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Need for Feed - High Voltage
Need for Feed - High Voltage
By slam0
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1962 | 3.15 | 34 | |
| Fun | 1842 | 3.01 | 34 | |
| Innovation | 1504 | 3.14 | 34 | |
| Theme | 1970 | 3.25 | 34 | |
| Graphics | 1967 | 2.95 | 35 | |
| Humor | 1203 | 2.85 | 33 | |
| Mood | 1929 | 2.93 | 35 | |
Comments
It was tricky to understand the gameplay at first. But after getting used to, it was very fun to play. I really didn't understand where to put the items at first. Then some how i did it. Sound effects were also good. Keep up the good work!
brzyrt
2020-04-21 14:42
I wasn't able to drag stuff with left click to feed the power plant. I don't want to rate it poorly because I didn't understand how to play the game, but @ me if I'm being dumb and missing something simple. I will rate it on graphics and mood for now, because I liked what I saw
herzig
2020-04-21 14:53
Fun Game, did not really understand what to do at first, but after re-reading the description it got clear, For me it was a bit counter-intuitive to drop stuff with a right-click instead of just doing everything with left the button. I really liked watching the workers carry the boxes around!
crazybot
2020-04-21 15:00
Pretty fun game just really hard to know what to do since there's no tutorial... the graphics could use an upgrade too :/
but it's a very fun idea!
slam0
2020-04-21 15:05
@brzyrt @crazybot Thx very much for your feedback. I ran out of time to implement a proper ingame tutorial, sorry. I updated the game description to help to understand the game controls.
Great game! Yes, it was a little rough around the edges, but once I understood everything I had a good time. A couple points of feedback I have: I'd like the progression to be a bit faster for a game jam, and it would be nice if the money you earn from selling had more function (I'm guessing that's a piece of scope you had to cut).
qux
2020-04-21 15:15
As said, it's a bit tricky to understand what to do, the instructions do not really prepare to what's going on. In particular, I did not get how to use the selection as the drawn rectangle does not correspond to the effective selection... and I needed some time to understand the interest of item infos (and the selection mode) There are also some grey glitches on the soil, maybe because of the linux version ? But I had some good time playing your game once I understood the mechanics, which is the most important ! PS : some Unity games manage to map properly the "Up" key even on non-qwerty keyboards (that is, "Z" can be used on an azerty keyboard), that's something to dig up for internalisation ;)
it was nice tricky game
wolfier
2020-04-22 15:31
At first i didn't understand why i was getting yelled at for "not emptying the deliveries" till i realized the market at the bottom of the screen. Once i figured that out i enjoyed it for a time but it became repetitive really fast. You need a third mechanic in this to mix things up, like i had a few times where i was like "i wish i could do something with all this money"
I will say though that the burntimes and value tabs were a nice touch, though i never used value since i never had fuel to afford caring about the values of anything. I played most of the game in the burn time view.
The MacOs app is not working :\
jivers99
2020-04-24 18:19
Fun game, better sprites would have made it a bit more enjoyable in my opinion
jk5000
2020-04-25 08:02
I like the gameplay idea, but the game feels really unfinished. For a first jam game is it pretty good.
sypdev
2020-04-27 17:41
Good game, tutorial would be nice but great job
Good game! I'll admit that I go into these games blindly, and don't read the descriptions, so it took me a bit to figure out what I was doing. I didn't let this affect my experience negatively though, due to time constraints tutorials become an after-thought.
Few things I picked up:
* Graphics were pretty good, some good programmer art :)
* The MacOS version didn't work for me personally, I had to play the Windows version.
* The gameplay felt good, but as someone mentioned above, it feels kinda unfinished. Feels like it's ALMOST there.
All in all, nice work under the time constraints! Hope to see more in future jams!
Fun game. After my second try I realised I played it for over 11 minutes. That was suprising - in a positive way. I missed a option to select my workers or to group them. The money doesnt have a real meaning, beside of early power plant feeding, but I guess thats a jam-time thing. Overall I really liked it and it was fun to play. Nice job!