aquanim 2019-10-08 12:34
Simple, elegant and beautiful. I like it.
Foon → Ludum Dare Explorer → LD45 → Help yourself
By narudgi, RisuNiku and sleepygrin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 490 | 3.52 | 24 | |
| Fun | 796 | 2.97 | 24 | |
| Innovation | 301 | 3.54 | 23 | |
| Theme | 376 | 3.56 | 24 | |
| Graphics | 35 | 4.47 | 24 | |
| Audio | 131 | 3.86 | 20 | |
| Mood | 296 | 3.68 | 24 |
Simple, elegant and beautiful. I like it.
Really enjoy the style!!! It may be better if the game has a map :smile:
The game looks very pretty and the music makes for a calming mood, but unfortunately the platforming physics are quite enraging.
@shinmera did you play with a screen that has more than 60Hz ? The physics is faster on those one ; sorry about that one, hope you enjoyed it anyway
The graphics are really good. The respawn checkpoint system was a bit frustrating as it seemed a bit inconsistent and I sometimes had trouble escaping the far reaches of the map.
First off, the game is gorgeous. The concept is good but the fact that the camera moves with your mouse makes for a very unpredictable platform placement. Great entry :)
Really beautifull ans poetic ! Mechanics to create your own way with block is also interesting.
This was really nice! Very elegant graphics, and simple yet challenging. I really like this!
Nice aesthetics! Visuals, music/sounds, character design - everything fits together. Having to create platform under your feet is challenging enough to be interesting, but not frustrating.
Really like the look and sound of this, the girls is a bit reminiscent of Gris.
Love the animation and the main mechanic, but the physics are a bit off. Jumping into a cube propels me backwards, and the camera follow is a bit too slow which makes controlling the cube placement harder (if I try to flow through the game faster, mainly an issue vertically)
Impressive art style really, very beatiful indeed. The game is fun even if the colliders are a bit rough and simetimes you get pushed around for some weird collision reason. The concept is really nice but I would've tried to developed it a bit furter cause the game becomes repetitive very fast but considering the time costraints I really enjoyed it.
Very nice aesthetics. Platforming felt a little repetitive and the physics were a bit hard to control. Perhaps some additional mechanic (like max nr of cubes you can have, or adding a different type of cube with mouse right click) could make it even better. Great job!
Funny and nice art
Clever execution on the idea to use platforming constraints based on a spawn-able platform. There is a feature-potential based on a physics glitch where if you spawn the platform on the character she will dash towards a direction (static to rigid/dynamic object collider glitch).
It is possible (but tedious) to move her around based on only spawning platform in granular steps towards the direction (a symbol or a marker to define her inertia triangle of movement would be nice for that effect).
Quite the tension on platforming for the pursuit of gathering crystals, nice challenge. Looking forward on further expansion on this entry! :dizzy:
Beautiful game ! I love the character ( the girl make me think to the GRIS main character ) and the environment ! The block mechanic is very cool ! Amazing work ! :clap: