FoonLudum Dare ExplorerLD45 → Rude Bear Refurbished

Rude Bear Refurbished

By alexrose, atmospherium and bitsandcrafts

View on ldjam.com

CategoryRankScoreCount
Overall5273.4840
Fun4123.4440
Innovation4443.3540
Theme2823.7140
Graphics3383.8540
Audio2653.5540
Humor514.0040
Mood5273.3739

Comments

alex-lutay 2019-10-07 22:17

Duude, link's broken rn

purpledartfrog 2019-10-07 23:50

Sorry man - yeah links roasted :thinking:

:purple_heart: :dart: :frog:

alexrose 2019-10-08 00:28

@purpledartfrog @alex-lutay better?

purpledartfrog 2019-10-08 00:37

:thumbsup_tone1: absolutely :wink:

purpledartfrog 2019-10-08 00:45

Impressed with yet another solid entry there :wink:

alex-lutay 2019-10-08 01:31

My dudes, this game is rad - I've impressed that Bird person, even though there were no toilet in the house :laughing:

Cool as always, guys!

shieldgenerator7 2019-10-08 04:56

everything keeps disappearing into a wall :/

there's too many bugs for me to find it enjoyable. the buttons are not configurable and they're in a place that's hard for me to reach comfortably. its really hard to move the character around corners and through door ways. objects sometimes go behind walls when you place them, disappearing forever. having to go through the opening cutscene every time you die is a drag. no music and the sound effects are rather annoying because of how loud they are.

this game is hilarious tho. you have no furniture so you steal it from your neighbors XD its my head canon that this is a prequel to your Ludum Dare 43 entry. itd be really cool if you spruced them all up and put them all together in one game and each ludum dare entry is a chapter. that would be cool

alexrose 2019-10-08 07:34

@shieldgenerator7 just fyi: when you place an object and it goes in a wall, you will be able to pick it up again immediately by pressing the pick button. Objects are placed at the same world position as you apart from hung objects, which go slightly above you. Yeah, there's no good check for like.. if it's hanging correctly unfortunately. But anyway, objects can be grabbed from a really far distance. Like you can actually grab some objects through a wall from the outside of a house. But yeah, the sprite rendering.. the z fighting, I had to jam together a system and it's flawed.

And agree on the no sfx, it's a real drag. I like no music (the idea is that you steal a radio you like and carry it around, same with clocks that track the time). And.. also, yeah.. the cutscene. I can see that.

Also yeah... guilty, tested the game on a controller and never a keyboard. I chose keys that are near WASD equivalents on AZERTY/DVORAK/QWERTY. There are actually more buttons than I listed but I wrote the readme badly. Maybe I needed a half walk button if you hold shift.

You are right, it's official canon. This one is set in 2012 in the same neighbourhood, yeah, after the events of Rude Bear Rising in the Hero Was Successful arc, which is a prequel to Rude Bear Responsibility and Rude Bear Recreation.

You might notice that all of the furniture in Rude Bear Responsiblity exists in this game, Rude Bear Responsibility is just the canon ending of what Rude Bear manages to steal from his neighbours in this game. That's why there was a humour medal in that game, it's stolen from @Sheepolution lol.

shieldgenerator7 2019-10-08 07:53

@alexrose ahaha i called it! i sense a strong possibility of a chapter-driven compilation game coming on!

yeah i noticed the radios and the clocks, that's a nice touch, except that the radio only plays when you're near, and the clock isn't much good hidden behind a wall :/

it makes me wonder if you planned this way back when and you just get lucky that the jam themes line up with your story arc, or if you're a master adapter and created all these cool chapters based on the theme and it happened to work out. either way, i think its pretty cool

celdur 2019-10-10 01:50

Neat game, Impressed with how much stuff there is. combat is a bit rough around the edges though.

crazyhomeboys 2019-10-10 01:55

Just 3 words to define this masterpiece: fun af. My congrats fellas! This is freaking good, great job.

PS: This is my present for you >:O Thanks for the game! :DD 879322c0b47f167d46f6cd6c681b7be6.jpg

alexrose 2019-10-10 03:35

@shieldgenerator7 the only games I try to shoehorn into the theme are the Rude Bear RPG games which happen every 7 RB games, to the point where last time I had to delay the Rude Bear series for 2 instalments because the themes weren't good enough (I made Rudum Bare and Not Rude Bear instead).

