FoonLudum Dare ExplorerLD45 → Help yourself

Help yourself

By narudgi, RisuNiku and sleepygrin

View on ldjam.com

CategoryRankScoreCount
Overall4903.5224
Fun7962.9724
Innovation3013.5423
Theme3763.5624
Graphics354.4724
Audio1313.8620
Mood2963.6824

Comments

aquanim 2019-10-08 12:34

Simple, elegant and beautiful. I like it.

wxzuir 2019-10-08 13:43

Really enjoy the style!!! It may be better if the game has a map :smile:

shinmera 2019-10-08 21:17

The game looks very pretty and the music makes for a calming mood, but unfortunately the platforming physics are quite enraging.

narudgi 2019-10-08 21:30

@shinmera did you play with a screen that has more than 60Hz ? The physics is faster on those one ; sorry about that one, hope you enjoyed it anyway

googlefrog 2019-10-09 03:32

The graphics are really good. The respawn checkpoint system was a bit frustrating as it seemed a bit inconsistent and I sometimes had trouble escaping the far reaches of the map.

pandanym 2019-10-09 17:50

First off, the game is gorgeous. The concept is good but the fact that the camera moves with your mouse makes for a very unpredictable platform placement. Great entry :)

robowarrior1982 2019-10-13 06:45

Really beautifull ans poetic ! Mechanics to create your own way with block is also interesting.

autumn-schutt 2019-10-24 15:17

This was really nice! Very elegant graphics, and simple yet challenging. I really like this!

blk-dragon 2019-10-27 06:22

Nice aesthetics! Visuals, music/sounds, character design - everything fits together. Having to create platform under your feet is challenging enough to be interesting, but not frustrating.

hajden 2019-10-29 09:22

Really like the look and sound of this, the girls is a bit reminiscent of Gris.

Love the animation and the main mechanic, but the physics are a bit off. Jumping into a cube propels me backwards, and the camera follow is a bit too slow which makes controlling the cube placement harder (if I try to flow through the game faster, mainly an issue vertically)

gnappuraz 2019-10-29 09:59

Impressive art style really, very beatiful indeed. The game is fun even if the colliders are a bit rough and simetimes you get pushed around for some weird collision reason. The concept is really nice but I would've tried to developed it a bit furter cause the game becomes repetitive very fast but considering the time costraints I really enjoyed it.

zanzavar 2019-10-29 10:34

Very nice aesthetics. Platforming felt a little repetitive and the physics were a bit hard to control. Perhaps some additional mechanic (like max nr of cubes you can have, or adding a different type of cube with mouse right click) could make it even better. Great job!

o2o 2019-10-29 10:56

Funny and nice art

acronaut 2019-10-29 15:49

Clever execution on the idea to use platforming constraints based on a spawn-able platform. There is a feature-potential based on a physics glitch where if you spawn the platform on the character she will dash towards a direction (static to rigid/dynamic object collider glitch).

It is possible (but tedious) to move her around based on only spawning platform in granular steps towards the direction (a symbol or a marker to define her inertia triangle of movement would be nice for that effect).

Quite the tension on platforming for the pursuit of gathering crystals, nice challenge. Looking forward on further expansion on this entry! :dizzy:

t-bo 2019-10-29 17:54

Beautiful game ! I love the character ( the girl make me think to the GRIS main character ) and the environment ! The block mechanic is very cool ! Amazing work ! :clap: