FoonLudum Dare ExplorerUsers → niborious

niborious

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149UnstableUnstble Constables Anagrams of Unstablecompo3.503.002.004.503.503.503.001.00
202046Keep it aliveTrizzy Beecompo5613.392.783.683.764.153.442.503.69
201945Start with nothingUntitled Sandbox Game Where You Throw Stickscompo1503.613.523.153.283.542.672.833.27
201843Sacrifices must be madeSacrifices To Wooblicituscompo1803.573.533.063.973.512.753.343.16
201841Combine 2 Incompatible GenresChesburgrelliacompo2383.563.653.483.903.263.023.182.95
201740The more you have, the worse it isSubstancecompo1063.784.023.153.843.054.752.402.64
201738A Small WorldA Small Worldcompo
201636Ancient TechnologyStones & Bonescompo

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by niborious

LD36 — Ancient Technology

Stones & Bones by Niborious 2016-08-29T02:52:00

It doesn't seem to play in the embedded as well for me. It doesn't fit properly and the spacebar scrolls. Unfortunately, I wasn't able to test this in time to try to fix it, but the web link works well to play on.

Sticks and Stones by PelvicThruust 2016-09-02T19:46:00

It seems like an interesting concept, but I had difficulties playing the game. In the embedded player, the game doesn't seem to fit in the window properly, so I can't read all of the text. I tried to go into full screen to fix it, but for some reason doing this restricts the boundaries of my movement in the game. This is also true of the web link. In fullscreen you can't move your hand around the full area, so you can't even reach anything. Actually I think this problem comes from when you press escape to use your mouse outside of the game. It doesn't sync back properly when you go back in.
Eventually I was able to start grabbing stuff, but as soon as I tried to hit two things together they would freak out and the hand model would explode all over the place.
I get that its a surgeon-simulator type of control scheme, but the movement of the fingers feel a little too slow and unresponsive for me to be able to visually connect with the individual finger control. It just feels like I have to press a bunch of buttons together to turn on grab mode for stuff to magnet to my hand. Sometimes the fingers get stuck to things (even after I let go of the buttons).
I think that the camera should be closer to the hand and objects and the fingers should move faster to respond to my inputs to be able to feel like Im actually interacting with them.

Overall its a fun little mess of physics, and I really like the music.

LD40 — The more you have, the worse it is

Phrygian Fantasy by harark 2017-12-05T06:35:02Z

Wow I really enjoyed this game!

The whole ending sequence was really cool.

The camera movement when you turn around was a little abrupt, I would have liked a box to move around in before the camera starts moving. There is an amazing hour long GDC talk about this if you are interested: https://www.youtube.com/watch?v=pdvCO97jOQk

I think I may have broke the sequence a little bit. I figured out that you can just take out your money in the shop after you have upgraded one all the way, so you only need like 20 coins to beat the whole game. I almost didn't even notice that you can break down the trees and stuff after they transform from the gems. I was able to get to the end without destroying any houses.

I like the art and sound, the game feel is pretty good except for the camera issue. Also, does the fancy door at the top do anything?

Guy is late for school by phi 2017-12-04T21:56:39Z

Nice game! It was fun to play. I love the stomping effect that happens when you reach a certain size. I like how the mood changes when you are late, and how it feels like I caused the title to be true by being too slow. It makes me wonder if you can actually get there in time...

Substance by niborious 2017-12-04T06:23:58Z

@xacur, @mightymarcus Thank you for your feedback! The scrolling issue has been fixed! (I had to double check the rules to make sure I could bug fix after the deadline)

Substance by niborious 2017-12-04T06:32:19Z

@bradleysmith I agree about the music, but I can't take credit. I took it from the public domain, and I realize now that I should opt out of Audio ratings. Which is unfortunate because I did put effort into recording original sound effects.

Glitched by tomer_cool 2017-12-04T07:35:25Z

I think that the concept of glitches could have been interesting if it used common glitches from making games to have to solve some sort of mechanics puzzle. I was disappointed that the "glitches" in this game are just visual flares. The only "glitch" that actually affected gameplay was the completely random warp that would stop you and then move you forward. This caused you to randomly be pushed off of the one block wide platforms if the timing was right. I couldn't tell if there was any way to predict it, but it was just annoying and I ended up moving slowing and carefully so I wouldn't have to start over from random timing. When I died to the first enemy and was teleported back to the beginning I thought it might be one of the "glitches." You should really add a death animation or something so that the player knows why they are being teleported. The jump felt a little too floaty. It was annoying having to wait for him to fall to get over small elevation changes. I found out that you can press down to fall faster, but it doesn't really help that much. I feel like it should go down faster when I release the jump button - how platformers usually modify jump height.

I think that the game succeeds visually. I like the art style, especially the tree. The "glitch" aesthetic is pulled off quite well.

The Star War 2: The quest for more money by eerongal 2017-12-04T04:04:51Z

This was a pretty funny game, and it made me smile.

