ace17 2017-05-01 20:11 ♥ 1
The game logic framerate seems to be tied to the rendering period, which depends on the amount of world to be rendered: basically, the game runs at different speeds depending on where you're looking at.
Foon → Ludum Dare Explorer → LD38 → A Small World
By niborious
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD38 | Ever | |
| Overall | 2 | |||||
| Fun | 2 | |||||
| Innovation | 2 | |||||
| Theme | 2 | |||||
| Graphics | 2 | |||||
| Audio | 1 | |||||
| Humor | 1 | |||||
| Mood | 1 | |||||
The game logic framerate seems to be tied to the rendering period, which depends on the amount of world to be rendered: basically, the game runs at different speeds depending on where you're looking at.
Cool, interesting graphics engine style. I especially liked the way the world morphed after each level, that actually surprised me. Could see this evolving into a little survival shooter with morphing terrain...!