Hey there, you made a really nice game, audio hit the relaxed atmosphere pretty well, and sounds made shooting much more alive. I had a lot of fun. Graphics were simple but fitting, as a VFX designer myself, I can see that you didnt go for anything complex, but for what works with the mood of the game, and it was a correct move.
I loved the enemies, they just go so well for this game, that slow rotation allows the player to find a cube or to escape the enemy by manouvring, my respect on that.
The map generation is a seperate talk. That is what makes this game really stand out like a lot. Its very unique and extremely statisfying! If the game is bad I dont go falttering for karma, unlike some people, but this design of the world truly deserves a high rating from me!
Only problem with this game is that enemies dont really get harder so you collect the abilites but never get to use them in a fight, thats what I didnt like, but the game was meant to be relaxing I assume, and it had those chill vibes.
Overall there wasnt anything wrong with the game apart from length. You can tell from it was fun to play and even after death you dont mind going back, to collect an ability, a lot of people quit the game after death, but you nailed it. Good Job.
Our game is similar in concept where you get abilities as you go, while you are in darkness until you get the light, and it has very nice particles made by me. After you get the abilities you need to kill more enemies to geth crystals from them and improve (in order to fight the boss and learn the story) If you want you can check it out, Im sure you will like it, the VFX I made this time fit very well. We started rating a bit late so we need 3 more people to rate the game!
Thank you for putting your time into this game, from lots of crap games, actually well made games let me enjoy the rating process!