On the screen where you are supposed to press space to make the game, I was disappointed that pressing space made no visual difference. I would have liked to have seen it control the guy pressing on the keyboard or something. -- also because of this, I didn't see that I was actually supposed to keep pressing space to progress for a little while because I missed the tiny % progress bar on the side.

Sometimes the sound effects seem delayed from what is causing them. I noticed this from shooting lasers in the boss fight. I'm not sure if this is intentional or not.

I think you did a great job executing what you were trying to do. I think that some of the annoyingly high goals were a way to evoke the theme, and they actually ended up not being that bad when its just something you are doing while listening to the narration. However, when you start swimming in your own money to somehow collect more money, the audio starts playing on a loop, and then you start thinking about the gameplay again.

I love the scope that you set for yourself, and I think you should start looking more into game feel for your future games. Also, have you tried using any other game creation tools other than Unity? I feel like Unity only makes things more complicated for a game like this.

SUPER COP HERO by Finlal 2017-12-05T18:55:17Z

Holy crap 5 Stars! This game was absolutely amazing. I love everything especially the graphics and the game feel. It was pretty difficult with a trackpad, and I'm sure you already know that F2 to restart is a weird choice, especially on mac.

Kids, Don't Do Wild Magic by ErikU 2017-12-04T04:24:21Z

Its an interesting little fight between two mages. The controls were a little too awkward for me. Why do you have to hold right click to move the camera? why do you have to hold space and shift to cast spells? I found it was too hard to predict where the fireball was going to land (given the camera angle, distance, and depth perception) to use it intentionally. The other mage has clearly better spells imo. He can actually shoot right at you, spawn ice right on top of you, and teleport away. I won on my second attempt by just spamming spells randomly and hoping one of the wild magic things would help me.

Artifact by Tim Eriksen 2017-12-06T16:51:19Z

Cool game! The jumping physics felt a little weird, you can't stop your forward momentum, but you can reverse it. If you overshoot a platform you can't drop down on it, you have to go past it and then go backwards. I thought that I might be able to hide under a platform from the robot's sensor beam because of the way it hovers above and beams downwards.

I thought that the controls for holding multiple was pretty cool. It complimented the issue of the more you have the worse it is.

Zombie's Revenge by Jake Cope 2017-12-04T07:12:58Z

Its nice to see some javascript games. Pure Javascript is also my method of choice.

I really like how you incorporated a quick controls tutorial and forced me to read it.

The Zombies look too perfectly circular they keep looking like watermelon or bowling balls.

I like the variety in powerup drops. It would be helpful if there was an indicator for when the shotgun ends especially so I know whether its based on time or on shots.

Level Onslaught by OrciFried 2017-12-04T19:40:37Z

I really really like this art style. I got excited when I saw the gifs. It reminds me of the game Crawl

Sometimes if I tried to dodge after attacking, it would roll in the wrong direction.

The movement does not feel that responsive with dodging and attacking. The way your movement stops when you swing just doesn't feel right. The swing itself should move the character forward in a way that matches the animation. The dodge felt too slow to be usable, and the sound effect really threw me off because of its volume and it not being in the tutorial section.

Sometimes I would hit an enemy that I'm very close to and nothing would happen. (I think this happens after I get hit or after I dodge).

I got to the second level up screen and it instantly closed (I think from me hitting space to attack).

Do the different upgrades do anything different or are they just visually different?

Again, I really like the graphics, and I think that some game feel tweaks would really compliment them.

Noah's Apartment by GastricSparrow 2017-12-04T22:07:10Z

Nice game! I liked the puzzles, and it was fun to complete. I thought that filling up the animals to reach a certain line seemed a little out of place. It would have been fine to just have to use all of them without any getting eaten. I love the title. Its a funny concept

Crazy Snake by mgsx 2017-12-04T22:22:38Z

I really like the art, I think that the biting animation could have had more oomf if you could actually feel like snake chomp at the food instead of just sucking it in towards you. Any time I hit a spike I would get stuck on it until I die, and then have to start the whole game over.

I like the music, its simple and isnt irritating.

Cursest Dungeon by Dupix 2017-12-05T16:28:07Z

HYEAH!

Nice game, I like the graphics and the sound. I was really confused what what happening when I first got the treasure chests. I thought that I was supposed to be able to do something with them there and that it was broken or something.

The death animation is broken for the falling spikes. You just keep playing for a second and then instantly teleport. It is not clear to the player when they actually hit it or that the teleportation is because of a death.

Getting on the rope felt a little buggy. You can't grab it unless you jump first, and sometimes it doesn't work if you are too close. Also there is no visual difference between the blocks that you can climb/fall through and the ones you can't.

When I first realized I had to do the whole thing 4 times, I was worried that it would be tedious, but the changes that happen each time make it still interesting and engaging to go through. I thought that was really well done, a smart way to extend the content.

