FoonLudum Dare ExplorerLD45 → Battleground Command

Battleground Command

By gamedevkng

View on ldjam.com

CategoryRankScoreCount
Overall9143.0425
Fun9092.8225
Innovation9212.6824
Theme7553.0625
Graphics8263.0224
Audio3683.3522
Humor6992.4120
Mood9532.7524

Comments

kszaku 2019-10-08 15:11

The link does not work

leonard-graf 2019-10-08 15:15

The link appears to be wrong. Or maybe your forgot to publish the project site on itch.io?

gamedevkng 2019-10-09 23:35

@kszaku @leonard-graf Hi ! Thank you :D the game was indeed not published ;) I added a HTML5 but it requires a high resolution + fullscreen. I will fix this as soon as I get a minute :)

leonard-graf 2019-10-10 09:05

Neat game, quite challenging. The motion blur was a little bit too much for me and it was hard to see what actually aggroed the guards, but I really like the concept of trying to eliminate the guards one by one.

kszaku 2019-10-12 07:25

Pretty cool game idea, but there is still a lot of work waiting for you. For starters - please switch off the motion blur. It does not work well, with your Wolfenstein-ish graphic style. Secondly, I liked the idea of forbidden zones, but I would like to know that I am approaching one (maybe a mini-map with zones pointed out?) before I get into one, and get shot. Another questions is the difficulty, and level design - I played it a bit, and first weapons I found were in well observed places. It is little discouraging, to pick up weapon, and have no chance to hide it. Anyway, pretty cool game, congratulations!

gamedevkng 2019-10-12 13:02

@kszaku Thanks for playing the game :) I agree with the motion blur, I added it but lacked time to fine tune the details. There is a "mini map" mode when you right-click. The Window version use the mouse scroll to zoom in zoom out, but this is disabled in the webgl mode, it was causing bugs. You can hide your weapon with the "F" key. I am working on a post jam version with a better way to visualize the guards detection state.

Animated GIF-downsized_large.gif

kszaku 2019-10-12 16:25

Cool! I want to try it out. Feel free, to (at) me here, or on Twitter (dam0ch).

zuf 2019-10-13 10:01

Would be nice to have signs showing that the area ahead was off limits. I had to do trial and error. I also didn't find a use for F.

nikolay-zapolnov 2019-10-13 11:31

Nice game! Motion blur seems pretty strong. Maybe not completely remove it as suggested in the comments above, but at least it should be less strong. Also I had hard time finding a weapon and, when found it, had only about 10 shots. This is not that fun :) I suggest putting out more ammo and weapons to be found. Great job, enjoyed playing the game!

benpeterson 2019-10-14 00:54

I think i figured out most of the mechanics in this game, and i found the extra ammo in the fort outside the base, but i only ever found the uzi and I didn't have nearly enough ammo to kill everyone. Works really well in the windows build, but the Html5 version was almost too laggy to play for me. the pixel art 3d style is really well done i dig the graphics

ping78 2019-10-14 13:06

ss0.png Nice to see an FPS. When I figured out that only headshots are viable, didn't had any troubles. I too hated motion blur. Found an easter egg.

anion-z 2019-10-28 04:43

Ok, so the music was just awesome and fit the atmosphere extremely well, like you couldnt find anything better, I was like scared when the siren went off and the music built up. I got few problems, I have resolution of 1920x1080 but didnt see any UI, then the speed of the rotation was too fast, motion blur ruins fps game, remove it. It was hard to find a weapon and I barely found ammo, until I did I was half dead already, I wish there was more of that, less enemies and maybe enemies shouldnt have colliders but only triggers so you can run through them otherwise they pack you lol

dans17 2019-10-28 05:11

Fun game, I managed to beat it twice! I just wish that it was possible to kill enemies stealthily; I first tried to crawl through the forbidden zones and take them out one by one, but as soon as I killed one they would all fire on sight.

tricky-fat-cat 2019-10-28 08:02

A pretty good game, however, there are a significant problem with a lack of feedback on different things, like getting hit, ammo, etc. Anyway, pretty solid work for a jam.

thatmalzan 2019-10-28 11:06

The counters didn't work: I was "being watched by 22" guards while there were 8 alive. I did not realize the functionality of the crouch and prone positions. I saw three bullet calibers on the screen but only ever found guns and ammo for one.

Solid game, keep on truckin'.

jonathan-lorenz 2019-10-28 12:31

Unofortunately with my shitty computer I wasn't able to play without lag. Good effort tho! It seems like there were a lot of ennemies and not that many ammunitions! Cheers!

nobongo 2019-10-28 20:43

The game reminds me a lot of the original Quake, and the movement was nice to compliment that. As a bunch of people have already said, the motion blur didn't really work well for the game. The other post process components were nice but you move too fast for the motion blur to look good.

It's rare that you see a stealth fps in a game jam, so I have to give you props for that. I hope you get enough ratings in time!

pichuscute0 2019-10-29 04:23

I liked the art style, so I gave this one a go.

It took me a long time to find the gun. I ended up leaving the map by jumping outside before finding the gun, so when I went back inside to look for it again, all the enemies attacked me. Maybe it was hidden a bit too well. Also, while outside, I noticed a ship I could walk through and some orange platforms in a building without a texture.

When I got the gun, enemies took far too many hits to kill (like 5 too many at least) and the gun shot way too fast to make it possible to conserve ammo. I think a really deliberate single ammo shot with a lot of firepower would have been ideal for this type of design.

Still was fun enough for the time I played and had some decent old school atmosphere, so good job!