TAILSPIN! by Saturnyoshi 2021-05-18T19:57:51Z ♥ 0
I just stopped at 2-6 on my first playthrough.. Polished game, snazzy Chiptune-soundtrack and even achievements in place.. I would not understand how one could attain those golden scarabs from those extreme positions (eg. beneath killzone underneath the 'tramposhroom'/'bounceshroom').. Very solid good feels at 1st world.. then at 2nd world, after number of attempts, I bow-out, it's a gem for core-platformers.. clever execution of drill-action features (drill-flect to walls), was somehow expecting to drill upwards however I could see it's quite well laid out and at times demanding on some bottle-necks on careful timing..
Suggestion: - Mr.Driller-esque type of drill-game action Mini-game/Arcade: collect as much golden scarabs [or a set #] and/or diamonds before timer runs out (downward drilling and occasional stunt-strats.), time-extended by clocks or drill-smash a hourglass-bug?
LD56 — Tiny Creatures (1)
Mouse Mouse by AploveStudio 2024-10-11T23:25:50Z ♥ 0
1st run, completely based on using just the mouse + LMB = tricky to platform, though really satisfying holding LMB for auto-parkouring all-over the level! hard to platform on precise hanging platforms especially in parts where the camera goes static on the edges of the level... Rank C 2nd run, found out you could hit space to jump (useful for areas for more precise platforming)... Rank B 4th run, took quite some patience but finally possible to complete it in time with no deaths... Rank S
Looking forward to seeing post-jam release of more levels! Have you thought on exploring Wave Function Collapse for some Procedural Generation on your game?