Wasted Space by Happy4488 2017-12-05T19:10:46Z

I really liked the graphics and the ring spin effect to get the debris off

The acceleration/deceleration on the ship made it a little to difficult to navigate through the spaces. The price of the second ship seemed way too high given how slowly you can get gold.

Nice game!

UF-Ohh by SammyB 2017-12-04T07:02:10Z

When you say the game can be completed in 15 seconds, do you mean any random level? Does the game ever end or does it just keep giving you random levels?

I really really like the title Its both UFO and Uh-Ohh which is hilarious combined

LD43 — Sacrifices must be made

TAMUTU by dietzribi 2018-12-04T18:59:36Z

Woah this game was absolutely amazing. The art, the sound, the story. My only issue was that the size of your hitbox felt way too big, it took me a while to realize it was the actual size of the graphic - because of the 2d isometric perspective of the art of the game I was expecting it to be a square just at the feet. Getting hit in the head by something that is supposed to be behind you broke the perspective of the art, it also means its harder to dodge things coming at you horizontally than vertically. It was a little frustrating to beat the final boss because of this, but I loved the game and I had to beat it, and it was easier once I realized what my problem was. Amazing Game overall! Definitely a favorite from this LD :)

FTD : Fixin' to Die by nuclearfriend 2018-12-12T09:07:39Z

Holy crap. Amazing game!

Had some really challenging parts to it. You really have to keep up from the beginning or it spirals out of control. Actually forced me to make meaningful sacrifices - which is always a huge plus for this theme.

Plus I love overcooked and surgeon simulator haha

The Sun Scene by Xarras 2018-12-09T19:05:30Z

This was an interesting chill experience! I really like the art style. I like how you say that it can be a good break between all the sacrificing in other games lol. Im happy to find someone else making html5 games lol. I wish the controls were displayed somewhere on the webpage itself so that it stood better on its own :P - that way you could share the link without having to give any extra info

Sacrifices To Wooblicitus by niborious 2018-12-03T18:36:03Z

@tomdeal 50 is pretty good for the first time! I've seen lower lol. Once you understand all the mechanics of the game you can get to some massively high scores if you try to optimize.

Sacrifices To Wooblicitus by niborious 2018-12-03T19:03:51Z

@wdelvi Thanks!

Thanks for the feedback! it definitely could use a better way to see your character. It is meant to be more tactical that combat heavy, maybe I should make that more clear somehow

Sacrifices To Wooblicitus by niborious 2018-12-05T10:06:17Z

@xphere Ah thanks! I just fixed that issue! :P

Sacrifices To Wooblicitus by niborious 2018-12-05T10:12:38Z

@slizzben @daniel-abeleira @yrasin @elzach @jannick-larsen @craftlord @shp @publicidadeba @arc1llusion @myfriendtames @xphere Thank you all for the kind words!

If anyone is interested, I just released a blog post explaining how all of art in the game is procedurally generated from nothing. Check it out!

https://ldjam.com/events/ludum-dare/43/sacrifices-to-wooblicitus/$135896

JLIM by egordorichev 2018-12-12T08:19:57Z

Absolutely captivating experience!

Capture.PNG

I really love the concept and the design. and it was interesting the whole way through. It kept suprising with how many more interesting mechanics there were to discover. The double jump power up kind of detracted from the coolness of the auto jump / sacrifice idea, but I guess since its still using just the arrow keys, as the controls suggest, that it is fine?

Amazing sound and visuals as well, I love the pico8 style!

Together by beta 2018-12-10T17:50:30Z

Lol this was super fun! I loved painting with the cold effect actually haha Amazing game!

Winter Summer Land by tomdeal 2018-12-03T18:45:23Z

omg I love all the dialogue xD

its also hilarious that you are collecting sun when you are a snowman.

The regen mechanic is super interesting I like that the snow on the ground disappears when you use it, it makes your health and ammo actually feel like a limited resource that you are sacrificing.

Music and Audio is great too. Amazing Game Overall!

A Sworded Tale by Snowdrama 2018-12-05T00:05:19Z

Woah this is really cool! I love the way the game looks, the 3d camera and world just feel really good to me. Battle scene background doesn't quite match the perspective tho haha. Amazing Game!

Hell Well by Incredible Ape 2018-12-10T18:04:00Z

Yo this was super fun!

I can see the inspiration from down well haha.

I really liked the different jumping mechanics - it was really clear which one you had based on the top bar and the colors. It was really cool how the platforms were designed to play off of this mechanic.

I got to 17 and then immediately died without warning. The lava just came super fast out of nowhere.

Amazing Game!

The Lamb by f4kethis 2018-12-03T18:26:59Z

Nice Game! I unfortunately got softlocked when an enemy threw a rock at me and then I landed in front of it and on top of it at the same time. It was blocking me from moving forward and I couldn't jump, and nothing else came to kill me so I was stuck. But was still a fun infinite runner! I really like the art style!

Behead by wdelvi 2018-12-03T19:07:05Z

Lol this is great. I love the animations on the end screen it adds a lot!

