isaac-lang 2017-12-04 23:32
The controls for this game are sub par. The character seems to go all over the place and some of the objects bug out. Graphics were impressive for how much time you had but the sound was annoying.
Foon → Ludum Dare Explorer → LD40 → Cursest Dungeon
By dupix, Gonz Tirado, Diegosaurio and RoberCJ
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1043 | 2.83 | 38 | |
| Fun | 1063 | 2.56 | 38 | |
| Innovation | 1094 | 2.33 | 38 | |
| Theme | 921 | 2.91 | 37 | |
| Graphics | 364 | 3.81 | 38 | |
| Audio | 614 | 2.72 | 37 | |
| Humor | 721 | 2.61 | 36 | |
| Mood | 827 | 2.94 | 37 |
The controls for this game are sub par. The character seems to go all over the place and some of the objects bug out. Graphics were impressive for how much time you had but the sound was annoying.
Good job!! The art is very polished, the physics/movement not so much, but it's enjoyable overall. Nice entry :)
I like the art style of the game, music and sound effects are also nice, the controls are not so polished. But a enjoyable game overall!
first i thought: well the graphics look nice. The Soundtrack is a little bit boring and the movement feels strange. But then i got my second chest and the map flipped arround! That is a really nice idea :D i didnt get all chests but the spinarround totally got me! good work.
HYEAH!
Nice game, I like the graphics and the sound. I was really confused what what happening when I first got the treasure chests. I thought that I was supposed to be able to do something with them there and that it was broken or something.
The death animation is broken for the falling spikes. You just keep playing for a second and then instantly teleport. It is not clear to the player when they actually hit it or that the teleportation is because of a death.
Getting on the rope felt a little buggy. You can't grab it unless you jump first, and sometimes it doesn't work if you are too close. Also there is no visual difference between the blocks that you can climb/fall through and the ones you can't.
When I first realized I had to do the whole thing 4 times, I was worried that it would be tedious, but the changes that happen each time make it still interesting and engaging to go through. I thought that was really well done, a smart way to extend the content.
I like the idea! It becomes really challanging at the end, and it was really satisfying to deliver the last treasure at the car after 15 mimnutes of playtime! The only thing that could be better are the controls when jumping on a rope. I needed everytime several tries.
The game looks really good and the basic idea is really cool! I collected 4 of the treasures, but didn't finish the game, because it randomly kept teleporting me back. I'm totally sure it wasn't because of spikes or stalactites. Also climbing the rope was a bit awkward, because most of the time I jumped straight through it, before I was able to grab it. Also I needed quite some time till I noticed you could climb through the block above the rope. The hitboxes there could need some tweaking.
The graphics looks really good, it reminds me of indiana jones as well as the old prince of persia games, I don’t really know why.
Concerning the audio, the jump effect became kind of repetitive. But in the beginning the derpy sound effect was enjoyable. I really liked the music it went well together with this kind of game!
This game was kind of hard but i liked it, the length of the game fits a LD game.
Overall I enjoyed this game very much. I had an amazing time playing it. Thank you so much for this experience and good luck in the future! Have an awesome day, and I hope to see you in the next jam!
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// Isak from @liquidbrain
I want to thank you all in the name of the team for your comments and feedback. We are a group of students and this was our first JAM. We know the game is a little cluncky but it really means the world to us that you are enjoying it and that you people like the idea! Thank you again, we hope that we can come back for the next LD! :D
Love the metal riffs! Great job in 72 hours!
Would have loved to have some sound effects from falling stalactites, chests thump-a-dumpin' in place in the back of the pick-up, and perhaps some weird effect for the cursy effect. But other than those things, I agree with the title: the dungeon definitely was the cursest! Nice use of the theme! :D
oh congratulation! Nice art! Can I follow it also on indiexpo? Do you have also a page there? This looks great! I looked for the games that used the #LDJAM but I don't find yours. So good luck!! I will hope to make a video about it!
The art and animation are great, and I like the sound too. The mechanism you have for increasing the difficulty is very clever, and fits the theme well. However, the rope climbing is really janky, and that did not jive well with the orientation and the other controls shifting around and stuff.
Nice! I think a few other people mentioned that the rope hitboxes should give the player a little more room - it's hard to get on a rope now. The camera also inverted for me halfway through - it was an interesting twist but I couldn't tell if it was on purpose. Nice work on this!
***HYEAAAAAAAGH!!***
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I'm not gonna lie to you. This game gave me a terrible first impression. The looks are great, but getting to use the ropes was a nightmare. I actually refreshed the game thinking that I broke up something, since I couldn't figure out how to actually get past them.
However, once I realized I could climb them all the way to the top (past the stone floor) and got to the chests, I started having a fun time. First chest? Not a problem. Second chest? I admit I didn't see that coming. And it just kept adding on and on. I really misjudged this one.
Gameplay was alright, if not a bit finicky. If there's one thing I really appreciate is that you actually added working checkpoints. There's been so many entries around where I have to restart the whole thing. This is way too useful.
Well, great job. Not much else to say.[In behalf of my team](https://twitter.com/WhalesAndGames), it'd be great to see what else you can come up with in the future. Have a nice day! :whale:
I made it all! Weird collider on ropes. I had troubles to catch it on the first try. I almost thought the game ended after the rope climbing XD. A sound or something could also help when you die on falling spikes. Anyway, a nice game! Good job guys
The art is really pretty! I would recommend you tweak the animation/movement a little as the character kind of "jumps" at the begining of the movement, which makes it more difficult to be accurate and to get the ropes. Apart from that the gameplay is very nice, and the music is simple but of good quality. Nice humour touches too.
It was hard to get to the rope, your collision detection seems a bit buggy to me. But it is a nice little game, where you collect treasures and bring them back. The level design must have been some work, there are some nice details, like the skull in spikes.
Well, the art of the game is quite impresive, with more time it really could be something very nice in this aspect. The gameplay needs lots of polishment, the controls are a bit cranky. Besides that, the overall of the game is good, only needs a little more time :)
The art is great music is ok, the controls are wonky unfortunately.
I like the art and the premise. The controls really need to be ironed out though.
As other people have said, the game is cool, but the controls need improvement. Congratulations on the project.
Como outras pessoas falaram, o jogo está legal, mas os controles precisam de melhorias. Parabéns pelo projeto. :flag_br: