra work for a 48 hour game!)

lamasaurus 2020-04-23 20:12

@robcozzens2 I'm so glad the atmosphere change came over as intended! I thought it was insane that I spend 5-6 hours on art, animations, sounds and systems for a section in the game that would only take 10 to 20 seconds to experience ๐Ÿ˜… Without these the game and story would not have had a proper conclusion! But I agree that giving the character color during hugging the person (I flip-flopped back and forth between letting it be a guy or a girl) at the end would have been a very strong, character defining moment! Will definitely add that once I pick this project back up. Having different control schemes is also a valid point! But I don't have anecdotes about that :stuck_out_tongue: Thank you for checking it out and taking the time to write your feedback down! :smile:

marxy-37 2020-04-24 00:59

Wall Jump + Double Jump = OP, You can go (almost) anywhere

Great little platformer: Especially like the cave reverb effect, with that alone you nailed the mood of the game!!!

Glitch Gif.gif

Also, i found something rather peculiar messing around... [Sometimes the LD site dosen't send images and gifs propelly, so if the image isn't loaded, let me know :3]

thermacon 2020-04-24 02:38

Very neat concept. The *things* that are attracted to the light scared me a little!

lamasaurus 2020-04-24 06:30

@marxy-37 I knew this was a problem when finishing the game, the 'outdoor area' begins right of the cave, that is why you get this Cave athmosphere wen going on top of it. I just wanted there to be as much blue sky as possible, to show that everything is kind of alright now ๐Ÿ˜Š but people like to experiment more than I anticipated on ๐Ÿ˜› thanks for playing and pointing it out!

arefnue 2020-04-24 11:32

Interesting game! The mood is a little bit creepy. Mechanics work nice. Cool game!

vollfeiw 2020-04-24 11:38

I kinda feel like the wall jump doesn't push away enough from the wall, most of the time, i would go for wall jump instead of double jump (feels like going faster, even if it's not real). Overall, i like the atmosphere, and the fact that you don't see everything until you light it. It would require multiple run to perfect these jump and the path, without being unfair. Nice map design too. Great entry !

vibromatic 2020-04-24 11:45

The mood is incredible. Great little game, I loved the infiltration mechanics with the fly monster, it's really clever. Maybe the walk sound was a bit too loud compare to the ambiant sound. The fly sound was just perfect, made for a great jump scare.

hamzeh 2020-04-24 21:27

good game i love the ghraghics and its a fun game

baylej 2020-04-24 22:04

It runs well on linux, no problem :thumbsup: It's nice to see a game made with Godot :grin:

lamasaurus 2020-04-25 06:49

@baylej thanks for trying it on Linux :smile: Godot is an engine near and dear to my heart :wink:

daepso 2020-04-25 11:25

I love the light mechanic! Very neat shadow effect.

abiral 2020-04-25 13:54

I really enjoyed this game. Especially the pixel art and the animations, And yeah the cave effect was cool. Loved it! Good Luck for your future projects!

designernap 2020-04-26 11:47

Really nicely done here. I Wasn't sure when I saw the candle on the opening screen, but as the game progressed with the quotes and the terrifying robot bee I was sold. Really great stuff. Tonnes of mood!

alxander 2020-04-27 00:49

Great atmosphere overall, the enemy audio does not seem to fit :D The controls are very fluid and makes this fun to play. Good job!

molpe 2020-04-27 20:53

Nice game! I thought I couldn't get out of the cave, but I did it! Nice game! Are those citates influenced by the things you need to do? Like the one with running? :)

https://www.youtube.com/watch?v=Z8jqyHEpZ7k

lamasaurus 2020-04-27 21:31

@molpe thanks for sticking around at the end, I thought you might give up, you were so close! I'm happy you got through it :smile: This is the first time I see someone play my game and I am glad to see all the right reactions. The monsters are scary, the ending gave you a lot of relief and some of the parts are hard. Thanks for playing, providing feedback and creating a video about it! I really appreciate it!

Some of the quotes are indeed about the next or previous area. The first one was meant to provide context and meaning within the world of the game (Hope is being able to see that there is light despite all of the darkness). Others are just quotes about hope to keep the player going and feeling that there will be an end to all the darkness :slight_smile:

fabighindaru 2020-05-01 07:37

Ah such a moody game! Kind of hard but at the same time the cozy yet creepy vibe made me actually finish it! ^^

fabula-rasa 2020-05-08 12:16

Very nice mood in the game and a competent platformer! I like the aesthetics in general and simple graphics worked well here. I didn't encounter any bugs or issues - it seemed well-polished. The light mechanics are great!

I had lots of trouble figuring out where to go after M.L. King's bonfire. But it was fun exploring and dying to try to figure that out ;)

joaog 2020-05-12 08:41

I really enjoyed it! The art is really beautiful, I also liked the soundtrack. I liked the idea and I love the use of phrases, they are a great addition. It's really inspiring and important, especially given the moment we're facing. Great job!