2016-08-30 06:07
Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
It seems like an interesting concept, but I had difficulties playing the game. In the embedded player, the game doesn't seem to fit in the window properly, so I can't read all of the text. I tried to go into full screen to fix it, but for some reason doing this restricts the boundaries of my movement in the game. This is also true of the web link. In fullscreen you can't move your hand around the full area, so you can't even reach anything. Actually I think this problem comes from when you press escape to use your mouse outside of the game. It doesn't sync back properly when you go back in.
Eventually I was able to start grabbing stuff, but as soon as I tried to hit two things together they would freak out and the hand model would explode all over the place.
I get that its a surgeon-simulator type of control scheme, but the movement of the fingers feel a little too slow and unresponsive for me to be able to visually connect with the individual finger control. It just feels like I have to press a bunch of buttons together to turn on grab mode for stuff to magnet to my hand. Sometimes the fingers get stuck to things (even after I let go of the buttons).
I think that the camera should be closer to the hand and objects and the fingers should move faster to respond to my inputs to be able to feel like Im actually interacting with them.
Overall its a fun little mess of physics, and I really like the music.