wakobu 2019-10-09 20:46
Congratulations for making this game! A bit empty though. The idea was original, but the realization is a bit poor. We can clearly feel an effort though. By the way, you wouldn't happen to want to buy a magazine?
Foon → Ludum Dare Explorer → LD45 → Garbage Shop
By mruniverse
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 488 | 2.64 | 23 | |
| Fun | 488 | 2.31 | 23 | |
| Innovation | 378 | 2.85 | 23 | |
| Theme | 255 | 3.38 | 24 | |
| Graphics | 453 | 2.42 | 23 | |
| Humor | 325 | 2.18 | 21 | |
| Mood | 393 | 2.78 | 23 |
Congratulations for making this game! A bit empty though. The idea was original, but the realization is a bit poor. We can clearly feel an effort though. By the way, you wouldn't happen to want to buy a magazine?
I played for about three in-game days, hoping for more content but it looks like every day is the same and there is no real progression. It would be cool if there was some more variation, or a goal to work toward - other than that it's a nice little game!
@wakobu Thanks, I agree it's abit empty, 48 hours is tough! @simon-parzer I didn't have time to get any progression, the original concept had you improving your alley but I ran outa time. I actually only added the game over condition about an hour before it was due!
I really liked the take on the theme, in an incredibly bleak kind of way.
I think it would be good to include a readme.txt with the game, or a little bit on your page explaining the controls since I couldn't figure out how to close the inventory (I assume there must be a key, I just ended up closing it by talking to people)
I felt it was very hard to make money, and ended up not making it through the night since surprisingly random people on the street didn't want my huge collection of used harmonicas. But I guess the dark mood the game sets is kind of the point.
Good entry. Looks like you need some more work on models, but you know, we all have plans that bigger that our ability
I love the concept. I think you did a good job with the inventory system and the interactions. As others have said, some sort of progression is needed. Good game.
@blaster391 Thanks for the feedback, the Itch page had a short description for the controls but I completely forgot to package a readme! @team-on I definitely wanted more variety in the character models, but time restraints meant simple meeples. @pincushion Thanks, I had originally planned to have more types of interactions (npc's selling to you, and npc's asking for a description and not the exact item) I even had a tag system for all of the items so npc's could build a description and multiple items would have satisfied them, but I didn't have time to flesh this out so it's largely not implemented.
Pretty bleak look of life as a homeless person. The difficulty makes it hard to survive for very long, but I guess that may be a reflection of hard times. Only one bug though, if you open your inventory at the "Sadly you don't have enough" ending, you can continue the game, but it's still too late to trade with anyone. Good job!
@burnedkirby Thanks for spotting that bug! It is a bleak game, but so is the current situation here in a lot of US cities. I hope I was able to bring an interesting perspective without being to pessimistic.
Phones and harmonicas not being able to rotate in spite of taking the same number of slots is sort of obnoxious. The rest is done well enough, tho there's a lack of content and it feels like there's far too few people to talk to with how low the success rate is (tho perhaps that's just part of the point?)
I do have to ask tho, what _is_ that sphere collision doing? It's a very pleasant interaction that doesn't feel glitchy or accidental, about as smooth as you would expect such a thing to be.
This sounds neat! Web build when? :3
Nice game. Life is pretty hard for a homeless person.
Nice game, but it lacks of sounds to develop its hopeless mood. Good job anyway!
@ketura Not rotating the inventory items was a design choice to force your pathetically small inventory to feel even smaller, though I agree it doesn't make a lot of sense. I also purposefully don't spawn enough people, it isn't fair (this game isn't meant to be) though I understand it can be frustrating. I am not sure what you are asking about the collision? If you are simply asking how I implemented the player hitbox, the relevant source is https://github.com/qs-dragon/GarbageShop/blob/master/src/main/java/com/unit/MobState.java , https://github.com/qs-dragon/GarbageShop/blob/master/src/main/java/com/scene/Scene.java and https://github.com/qs-dragon/GarbageShop/blob/master/src/main/java/com/scene/Collisions.java
@niborious I'd love to get a web build but most web browsers no longer support Java Applets. There are other ways to inbed Java but I am not familiar, definitely something I hope to figure out though! @jakemchugh1 Yes it is, thank you @solah I agree, some low-key music and sound effects of people going by / city noises would have been amazing. Sadly I did not have time. I was implementing mechanics pretty much till the very end.
Pretty bleak game, though I'm assuming that's the whole point, even though it makes it hard to rate highly on 'fun' lol. I don't mind the meeples, in fact I think it makes it better when you can project your own assumptions onto abstract characters. My one complaint with the graphics is that the player is hard to see against the dark background. The mechanic is interesting and the story is good, but it's a tad slow, maybe with more people and objects it would feel more active. Nice game.