Requiem by brklipel 2018-12-04T19:19:59Z

The Art and Music is amazing!

Gameplay suffered from bugs and inconsistencies for me. I couldn't tell how enemies dealt damage to me, I found that I could just push myself into the small ones and kill them without getting hurt, and I had no idea where the hitboxes are for the bosses attacks. Sometimes the slam down attack would hurt me even though I felt that I had clearly gotten out of range in time. The bosses also got stuck and stopped moving and attacking sometimes. Once I beat the 3rd level, my character just froze and I couldn't do anything and nothing was happening. Theres no restart or anything so I was unable to beat it.

I think it could benefit a lot from some polish and visual cues on how all the enemies damage you.

As some other people mentioned, the mouse aiming is a little unintuitive, I would prefer a reticle as well.

Sacrificing your abilities as you go was really interesting! I feel like this actually creates meaningful sacrifices from the player which is a difficult thing to do effectively. Nice Game!

Sacrifices must be made to the Dragon! by dae529 2018-12-10T17:59:32Z

Really Nice Game!

I didn't really understand what the point of any of the resource management was, I couldn't tell that it made a difference. Its not really clear why you are doing anything in the game, maybe actually have a scene with the dragon so you know you are supposed to sacrifice to it while trying to kill it? The clickable area for the forrest doesn't extend as far as I thought it should, I kept clicking on the trees and nothing would happen. The text was pretty small and kind of hard to read. I missed the text after the first sacrifice, either because it was too fast or I accidentally clicked twice and missed it.

I liked all the art and different story beats with the different sacrifices. really nice music as well

Nice Work!

Rocket Sheep by NisePandaKun 2018-12-09T18:57:04Z

I had a lot of fun playing this game! I felt like a god when I finally beat that last level lol could definitely improve with some more sound effects - but I see you've opted out of audio ratings

Martyr by 314owen 2018-12-05T00:15:43Z

Woah this game is really good! It actually made me feel like I was making meaningful sacrifices, the big guy needed to move the blocks out of the way but then he starts dying for sake of the group. I accidentally put a block on top of two other members and they got stuck there, it actually made me really invested in how I had to sacrifice some of my life to save them again. Great Game!

The Feast by Lossypi 2018-12-04T08:12:20Z

Awesome Game! I loved the art and sound!

It was very satisfying when it clicked that you have to kill multiple with a single shot to sustain yourself

The Feast by Lossypi 2018-12-06T04:47:15Z

@captaingim If you didn't make the music I would suggest that you opt out of audio ratings

Satellite Impact by Lucc 2018-12-03T18:15:25Z

Nice Game! I really like that you had an in game tutorial!

Accept this Offering by xPheRe 2018-12-04T19:40:38Z

This was a very good game! The puzzles were interesting and I played through to the end without any problems. The moments where narration mixed with gameplay were really cool (the narrator changing the level, and the very last level). Amazing game!

Alain's Sacrifice by Daniel_Abeleira 2018-12-03T18:41:21Z

Amazing job on your first Ludum Dare! I love all the Juicy effects haha

Blue Sacrifice by aortega 2018-12-09T19:17:04Z

Omg I love the the art and audio. The audio was very satisfying. I really like the way you made that tutorial image - it caught my attention and was easy to understand and I could look at it while the game was loading.

Oblatio by Trusty 2018-12-04T23:50:53Z

I new what was gonna happen as soon as I started feeding the rabbit. But it still hurt.

Amazing Game haha You really made the sacrifices feel impactful.

King's Last Stand by Pukami 2018-12-12T08:04:38Z

Awesome game!

could really use some sound effects.

Cute graphics, though I would have liked to see the Astra look a bit more distinct from the lumos from mario galaxy. (Also are they just an anagram for "A star"? xD)

KingGame by staxx6 2018-12-04T19:29:02Z

The web build didn't work for me, the console was spamming something about a sizing change. I'm confused as to why you put a link to a web build here, but then say there that the web build isn't supported. :(

KingGame by staxx6 2018-12-04T19:47:26Z

@staxx6 I tried it again and I was able to get it to run this time, but there are definitely issues with input. I got keyboard to work by clicking on it but it was hiding my mouse, when I hit escape to use my mouse keyboard stopped working. Im using chrome. Here is the bug in console kinggamebug.PNG you might be able to fix it by changing itch resolution settings? maybe add a fullscreen option?

Total Party Kill by adventureislands 2018-12-12T07:42:03Z

Amazing game.

On the web build on itch, It was playing two songs at once for me and I had to refresh- might be because I changed tabs while it was loading?

Really loved this experience, great concept, great puzzles. I was able to beat level 14 without killing anyone just by having them jump on each other by quick switching and moving them mid jump. Which was pretty cool. - having like another meta challenge of keeping them alive is interesting.

