nachtwitch 2019-10-07 00:51
I was waiting for this game, iv seen a lot abput it in blogs
Foon → Ludum Dare Explorer → LD45 → Word Salad
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 401 | 3.07 | 21 | |
| Fun | 338 | 3.02 | 21 | |
| Innovation | 110 | 3.71 | 21 | |
| Theme | 210 | 3.50 | 21 | |
| Graphics | 428 | 2.65 | 21 | |
| Audio | 246 | 3.02 | 21 | |
| Humor | 85 | 3.32 | 19 | |
| Mood | 436 | 2.55 | 19 |
I was waiting for this game, iv seen a lot abput it in blogs
I have to say I found it very difficult - even with your notes on this page! Audio sounded good to me - the music was cool :smile:
I'd say slow down the enemies a little, at least to start with, to give the player a chance to make a word to discover how to play.
Creative and fun! The concept is simple but it offers a lot gameplay-wise.
With respect to the time constraints and insane choice of tools, more enemy variation and feedback in general would've been fantastic. Feedback for events like holding a valid string (esp. since not all words have effects) and regening health would've made the game more fluid.
A score would've been nice too.
The projectiles created by words such as 'it', 'no' and 'go' were sometimes immediately taken by a zombie. I get that they're short words so they should be fairly light, but their quick disappearance gave the impression that their were invalid/didn't do anything.
Interesting game
Fun game, really hard but had fun playing, impressive for something done from scratch!
Very impressive to build this from scratch! Nice music as well!
I thought the concept was great. If the zombies were just slightly less oppressive i would have really enjoyed finding more word combinations, but i felt like i never got the chance because of needing to throw out my letters to deal with the enemies.
Really impressive coding. The concept was good too, I'd love to see something with more words than just "nothing". I'm usually not a fan of zombie games but this was fun. Was really cool to see the music generated from scratch coding, but it kind of hurt my ears. It's too bad LDJAM doesn't have a "technical" category anymore, this would do really well in that. Nice work.
This is sooooo cooool. And funny when I got ting I was so happy. same with high :P, Really unique and good use of the theme while also having a fun game. Super big props! But why C :sob: also I did not find the game too difficult was fun to kite a group of 30 zombs and then go deep with the ting. Very fun, laughed out loud with that.
Fun concept. I like the idea of typing to shoot the weapon. I felt it would have been nice to type a word in with letters in the gun in order to get the gun to fire, rather than try to collect them in the right order.
Haha, I wouldnt be able to code that from scratch good job man, Nevertheless Im not taking into account how it was made or who made it, Im here to judge the game itself.
Concept is amazing, but I would love to see list of words ingame I ended up only using 'ting', 'it' and 'no' in the end.. Punching is working fine and feels great but zombies spawn too quickly imo. Also I think letters shouldnt stack onto each other its hard to see what you pick up
Graphics are not great but its obvious since you made the game from scratch.
its admireable you did that, but I dont think games made from scartch in 3 days are any match for games made using game engine in 3 days. I wish people with cool concepts like you didnt recreate the wheel and implemented their ideas to life using game engine and had time for polishing, cuz I would love to play this game polished!
Oh you even applied to Compo, ffs, I know you wanted to see your limit, but if you did it for Jam on game engine instead, I would love to see the result and play it!
enjoyed playing the game the controls where very smooth!
I think this was an extremely clever game mechanic, and introducing it by turning a useless nothing to a useful "no" was fantastic tutorializing. However, I found it very difficult to spell any words in the game, both because the zombie horde came too quickly and the letters they dropped were too close to one another. It was also frustrating that misspelled words had absolutely no effect. I know that's the point of the game, but it's frustrating nonetheless.
It's a bit late now, but how about implementing a word scramble feature? So if you accidentally spell "ignot" you have a chance to rearrange them into something proper.