Phrygian Fantasy by harark 2017-12-05T06:17:47Z
Awesome game. I could see an expanded version of this game being sold for a few bucks on Steam or something. Had a simple concept that could develop into devilishly difficult levels. Good Work!
Foon → Ludum Dare Explorer → Users → Cole Wolff
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Lockdown | jam | 2.64 | 2.64 | 2.35 | 3.35 | 2.42 | 2.57 | 3.28 | 2.78 | |
| 2019 | 44 | Your life is currency | 👥 | Soul n Sickle | jam | 2.70 | 2.90 | 2.20 | 2.50 | 3.30 | 1.70 | 2.70 | ||
| 2018 | 43 | Sacrifices must be made | 👥 | Transience | jam | 2.75 | 2.12 | 3.37 | 3.12 | 2.37 | 1.25 | 3.62 | ||
| 2018 | 42 | Running out of space | 👥 | Mouse Trap! | jam | 793 | 3.20 | 3.22 | 3.17 | 3.47 | 2.95 | 3.12 | 2.73 | 2.94 |
| 2017 | 40 | The more you have, the worse it is | Ripper | jam | 1112 | 2.59 | 2.22 | 2.00 | 2.37 | 2.31 | 2.14 | 2.52 |
Awesome game. I could see an expanded version of this game being sold for a few bucks on Steam or something. Had a simple concept that could develop into devilishly difficult levels. Good Work!
Sweet Game. High Score 6476. I might have to come back to this after play some other stuff!
Thanks! A good friend of mine recommended doing the LD just to get a feel rapid game creation and for the sake of putting prototypes together. Worth the time and I learned a decent amount. I'll be sure to hit you up if I need any help. Thanks again!
Had a friend of my say that happens if you don't let the start game button animation come to a stop Didn't get to test that. Had class 20 minutes after I submitted the game lol
Thank you! Unfortunately, I will have to say I did not do the music myself. I forgot to credit that when I was building the credits because I honestly just forgot. Yeah I need to redo some of the controls and fix up some other simple things so it plays better. I am just burnt for the time being haha.
Thank you! Yeah I did not get to implement enough gameplay mechanics to build around it. Idea was the more Notoriety you get as a killer, which is the bar that fills up when you kill people, more bad things happen to you. Like more enemies spawning, harder enemies, and such.
Thanks Makerart! Yeah the ladder thing is a little annoying, I did not come up with a better quick solution so just opted to have to exit the ladder while holding left or right lol
Thanks! I did have a friend help me out with some scripting issues I had. He has been a Unity developer for about 6 years and actually the guy that got me into development. Unfortunately he had work all weekend so only got to assist this time around. Hopefully next Ludum Dare I can have a small crew working around the clock and get some more complete work pushed out.
Solid game, well crafted and with a very to-the-point design. No ridiculously impenetrable systems or non-sense to have to deal with. Good work!
Thanks for the note, we were so burnt out that after we submitted the game we had to just walk away for a bit. I will try and update both pages to reflect some control scheme and also HTML5 on here.
Classic product of running out of time lol. We had a few more plans with regards to things to do in the house and better representation of what was happening behind the scenes. GameOver is more just a formality of the game systems saying you died and we had some planned death animations depending on the way in which you died. But we submitted 5 minutes before deadline so did not get to flesh that out. However, I appreciate you playing the game and bothering to leave a comment.