GameDev Sacrifices by GerodruS 2018-12-04T03:53:14Z
Very interesting idea. The wording is a bit confusing though, I couldn't tell after 2 playthroughs if I was sacrificing or performing my selections.
Foon → Ludum Dare Explorer → Users → GoatBoatGames
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | Chibi Hobo | jam | 606 | 3.38 | 3.09 | 3.11 | 3.44 | 3.56 | 3.31 | 3.00 | 3.39 |
| 2018 | 43 | Sacrifices must be made | 👥 | Bluebonnet Plague | jam | 932 | 2.86 | 2.26 | 3.40 | 3.54 | 3.97 | 2.29 | 3.29 |
Very interesting idea. The wording is a bit confusing though, I couldn't tell after 2 playthroughs if I was sacrificing or performing my selections.
Very clever, and good gameplay. I can see this getting bigger with more variety and polish. One thing, you should ditch the run button: it's just needless bloat.
Great graphics, and very creative gameplay. I think there's some quality of life improvements that would help make the game more fun like increasing the amount of points you get per sacrifice, increasing the distance of your throw, or making your character immune to falling in the hole. As it is though it is pretty solid.
The controls are really hard to work with, the buildings mess with you a lot as you try to move the camera around. Interesting idea, but it needs a lot more polish.
Spritework is excellent, props to the artist. I couldn't get the knights to move though, something buggy about the control scheme. Needs work in terms of game design, but it has a lot of potential.
I love it, the concept is excellent. Even at its current length I felt satisfied having beaten it. I hope you plan to continue working on it, and if so you should look into improving the mouse controls. The default sensitivity is pretty high, and even when it's down it feels too snappy. Great game otherwise.