2018-12-04 03:55
Very smooth. Music and sound effects fit perfectly with the mood and movements and it's not a hard game, which makes it very relaxing to play. Keep up the good work!
Foon → Ludum Dare Explorer → LD43 → Protect Him
By sockman
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 237 | 3.75 | 24 | |
| Fun | 35 | 4.11 | 24 | |
| Innovation | 60 | 3.95 | 24 | |
| Theme | 79 | 4.18 | 24 | |
| Graphics | 817 | 2.86 | 24 | |
| Audio | 337 | 3.36 | 24 | |
| Humor | 429 | 3.02 | 22 | |
| Mood | 499 | 3.33 | 23 |
Very smooth. Music and sound effects fit perfectly with the mood and movements and it's not a hard game, which makes it very relaxing to play. Keep up the good work!
I really like the concept, in the future you could add more levels!
This was really easy to grasp and a fun idea to set up a puzzle in 1st person! Plus the seeing your blue guys get knocked down was really funny to me
I love it, the concept is excellent. Even at its current length I felt satisfied having beaten it. I hope you plan to continue working on it, and if so you should look into improving the mouse controls. The default sensitivity is pretty high, and even when it's down it feels too snappy. Great game otherwise.
I actually enjoyed the few levels you've made!
It's a simple mechanic but it's fun to play with. It's fun that the failure state is sort of goofy to watch. I feel like this game could be really fun with more dramatic failures. Like maybe involve explosives? And just add a bunch more physics objects?
It'd also be fun to arrange things that are bigger or different shapes, so you'd have to think more about how you place things and you could get more creative with the threats to the character.
I really like the idea for the game mechanics. I like that you have to sacrifice yourself to save the red guy. Nice idea.
The best thing is your idea, I think it is very original and fun. But it should have been cooler if you worked together with an artist to improve the graphics
@nekonyo Yeah, I'm really bad at making visuals. I've been thinking of continuing to work on the game, and maybe with some extra time I can get it to look better. But that's definitely one of the things I'm least proud of. Thanks for the feedback!
Ok, I know tou must have focused to work in Unity for doing that. It seems like you had fun doing so 😁
The game idea is simple and good, and it fits the jam theme very well. The game mechanics and the level design is okay, but some of the solution I found for the puzzles, was probably not the "right" solutions. The graphics and sound is good, but could have been better. Overall a good LD game. Well done.
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nice game, creative puzzles. would be cool to develop into a bigger project with more levels. But you did a nice job for the time you had.
Finished playing, it was pretty short, but still fun to play. Graphics could be a bit more polished, but it fits the mood fine at the games current state, and I also know that making a good game and mechanics is more important in Ludum dare. Audio is also fine. The puzzles were good tho, as long as they lasted. Good entry in my opinion. Nice job :)
Pretty good game, short but well made. The music was nice and really calm which I really liked :-)
However sometimes after possessing another agent while standing at the edge, the agent I was before is getting dropped down to the bottom.
Overall I really enjoyed playing it, great entry :-)
A very nice and creative idea! The puzzles were well thought out for such a short time and I've encountered no problems with the controls. Your music choice brings a nice background sound that doesn't distract from the game. In terms of graphics, if you change them, it might be interesting to keep them close to the style it now is, resembling a simulation environment to experiment with mechanics.
Only thing I could wish for is more levels. What you had was quite fun, and a very interesting concept! A bug that kept on *bugging* me was that the collisions for the player were not the same collisions as the blue capsules. Once you switched out of the player, the blue capsule would often fall off of where they were, which was quite annoying. I found that this happened if they were on the ground, but air was directly below them, and the player was standing on the edge.
Otherwise, a very fun little creation, that I would love to see expanded upon! Keep developing! :thumbsup:
Good entry! The mechanism is great! I would suggest you refine your camera control. It sometimes rotates very fast so that I don't know where I am looking at. If the game comes with polished graphics, it must be fun! Good job!
@cliff-lee-cl I added an option to change mouse sensitity in the pause menu (press escape) last minute to try to fix that. I guess the sensitivity I'm used to is just really high. I'm glad you enjoyed it though, it's a relief to see that people enjoy the mechanics, I was worried it would be overcomplicated.
You did well to share your game on the main page. Because I was able to play your game, and I really enjoyed it! Why? --> cause it's accessible, intelligent, fun, it is right in the theme. So it's neat.
Really awesome idea for a game; loved the concept and it was a lot of fun to play. My only complaint is that it's possible to have a piece suspended in mid-air (this is how I beat the last level) by stacking on another piece then moving it ---this was a good thing, but when the level is reset, the piece is no longer suspended in the air (so you have to set it up again). Otherwise, great job!
Solid idea. I'm guessing the biggest comment will be to have more levels. Which is a good place to be in. My computer had a little trouble with the camera, but after pressing escape it seemed to correct its self.
Overall good job.
For all your self criticism about the game (it being unpolished or whatever) it was actually super enjoyable. It's nice to see a fellow first-person puzzle game. The character changing mechanic was pretty solid and satisfying, but the death mechanic was a little bit weird.
There's an element in game design of trying to make things feel good to the player - and right now, death, because it lacked any sound at all, just felt... unsatisfying. I felt incomplete whenever the red capsule died. It's a small thing, but contributes a lot.
Some suggestions for other levels may involve making things interactable - levers that move blocks may block in a character so that he can't see out from that spot and then select another character. Perhaps you could use visibility as a mechanic and force the players to "change characters" to the red guy in order to kick off the simulation - this quite simply would force you to have to be in a position where you SEE the red guy which could add another layer of complexity to the puzzles.
Also, when you die, the camera tilts after the player - which is kind of cool, but sometimes goes below the ground!
All in all, it was a fun little game that has a lot of promise, and the puzzles weren't half bad either. A great entry for a solo entry!
I really liked the idea! I wanna see more levels in the future, the audio was really nice as well!
Great little game, I was a little nervous when I read your description and saw the little capsules, but the puzzles were well done and for some reason I couldn't stop laughing whenever the poor little blue guys took the hit to save the red capsule. Nice job :)