Dungeon of Souls by GullynGames 2019-10-24T02:30:46Z ♥ 2
@itsdanidre @gullyngames Love to see other pure js developers! :D (as you can tell by my pic lol) I used Threejs this time, so not sure if that counts as pure anymore haha
dungeon-of-souls.png I Beat it! Nice score lol
Design-wise,
The starting shooting speed and enemy health / number of enemies made the game feel really slow starting off. The mechanics of adding fragments was pretty cool
I think the map in the top right could be more helpful if it showed more than just your current room, and the full map would be Way more helpful if it showed untraveled adjacent rooms so I know where I need to check next or where the dead ends are.
After killing the boss I got ```Uncaught ReferenceError: enemies is not defined at Player.update (player.js:106) at update``` in the console, you are also still console logging color information about transitions :P
Overall,
Props for proc gen! The music is nice. Love that you made everything yourself, if you made the music too. Adjusting the attack speed and move speed could really help a lot.
btw @itsdanidre if u are asking about canvas rotations u want to save, translate, rotate, restore, just google js canvas rotations https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/rotate
LD46 — Keep it alive (6)
Jeffers Strikes Back by Furtive Pygmy 2020-04-21T04:56:01Z ♥ 1
I love the art and audio lol.
The game was way too big for my screen, had to zoom out my browser a lot. The plain text UI all over the screen was a bit hard to parse. I'm not really sure how to have an impact on the keep it alive mechanics?
Sorry to hear about your job, good luck in the future!
Save My Grandparents by Rob Avery 2020-04-21T04:49:53Z ♥ 0
Ruh Roh :( Screen Shot 2020-04-20 at 9.48.21 PM.png Happened right as I started the game, on Mac on Chrome I liked your simple cover image, let me know if you fix this bug!
Feed Me! by caeonosphere 2020-04-21T04:45:25Z ♥ 2
This game looks really cute! I think most people will be turned off to downloading directly from github. Is there any reason you don't use itch?
Creature Coraller by brzyrt 2020-04-21T04:41:19Z ♥ 2
The art in the icon looked really cool, unfortunately I can't play the game because I am only on mac :( let me know if you upload a mac / web build!
SlugBall by Foursay 2020-04-21T04:39:33Z ♥ 0
I really like how you used the keep it alive theme in the design! I didn't undestand why there needed to be a J button to go through doors, couldn't it just go in automatically if I'm there and the button is pressed?
Tiny Fragments by Daniel Moreno 2020-04-21T04:31:09Z ♥ 2
Cool game! I really wish there was a way to speed up time or something. Its a bit annoying once you solve the puzzle that you have to wait for him to walk around. Like some others have said, I have seen this level segment move mechanic multiple times before even in previous LD's. It seems more like a get the fruit to win the level than a Keep it alive sort of game. Overall seems simple and polished. What did you use to make the game? it looks like construct or stencyl?