@itsdanidre @gullyngames Love to see other pure js developers! :D (as you can tell by my pic lol) I used Threejs this time, so not sure if that counts as pure anymore haha
dungeon-of-souls.png I Beat it! Nice score lol
Design-wise,
The starting shooting speed and enemy health / number of enemies made the game feel really slow starting off. The mechanics of adding fragments was pretty cool
I think the map in the top right could be more helpful if it showed more than just your current room, and the full map would be Way more helpful if it showed untraveled adjacent rooms so I know where I need to check next or where the dead ends are.
After killing the boss I got ```Uncaught ReferenceError: enemies is not defined at Player.update (player.js:106) at update``` in the console, you are also still console logging color information about transitions :P
Overall,
Props for proc gen! The music is nice. Love that you made everything yourself, if you made the music too. Adjusting the attack speed and move speed could really help a lot.
btw @itsdanidre if u are asking about canvas rotations u want to save, translate, rotate, restore, just google js canvas rotations https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/rotate