The Price of Crops by Nakami 2018-12-09T19:13:00Z

I like the voxel art style. The game was a bit difficult to figure out how to play. It could definitely benefit from some more feedback and sound effects for when things are happening. I also found it to be pretty slow. Nice game!

GET OUT of bed..... by Abso 2018-12-04T19:25:28Z

Nice Game! I really liked the animation for waking up it was very accurate haha

You should opt out of Audio ratings if you used someone elses free music

Sacrifice For The King by Radzios 2018-12-03T18:32:46Z

Omg I loved this game.

The whole asthetic is really good, I love the mobile page turning animation, actually all of the animations.

I loved the intuitive UI tutorial in game with the hand icons.

At first I thought it was pretty simple, but the interesting part is when you complete a round and have to restructure your thought process to account for the new rules.

Great Game!

Royal Archipelago by Yrasin 2018-12-03T18:50:15Z

Very Cool Game! The text was very small for me, but I was still able to read it I love the graphics and audio!

Royal Archipelago by Yrasin 2018-12-03T19:00:59Z

I got 10322 as a final score is that good? lol

Battle of the Occultists by SlizzBen 2018-12-03T16:24:47Z

Nice game! Took me a while to figure out you can sacrifice more than one card at once haha I also don't understand why my cards disappear at the end of my turn, why wouldn't you just sacrifice every card in your hand every turn then? I stopped playing when I lost because I didnt want to have to restart from the beginning :3 Pretty mechanically impressive system! And I really like the help menu [which has a typo on "they" by the way]

Battling Madness by Sykoo 2018-12-06T23:38:07Z

Nice work guys! Unfortunately I ran into a lot of bugs I chose fire rate three times in my first run through, but it looked like it affected bullet speed and not actual fire rate. There was also a time I chose a +hp upgrade but my hp didn't change. I also died during the level up menu opening which didn't feel great. I also have no idea what triggers my projectiles to increase in size Really interesting concept, and the art is amazing as always

Mr. Island by Jantaaa 2018-12-04T23:58:24Z

Very Pretty Game! I like how the water level lowers with more cats to incentivize you to sacrifice them lol

LD45 — Start with nothing

Starting From Nothing by sorlok 2019-10-12T02:27:10Z

A lot of detail in the writing! never thought a bubble game could be used this way haha.

design-wise, I was a little confused

and for me, the connection between "Suicide Risk" and and the bubbly gameplay felt a little ... misappropriated

Other than that, the visual and audio affects in the gameplay felt really nice, and I loved the music

I Wait For Your Word by weeping-rupee 2019-10-12T02:02:11Z

Web Build When? :3

Rude Bear Refurbished by alexrose 2019-10-12T02:28:37Z

Web build when? :3

Untitled Sandbox Game Where You Throw Sticks by niborious 2019-10-10T06:26:26Z

@shinmera Do you think you could tell me what browser and OS you are running on? also its possible that you just have to click it

Untitled Sandbox Game Where You Throw Sticks by niborious 2019-10-10T06:28:25Z

@johnnysix Wow thanks a lot! I've been continuing working on the game because I wasn't really satisfied with where it was gameply-wise, so I've been kind of ignoring its current LD submission state. Ah, that text issue was an oversight, it doesn't happen on my browser for some reason.

Untitled Sandbox Game Where You Throw Sticks by niborious 2019-10-11T02:17:56Z

@webox Wait you turned into a cactus? xD

Untitled Sandbox Game Where You Throw Sticks by niborious 2019-10-15T06:10:18Z

@guckstift Ah, sorry. Source code has been added to the itch page. It is the pre-post-compo version and it is very messy and some of the files are not used lol

Untitled Sandbox Game Where You Throw Sticks by niborious 2019-10-16T15:46:17Z

@game-mon Thanks! yes it is procedural :)

Untitled Sandbox Game Where You Throw Sticks by niborious 2019-10-16T15:46:49Z

@bdelehoy Thanks Brandon!

Untitled Sandbox Game Where You Throw Sticks by niborious 2019-10-16T15:47:30Z

@zuf wow thank you! yeah I hope to do a lot with a post-compo version

Untitled Sandbox Game Where You Throw Sticks by niborious 2019-10-16T19:31:18Z

@fabula-rasa thank you! ad blockers really? thats interesting I've never seen that issue before

Untitled Sandbox Game Where You Throw Sticks by niborious 2019-10-24T03:52:44Z

@itsdanidre haha thank you so much!

Code:NOTHING by guoboism 2019-10-11T02:40:59Z

I love this idea! you took start with "Nothing" literally haha

Code:NOTHING by guoboism 2019-10-11T02:46:21Z

Some nitpicks, having the letters get replaced was kind of annoying when i was trying to plan out words :( Also, if u are gonna make the vowels be a different color, it be helpful if they were a different color in the word list as well. Just to visually match to the world easier

Chuthulu by boblova 2019-10-16T06:52:47Z

Is your game description the default text? :laughing:

I know that sleep-deprived deadline submission feel :P Congratz on submitting in time! you can def edit the description now lol

From Nothing by foodzilla 2019-10-16T06:33:56Z

Never heard of Pixi before! glad to see more browser and js games!