The other thing is.. there are so many sectors of the rude bear universe now. There's 1000AD era, 2000AD era (like this game), 3000AD era (like rude bear revengeance), 4000AD era (unlimited rudeness) and The Origin which is year 0, and then there's the spinoff universes, so like.. even if I don't get another game in this setting any time soon, one of the games will fit one of the settings.

tricky-fat-cat 2019-10-10 08:48

The best version of Sims so far, because you can decorate your own house with everything you can find around your neighbourhood.

annie-owl 2019-10-10 10:11

Well, that was fun. The fighting mechanic felt a little bit rough, and I have to spend some time to get used to the "lag" when you use your block and attack moves, but besides that, it was a fun experience. The only big complaint I have is that you can't kill your friend, who didn't get the occult stuff. That's a big Ooofas for me :pensive:

alexrose 2019-10-10 10:31

@annie-owl Nah, she is one of the prime satanists of the Rude Bear series, she was just unhappy that he brought cult things into his home. I was going to make it possible to attack her and she would just decimate you in one hit but I didn't have time.

sheepolution 2019-10-10 22:05

It was fun to shop around and choose what you want instead of being limited to certain furniture. As well that you have quite a bunch of houses and characters (and music!). The fighting mechanic was fine. I had a few problems with the sound. I kept hearing Rude Bear's footsteps in my right ear, and the sound of the doors was a bit too much/long. The music is great though (I'm in it after all). Graphics are nice as well. After a while I had all the furniture and had two wait some ingame hours for Robed Bird to arrive. I could've stolen more furniture bit I was near death so I didn't want to take risks. Would've been nice if I was able to fast forward the time. It was also quite funny, but not as funny as my games of course. Good job Alex.

hkspadez 2019-10-11 04:37

This was a hilarious game. Very charming. So much depth for a LD game. Good job!!

kuviman 2019-10-11 09:41

I appreciate the furniture :) Two things that are missing though is sounds when fighting and being able to sleep or something to skip time.

jharler 2019-10-11 19:51

Funny game! I'm glad I had a controller. I don't think I could've played very well on the keyboard. Great stylized graphics. Interesting story. Nice work.

niborious 2019-10-12 02:28

Web build when? :3

alexrose 2019-10-12 02:33

@niborious never. Since Unity Flash Player was deprecated in 2015 I am not doing online builds, unity's webGL implementation is ropey af and I'd rather have fewer people play than some people play an inferior build.

joe-williamson 2019-10-12 02:54

This is the funniest take on the theme I've seen. Mouse might have been a better option for pan on keyboard controls, but I was quite happy with a controller.

But yeah, this was hillarious. I'm going to have to go back and play more Rude Bear games in the saga now. xD

jakemchugh1 2019-10-12 03:59

This is such a unique art style. I love it!

raphiell 2019-10-12 04:11

Very amusing! I found some trouble getting through doors though.

Well done!

jk5000 2019-10-12 09:04

The graphics and the humour is really good. The gameplay idea is simple and good. The fighting system is okay, but it is a bit difficult to see what happens in the fights. Overall is this a pretty good jam game.

drtizzle 2019-10-12 11:16

I really like the premise, and the game looks really nice. But I did not have a lot of fun playing this. The controls are in a weird place, and the punching takes way too long, I didn't have the feeling like I was in control. I seems like you guys have created a vast environment with interesting characters, but the controls make it very hard for me to really appreciate it.

alexrose 2019-10-12 11:31

I should've just put a big warning in front of the game like "play this game with a controller", it wasn't tested on keyboard and clearly people are having problems.

goupixm 2019-10-12 17:01

The art style is incredible, the game is really fun and amusing. I have a good time on this game, thank you !

pixamentory 2019-10-13 09:17

"Impressive game, Very cool concepts. I left wishing that there is more. Had a lot of fun "

lillybyte 2019-10-13 12:15

A lot of work was squeezed in here in such little time; the art was really keen. Though, the movement is a bit wonky and slow to react for me. Still, good job!

stark 2019-10-15 17:36

Played it on stream and enjoyed it a lot!

simon-rahnasto 2019-10-15 22:48

I played the game with keyboard and had no issues. Every Ludum Dare I look forward to playing the next installment of Rudebear (this being the 15th that I play). I have to say that this one is really great, nice interpretation of the theme, really fun humor as always, good sound and the wobbling animation looks great, specifically when carrying heavy things.

It was a lot of fun to try to make the house look as good as possible, and I moved a radio that played the creepy cult music into my neighbors (the rudecat) house after stealing most of his stuff, so now he has nothing but miserable music.

