I think you have a great basis or an absolutely amazing horror experience, but it's just missing some balance. First of all, I think supplies are way too common. I ended up having like 15 medkits by the end of the game. the only think was really balanced was the batteries, as I only had around 2 by the end of the game. I think the encounters should actually be way less common, as it makes more terrifying when it happens. After I understood the game enough, I didn't use the bullets once. There was just no reason to as the light would ward them off anyways. Maybe the flashlight could slow the enemies and the bullets could actually scare them off? I think the light beacon was way too powerful, and using it was just boring because I'd just sit there for a few minutes while I was completely invincible. I also don't really get how this is related to the theme (not that this means the game has any less potential) I hope my criticisms don't come off as too harsh, and I only bring them up because I absolutely love the atmosphere and base gameplay, I just think the balancing needs some work. Great job on this game!