FOREST NINJA WIZARD GHOST by johnnysix 2019-10-10T07:24:04Z

Super neat asthetic! it was hard to see for a while, but then I realized that was the point haha

Nothing Ventured by David Bocek 2019-10-16T06:49:16Z

@kazatan lol love the dedication

I appreciated the thumbnail lol Would love to see a web build :P

Better than nothing by Fictions 2019-10-16T06:41:44Z

Your art and animation style had me hooked, I loved it

some notes * the web version doesn't fit in the browser very well * I was confused by what the gems were for * game lagged pretty hard before and after upgrade screen popped up. If this was an intentional slow down, it felt like lag

pretty neat and meta concept haha

Garbage Shop by MRUniverse 2019-10-12T02:29:41Z

This sounds neat! Web build when? :3

Becoming Something. by zoarfy 2019-10-12T02:30:23Z

The visuals and concept have me hooked. Web build when? :3

The Blue Girl by gamebuilder 2019-10-11T02:15:44Z

Super cool! I like how it forces you to see everything before you finish, I would have missed stuff myself haha. Always glad to see other people make games in javascript :)

The Firebrand by selkkie 2019-10-13T02:03:02Z

This had me absolutely hooked. The writing is great, and the mechanic of the words on the notebook works extremely well. Clicking on the notebook sometimes didn't work for me, not sure why. I had no idea about the time limit or why the game sudenly reverted to the main menu mid-sentence Would love to see you keep working on this, I'm gonna play again to try to get to the ending.

BOKSIL by Inkajoo 2019-10-16T06:48:05Z

+1 on browser build :P

The image in the thumbnail looked interesting, you should upload some screenshots here so we can have a better look!

The Adventures of Hugh Mahn Through Time by Ninnec 2019-10-13T01:46:21Z

Love the programmer art haha I like how you make "start with nothing" be the goal of the game rather than actually starting with nothing In the web build console it looks like you have quite a bit of debug statements that are outputting every frame, this could be contributing to the lag

Nude In The Forest by Sarah_lkv 2019-10-12T02:01:37Z

Web build when? :3

Dungeon of Souls by GullynGames 2019-10-24T02:30:46Z

@itsdanidre @gullyngames Love to see other pure js developers! :D (as you can tell by my pic lol) I used Threejs this time, so not sure if that counts as pure anymore haha

dungeon-of-souls.png I Beat it! Nice score lol

Design-wise,

The starting shooting speed and enemy health / number of enemies made the game feel really slow starting off. The mechanics of adding fragments was pretty cool

I think the map in the top right could be more helpful if it showed more than just your current room, and the full map would be Way more helpful if it showed untraveled adjacent rooms so I know where I need to check next or where the dead ends are.

After killing the boss I got ```Uncaught ReferenceError: enemies is not defined at Player.update (player.js:106) at update``` in the console, you are also still console logging color information about transitions :P

Overall,

Props for proc gen! The music is nice. Love that you made everything yourself, if you made the music too. Adjusting the attack speed and move speed could really help a lot.

btw @itsdanidre if u are asking about canvas rotations u want to save, translate, rotate, restore, just google js canvas rotations https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/rotate

Blank Page by zuf 2019-10-19T19:01:43Z

Finally got Mastery of Logic! I absolutely loved this game. I was immediately interested by the ascii art on this page, and the simple start was so charming. And then, every step of the way there was an interesting and challenging puzzle that forced you to think. This is totally my type of game. Amazing :))

Sir_Vivol by Ankush 2019-10-16T06:46:11Z

You might want to look into itch.io for hosting games :P

Any chance on making a web build? it would probably get a lot more people to play

Find the Controls by NunoRibeiro 2019-10-19T19:09:24Z

Just saw your yt vid, congrats on submitting for your first ld! Any chance on a web build? :3

itemless by NachtWitch 2019-10-16T06:43:57Z

Congratz on submitting in time! FYI, it looks like your image link is broken in your post here. Any chance on making a web build?

Memories of Eleph by Leandroc 2019-10-16T06:54:09Z

Cute!

Nothing by Staquet Sylvain 2019-10-19T17:20:08Z

@clickbait the spam and your name being clickbait definitely made me think something shifty was going on lol.

Big Brain Boy: An Intellectual Odyssey (now with GALAXY EDITION) by Alex Weiser 2019-10-16T06:29:04Z

Played OG until I got stuck in Nasa as some others have mentioned :3

I really liked progression of the bullet hell, it surprised me with new and interesting difficulty each time

some feedback on feedback: * it took me a while to realize the impossible to answer questions took away a life each time and that felt kind of bad. * Having the same blinking effect for when you win as when you take damage definitely feels weird

Music was really good, reminded me of shovel knight

Overall, charming derpy game :p

Green Star by Issa Barbier 2019-10-16T06:51:16Z

Hi @issa-barbier, can't play the game cuz I don't have windows unfortunately, but if you host a web build on itch or something lmk! I've found web builds tend to get a lot more views

Fiefdom by Ethan Vong 2019-10-16T06:09:55Z

I love that simple 3d asthetic in the first image! any chance on making a web build?