Overall a really fun and enjoyable entry, one of my favorite ones this Jam for sure!

mrstari 2019-10-17 20:28

Haha i enjoyed it :D Good job :)

alexrose 2019-10-22 11:57

<3 thanks peeps, love you all

anion-z 2019-10-25 14:56

I really liked the art, music and overall atmosphere of the game. The fact that you can carry anything around is adding to the game, was running around with a radio all over the place. Let me be more contructive here

Things I liked: Art, you have your own style The approach to the theme is interesting and innovative Every house had its own atmosphere, I especially liked the house where the guy tries to spawn a Satan xD The game has humour, so it kept me playing to see new things. Animations are vivid and funny to watch I was not forced to fight but could simply avoid enemies

Things I disliked Combat - to be realistic, its very rushed, ofcourse its understandable for an LD game, but I really just wanted to avoid it as much as possible, there was no knockback or sound if you were damaged, so basically what happened is when an 'enemy' attacks you he simply goes into you and you dont see if he hits you or not, apparently even with block the enemy damages you, and there isnt any feedback for that as the enemy blocks your view. Colliders need some correction, I sometimes couldnt pass through door because collider size isnt adjusted properly

Things that could be improved: Maybe make the enemies have greater range and make them faster so that you feel that pressure when trying to steal something, otherwise I can run around whole day around the enemy without getting hurt even if I carry something

Overall, a very interesting approach to the theme, if you indeed had more time to work on combat, this would be a polished humoristic game!

codekoto 2019-10-25 17:43

I general I enjoyed the game, starting from an empty house is a unique idea.

What I like:

- I liked the little details that were in the game such as the time in the clock actual changing and items having different weights. - The characters were unique with their one quirks and that added to the atmosphere. - There were different radios which were quite cool, the comedic house was quite funny xD, I felt the game dev soul right there ;D. - There were a decent amount of items that you could find which was interesting to find. - The map was quite decently big which made it interesting to explore with the previous points. - I liked the fact that you could make a quite unique house and almost all the objects could be picked up.

What I didn't like:

- When you die you restart from the beginning, even though it's somewhat fair, that's what prevented me from ultimately not finishing the game. - There was a lack of sounds of punching and getting punched, picking up and placing things down etc. - The combat was a bit laggy and at some places, it made it quite unneeded as IMO i think the game would be more fun as a stealth/stealing game not a fighting game with 2 buttons. - The camera was a bit too small thus I was at times losing my directions. - There wasn't a particular challenge for fighting or stealing the items, only repetitiveness which could be replaced by something more fun and dynamic. - The doors were quite confusing and weird when they were vertically placed. - The objects lacked collision thus it didn't really feel as I was building "something".

What you could add/improve:

- Add a small pin to your house which would show you the direction of your house where ever you are. - Make the doors properly connect to the walls to avoid confusion of the colliders. - Add some better way to place the objects, like a snap to a position or something to give more structure to your house.

Overall a really good game IMO, there are just some things you might need to rework, but to be honest, I can see this becoming a small game that you can finish and maybe even post on steam. It just lacks polish and proper features, extended gameplay and mechanics.

Continue developing ;D

alexrose 2019-10-27 18:27

@anion-z yeah the combat was rushed in. Blocking works but only if you're facing the right way, if you block left and they're on your right, you will take damage. definitely required some audio and better systems, would've liked to improve the sight system too. colliders also.. I used a controller so vertical doors weren't obviously

a problem with how quickly you move on a keyboard, it really needs a shift button for slow walk. as for horizontal colliders, they're callibrated correctly in the way I see the world, but some people clearly interpret your worldspace position differently than I do and think the door is at a different elevation than it is, that's more of a problem with how I implemented the artstyle and made graphical decisions than a problem with the actual collision detection itself.

Thanks for the feedback! <3

alexrose 2019-10-27 18:33

@codekoto yeah, agree with waypoints to the house. The camera thing is a problem because.. if I zoom out the art style kinda looks bad. I always find this, the best way to have a zoomed out camera is pixel art because you get a higher pixel density. As soon as you have thin outlines on large sprites or high detail, you really need a zoomed in camera or you kill your artstyle. That's why the camera pans ahead so much to compensate.

I actually like that you can stick the stuff anywhere haphhazardly, but probably I overdid the "if you're still moving it will be placed a bit wobbly", and I wanted to implement "placing things on top of each other" (they do actually have the properties, I just didn't have time to add that to the elevation based rendering order system which was already pretty complicated. Some thing are pre placed in the world like stacked televisions, the gnome on the table, bed on the mattress, phone receiver on the phone but it's impossible to stack yourself due to time constraints unfortunately)

as for further dev, nah lol this is just a dumb little joke game for me, nothing worth spending any more time on, although I in principle like the underlying rendering system if it was a bit less buggy.