ace17 2017-05-01 20:11
The game logic framerate seems to be tied to the rendering period, which depends on the amount of world to be rendered: basically, the game runs at different speeds depending on where you're looking at.
Foon → Ludum Dare Explorer → LD38 → A Small World
By niborious
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2 | |||
| Fun | 2 | |||
| Innovation | 2 | |||
| Theme | 2 | |||
| Graphics | 2 | |||
| Audio | 1 | |||
| Humor | 1 | |||
| Mood | 1 |
The game logic framerate seems to be tied to the rendering period, which depends on the amount of world to be rendered: basically, the game runs at different speeds depending on where you're looking at.
Cool, interesting graphics engine style. I especially liked the way the world morphed after each level, that actually surprised me. Could see this evolving into a little survival shooter with morphing terrain...!