LD46 — Keep it alive

Trizzy Bee by niborious 2020-04-21T03:51:47Z

@snowycocoon Thank You! :D It was made in javascript using ThreeJS, and the bee was modeled in blender

Trizzy Bee by niborious 2020-04-21T06:37:50Z

@willjardine @jimanzium @alchemic @furtive-pygmy Thank You! I'm surprised by how much people like the graphics, I'm very new to blender.

@evergreen-games Thank You! I totally agree. Since I can't update the game, I've added a small color explanation picture to this page to help out.

@dimling Thank You! oh thats a good Idea

Trizzy Bee by niborious 2020-04-21T07:24:17Z

@adamcyounis @orsi @herman-chau Thank You! Hm looks like the camera and controls could use some looking into.

Trizzy Bee by niborious 2020-04-21T07:26:29Z

@adamcyounis Thanks again for the feedback and for playing the game on stream! Hes at https://www.twitch.tv/adamcyounis if anyone wants to see him play some ludum dare games! :P

Tiny Fragments by Daniel Moreno 2020-04-21T04:31:09Z

Cool game! I really wish there was a way to speed up time or something. Its a bit annoying once you solve the puzzle that you have to wait for him to walk around. Like some others have said, I have seen this level segment move mechanic multiple times before even in previous LD's. It seems more like a get the fruit to win the level than a Keep it alive sort of game. Overall seems simple and polished. What did you use to make the game? it looks like construct or stencyl?

Feed Me! by caeonosphere 2020-04-21T04:45:25Z

This game looks really cute! I think most people will be turned off to downloading directly from github. Is there any reason you don't use itch?

Jeffers Strikes Back by Furtive Pygmy 2020-04-21T04:56:01Z

I love the art and audio lol.

The game was way too big for my screen, had to zoom out my browser a lot. The plain text UI all over the screen was a bit hard to parse. I'm not really sure how to have an impact on the keep it alive mechanics?

Sorry to hear about your job, good luck in the future!

SlugBall by Foursay 2020-04-21T04:39:33Z

I really like how you used the keep it alive theme in the design! I didn't undestand why there needed to be a J button to go through doors, couldn't it just go in automatically if I'm there and the button is pressed?

Save My Grandparents by Rob Avery 2020-04-21T04:49:53Z

Ruh Roh :( Screen Shot 2020-04-20 at 9.48.21 PM.png Happened right as I started the game, on Mac on Chrome I liked your simple cover image, let me know if you fix this bug!

Creature Coraller by brzyrt 2020-04-21T04:41:19Z

The art in the icon looked really cool, unfortunately I can't play the game because I am only on mac :( let me know if you upload a mac / web build!

LD49 — Unstable

Unstble Constables Anagrams of Unstable by niborious 2021-10-04T18:30:44Z

@Anonymous Im unstable. Ahaha ha ha.. ha..

LD41 — Combine 2 Incompatible Genres

Dark Soil by Pietro Ferrantelli 2018-04-29T22:20:48Z

Extremely well polished game. Played to level 64. Absolutely love the design and the game feel. I wish there were more sound effects like for picking up seeds and finishing growing plants. Small bug: you can swing during the level up and item pick up effects which uses up your stamina but doesn't actually attack. Also I found those effects to be on screen for too short of a time the first couple times I saw them, so I couldnt read the whole thing. Would also appreciate a pause button.

Deck Shooter by Jimbly 2018-04-23T19:44:49Z

Cool idea! The way that the deckbuilding mixes with the shooter is really interesting

10 Second Script by Gabe 2018-04-29T21:42:53Z

This was great, I really wish it would have showed the story together with the prompt at the end so I could screen shot some funny responses in context

Chesburgrellia by niborious 2018-04-23T18:51:37Z

@notpresident35 Thanks! What noise is the cheeseburger noise? lol

Chesburgrellia by niborious 2018-04-23T18:54:23Z

@theviraldragon Thanks! yeah I wish I had time to make some sort of tutorial. The cards go down when your current plate doesn't match any of the orders. And since you put it on the plate from bottom up, you have to go through the cards backwards. Was it just because the order was wrong, or was there actually an issue with just the cheese?

Chesburgrellia by niborious 2018-04-23T19:19:02Z

@theviraldragon I think you are just doing it upside down. I've had a couple people have this issue with not understanding the order. The order cards display what it should look like from top to bottom, but you build it from bottom to top. The cards fade out the foods you have already, from bottom to top, but it might not be noticeable enough. I think if I wanted to keep working on this game I should just allow upside-down orders, or have a segment explaining it.

