FoonLudum Dare ExplorerLD45 → The Chronicles of Stênio

The Chronicles of Stênio

By unidaystudio

View on ldjam.com

CategoryRankScoreCount
Overall4513.5529
Fun4823.3729
Innovation8742.7630
Theme7293.1129
Graphics1854.1331
Audio1823.7229
Humor2803.2926
Mood5093.3930

Comments

c0d3d 2019-10-07 15:45

Holy crap amazing! My only piece of critique is no ending but it was fun to just run around. This is truly amazing. How did you get so much done and so polished in this short of a time? Also, how many people worked on it?

retrobarbare 2019-10-07 16:08

The game was fun but not in all area , first the music was great and the models looked fine too.

Combat was the weak part for me , the monster where having way too much health and fighting was a bit boring and hard so i tried as much to avoid combat. I loved the idea behind the story and i think the theme was respected great job man the game was very polished for a jam game.

2019-10-07 21:09

super divertido, bem interativo, gráficos excelentes, ótimo estilo de arte, gameplay do jogo muito boa!, sem travamentos sem problemas de desempenho. inimigos um pouco bugados, as vezes o escudo não empurra os espinhos.

2019-10-12 03:54

Muito Bom, a maneira que a mecânica foi empregada e estilo muito agradável.

rodrigo-denubila 2019-10-19 20:00

The game is very polished and the graphics are very good. I really liked these characters. The story behind the game is quite interesting, but I miss an ending to the game. Good job!

mrstari 2019-10-27 12:14

Amazing job :D i really love the Graphic and the music :hearts:

anion-z 2019-10-27 12:41

The game was hella fun, I wish pushing spikes into enemies would damage them. Only real problem is combat, it seems like its randomize so you cant predict attacks, combat should be a pattern and never randomized, sometimes I can hit 3 hits in a row and sometimes the monster hits me before I do that

finlal 2019-10-27 12:52

Wow, nice-polish 3d graphic for Ludum, good job о/

aozo 2019-10-27 16:17

Really solid game, especially for a jam, it's a bit hard to move and attack at first but you get used to it, I found really hard to fight more than one monster at once and because they respawn and you need a lot of time to kill them, I didn't bother killing them in the end, otherwise it was really fun to play

elmos-minion 2019-10-27 18:12

Great game overall! Maybe some polish on the combat mechanic would be nice, but a really great improvement would be a better sense of progression (like obtaining new items or weapons.)

knatt 2019-10-27 19:58

Nice Submission. I liked the graphics, very good for a gamejam

the hit detection on the sword swipes weren't the most accurate. I missed a whole lot, despite it looking like a hit. I also wasn't sure how to avoid the monsters attacks, it felt like I couldn't in most cases

dovakla 2019-10-27 21:18

This is a really solid jam game. My one complaint is that the combat felt bad. I think adding some knockback on the attacks and lowering the enemies' health would improve it a lot, since I only beat one enemy and then never bothered with it again.

The controls for everything else felt really good though, and, even though the level had a complicated layout, I never felt like I was lost and couldn't make any more progress. Really impressive graphics and music too.

Great job!

tricky-fat-cat 2019-10-27 22:40

A decent submission. I like the overall quality of the game, however, it needs some additional balance, as enemies are too spongy and there isn't any reason to kill them. Also, I miss a crystal counter and some kind of an upgrade shop.

jeremy-daffix 2019-10-28 00:19

Nice art and well polished game! Maybe it could benefit from a minimap or something. Congratulations!

tinykidtoo 2019-10-28 01:00

Great art, and funny story. Seems the enemy design could be beefed up a bit. After I got the shield I could run by them. They were too spongy to deal with.

lilkrit 2019-10-28 02:24

The presentation is very good. But I assume that when you are so advanced you want to hear what could be improved, so here it goes.

Enemies - took too many hits to kill. I just ran around them whenever I could. Also, they could be cheesed to fall of the game area. The combat had nice animation, but it lacked the punch. And the biggest flaw - the control scheme! I'm sorry, but running with control and attacking with X or enter... nope :P Is there any point in getting the crystals?

Other that - really cool game. Mix of zelda and unepic

sikosis 2019-10-28 09:27

wow ... very well polished game with menu with gfx options :) -- controls were pretty good, though I found the combat timing to be a little off. great entry though.

doodums 2019-10-28 10:15

I love the zelda influences and the graphics. A really solid submission.

olima 2019-10-28 20:31

Stenio has got a good face :D Nice graphics and sound.

zinkler 2019-10-28 21:48

Reminds me of early 00s games, such a nostalgic hit. Great game guys, I especially loved the sound design, it was nice and fitting to the game mood.

xotsu 2019-10-29 10:54

smooth controls love it!

acronaut 2019-10-29 17:00

Kudos on making a game in UPBGE! :comet: :sparkles: :thumbsup:

Nice touch on the shield's ability to knock out the thorns.

It is possible to have the enemies fall to their doom (lure them over the edge; only you can respawn) Suggestions: - Additional interactions of the enemies: - an instance where the enemy attempts to bite-grab your shield: (action button-mash to detach it!) - since they drop either gems or hearts, an action to drop gems to lure them to eat the gems.. - It would be nice if the thorns could be utilized to harm/skewer the enemies.. - Somehow have the ability for character to 'shove'/'knock-back' enemy with shield: - a dash ability after attaining run-skill or a double-tap on sheild-skill to 'shove' - Incorporate additional decorative scenic objects to further break the repetitive collection of tiles. Apparently the diagonal columns where more unique towards its varied vertex/object-color shading, perhaps have the visited areas have a gradual color change to highlight the area is cleared; "Fog-of-Done!" - Keyboard Controls between Running - Left-Ctrl & Shield Skill - Left-Shift: - A. it would feel easier for player to Run & Shield with Right-Shift/Right-Ctrl - B. Left-shift = Run; C = Shield (at worst, the user use right hand for space = jump) - C. User Defined? - Gamepad Controls (played using Xbox-1 Controller): - Somehow even at the start the character is constantly moving to the right.. - It's possible that the deadzone of the controller had been desensitized, allow user to adjust dead-zone at the options for gamepad or increase it. - Gamepad experience felt much better for combat (especially after attaining the run & shield skill); no problems on its multi-tasking issue compared to the keyboard. - somehow the pacing of attaining all skills and having the character to run & jump sheilds-up have made traversing/navigating the level without issue.

Looking forward for further expansion of additional chapters (or perhaps a 'nightmare' mode) of this entry! Solid! :dizzy: