goatboatgames 2018-12-04 04:21
Spritework is excellent, props to the artist. I couldn't get the knights to move though, something buggy about the control scheme. Needs work in terms of game design, but it has a lot of potential.
Foon → Ludum Dare Explorer → LD43 → The Last Gate
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.50 | 6 | ||
| Fun | 2.37 | 6 | ||
| Innovation | 2.37 | 6 | ||
| Theme | 1.50 | 6 | ||
| Graphics | 3.62 | 6 | ||
| Audio | 2.87 | 6 | ||
| Humor | 2.50 | 6 | ||
| Mood | 2.87 | 6 |
Spritework is excellent, props to the artist. I couldn't get the knights to move though, something buggy about the control scheme. Needs work in terms of game design, but it has a lot of potential.
Just hold on a bit longer guys! A quick fix for movement will be uploaded.
the bug has been somewhat fixed but there are many more issues that need to be addressed xd
I like the background music. The screams are to repetetive, you could randomize the pitch of the sound effect. The knights look good but the swords blade swings to much, that makes it look like it's made of rubber not iron^^ The gate looks good too but the perspective is werid. An options menu for the sound would be good. And there where no waves spawning after the first one so I couldnt really do much exept for refreshing the page :P
For some reason I only got 1 wave of enemies which my dudes have wrecked before I started giving orders.
I then repositioned remaining troops at the entry to capitalize of being able to flank incoming enemies, but nobody showed up...
Well... guess I won. :smile:
The music and are are fine. The gameplay is... spectacular on one hand, but doesn't engage the player a lot. This would have been good as a "Combat resolution" feature for a larger strategic game. Like you have a larger map to move armies and this is how battles between armies is played out - fast and honest.
Yeah i agree @hilvon there wasn't much gameplay, because well... there was no time, initial idea (which will be added later of course) is that the player has to prepare for the infinite waves and sacrifice the resources given in a smart way to endure the waves as long as possible. This also includes things like different unit types, defences and other stuff.
@fluffi lol the gate perspective is weird because it wasn't made for that perspective in the first place xD. I rotated the image to make it look horizontal. The reason swords swing too much is because that's the only animation there is which was the idle animation. Due to time there was no chance to add more stuff and to add waves. So i just wanted to post the general idea at least, hence i just placed one enemy "waves". xD Thanks for the reply either way though