Chesburgrellia by niborious 2018-04-23T21:13:52Z

@Jimbly Thank you for providing the error message! :) I was able to push a fix to the github link

Chesburgrellia by niborious 2018-04-25T08:17:50Z

@blubberquark Its not really meant to be a tower defense game. Its based off of the genre where you have two bases fighting each other and you spawn different types of troops to automatically walk and attack. I don't know if this genre has a name, but I've been calling it Auto-RTS. There is a little bit more interaction with the top part in that you can mouse over the pickles that appear when you kill enemies to get more money if you do it before they disappear.

Chesburgrellia by niborious 2018-04-25T08:18:02Z

@reddogstone You get meat by grilling patties. You have to press patty first to get patties to start cooking and then they turn into meat. (this is something that could benefit from being explained in some sort of tutorial or text prompt)

Chesburgrellia by niborious 2018-04-25T08:18:10Z

@norris-eldridge Actually there is a slight bonus for completing orders as fast as possible, but the game doesn't really tell you. There is a dot in the corner of the cards that goes from green to red as time goes on, and completing the order faster buffs the burger that it spawns.

Chesburgrellia by niborious 2018-04-25T08:18:19Z

@tomeks Yeah the first level purposefully does not contain any meat as an introduction to the order mechanics. (this is something that could benefit from being explained in some sort of tutorial or text prompt)

Chesburgrellia by niborious 2018-04-25T08:21:47Z

@jangamesdev @schmavery @e-rvin Were you playing off of the itch link? or the github link (the one that takes over the whole browser)? I was able to catch and fix a game breaking bug, but I only updated the github because I get worried about updating the game after the compo deadline. But I think that the rules say that this is fine, and its definitely better to fix it everywhere so people don't have to worry about crashing. But if this is from the github link, I'll have to debug and find the new error

Chesburgrellia by niborious 2018-04-25T08:30:54Z

@tomeks oh lol, I see the winky face now haha

Spur of the Moment Racing by gemberkoekje 2018-04-23T16:33:14Z

Really cool game. It would be cool if there were some smaller tracks to start new players off on. The races seem pretty long right now, and its hard to keep up for 3 laps around a long track.

ASM Hell by vilix64 2018-04-23T16:53:02Z

Lol cool game. I found the second level pretty daunting, I didn't want to have to type out a bunch of move commands. I found myself wanting to just write some sort of ai to just keep going forward and turn at a wall or something. I would have loved it if there were some way to check your surroundings, like is there a wall in front of me or something.

TS 3001 by Alex Ferbrache 2018-04-24T21:57:42Z

This was really cool! I kinda wish I could right click to activate the bomb instead of a set timer, but with the way the level design was laid out it wasn't really an issue. I think the game feel could have really benefitted if there were some sound effects

Car(d) Race by Fenderbate 2018-04-23T19:47:56Z

I can't seem to interact with anything on the main menu. It also seems like its rendering too large for my screen, even when I go into fullscreen.

Birdy by HagamosVideojuegos 2018-04-23T18:45:47Z

This was cool. It was difficult to time/space some of the movements. I wasn't sure where I would end up after a move. I was trying to impulse over the enemy, but it sends you at such a low angle initially, that its hard to do it without dying. I wanted to experiment with this through trial and error to figure out what to do, but dying three times resets the entire game, and it takes too long to get back.

Birdy by HagamosVideojuegos 2018-04-23T19:22:18Z

@HagamosVideojuegos ? if you die three times you have to start over? Oh! you mean the save/load commands. oh thats weird I didn't realize I should be doing that. It seems counter intuitive to the system already set up to keep track of lives.

Cold Stars. Empty Voxels. by Alexander Danilovsky 2018-04-23T19:33:02Z

This is a really cool concept. I really like the idea of a 3d rougelike. It was fun to try to figure out how to move around and position yourself to shoot the blocks.

Yaxis by TimeLoad 2018-04-23T18:26:33Z

This was really cool. It took me a little bit to get my bearing, I should have started with the tutorial but I wasn't paying attention lol. Is there any reason why you didn't just put the tutorial levels at the beginning of the main game? I really enjoyed the game, played through the whole thing twice. Tried to speed run it after I understood what the levels were. The sound effects were really important to the gameplay You might want to add some visual effects as well in case people can't use the audio. Especially for dying.

MiniGame Racing by Deprecat 2018-04-29T22:26:57Z

I agree with @radical-dog I feel like concept would have worked better if the prompts were easier to get rid of, and could stack on top of each other. The fact that there would only be one distraction at a time meant that I could just ignore it if its not blocking my vision. It makes for kind of a funny PSA about texting and driving though, the best solution is just to not.

Super Platformer RPG by Silent Tower Games 2018-05-02T16:53:06Z

Yooo props for the pure js, thats how I make my games as well. It reminds me of paper mario lol As some people have mentioned, the platforming physics could use some tweaking, the jump arc happens too fast and it makes it frustrating.