vimlark 2021-04-27 22:28
I love the look. Moving the ball was a bit too tough for me, but I think that was the point and I was bad at it. :)
Foon → Ludum Dare Explorer → LD48 → Marbellion
By acronaut
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1045 | 3.44 | 31 | |
| Fun | 1224 | 3.13 | 31 | |
| Innovation | 1237 | 2.98 | 31 | |
| Theme | 1501 | 3.12 | 31 | |
| Graphics | 386 | 4.13 | 32 | |
| Audio | 560 | 3.58 | 30 | |
| Mood | 386 | 3.91 | 30 |
I love the look. Moving the ball was a bit too tough for me, but I think that was the point and I was bad at it. :)
Looks really cool! Surprisingly challenging, love the visuals and sound. Couldn't get very far but I enjoyed it nonetheless. Great work!
Neat little marble game. It took my a while to get used to the gravitational control and running jumps were really hard for me. But I did manage to collect all the noms! Well done and thanks for sharing! :clap: https://www.twitch.tv/videos/1003785681?t=0h53m18s
Nice little game, good work! Visually the game is very nice, and the nom nom idea made me laugh! I've been softlock at some point in my second run, I fell between blocks and couldn't manage to die or to get out, so I think that a reset button would be great.
Thank you for letting me play this on stream! [Here's that clip](https://www.twitch.tv/videos/1009307903?t=2h10m20s); and I watched the end of Eric's posted above, so must congratulate you on the final pun. So yes, the combination of (fittingly) slippery controls and disorienting visuals, not seeing yourself on over 50% of the level, and my refusal to accept the penalty for teleporting back does mean I can't finish it in the current state--but it's an interesting application of the theme to the rolling platformer genre. I appreciate the dedication to the psychedelic style while still being mostly legible--as I think I mentioned on stream, the softball lines and lights cast by the player marble along with the thick outlines do help orient you despite the many moving nomnoms and intense chromatic aberration. I was still close to getting motion sick when near the middle of a platform with only wiggling nomnoms to orient against while rolling, so I'd maybe consider placing those only nearer edges. I would appreciate a longer, more varied and seamless loop to the music so it doesn't compound my own building impatience as much. But overall, the mechanics in place didn't bug out on me and it's a very stylish game. Best of luck with the continuing development!
Very... confusing... game. I liked the visuals and the sound - they added a lot of mood to the game. On the other hand, there were a lot of things regarding the controls of the "player" that simply didnt work for me. I guess crazy hard player movements were intended, but for me, this simply is not playable too long. I believe though, that this type of game has got an audience that can appreciate this type of difficulty, and for those I belive this is an amazing game. So still: good job!
Hello! Your game was played on stream ( https://www.twitch.tv/ursagames/videos ) on 5/05 (Day 3 of LDJAM streams).
You can find the timestamp of when your game was played here: https://tinyurl.com/LDJAM48-ursa
Pretty cool how you used the theme! The idea is simple but the game is very beautiful and well polished. Good work! I invite you to test our game too :sunglasses:
Marvelous visuals! I'm looking forward to trying the game again when you're able to implement some updates to the camera as we discussed on stream : )
https://youtu.be/1uPFW7nWIIU
Thanks for submitting your game for me to play on stream yesterday! I uploaded the VOD if you'd like to rewatch the stream. I started your game at 1:36:20.
This game was a joy to look at and listen too, though as myself and others have pointed out, it could use some help with the camera. I appreciate though that you let us use either a keyboard/mouse or a gamepad. That would help a lot of people out! Thanks again for your entry!
[Thanks for submitting your game to our stream!](https://www.twitch.tv/videos/1015053228?t=04h41m45s)
This game was just mesmerizing to look at. I also have a soft-spot for Super Monkey Ball, so this one was right up my alley. I think if you can just fix the issue with the camera rotation getting locked after moving it too much in one direction, you'll have an awesome base of a game to expand on! :slight_smile:
I really liked this game's aesthetic :D Like others have already pointed out, the camera was a little tough to deal with. I think an ending after collecting all the noms would have really rounded the game out, instead of just having the text pop up. That said, it was still a lot of fun once you got used to the camera/control, and perhaps those things I listed have already been addressed in the post-jam version. :P
The game is incredible. I really enjoyed playing it.
The Controlls are a bit squishy and sometimes I would like to have them a bit more directy and snappy. Maybe just rework the Air Controll and you could also change the controlls when you change the Camera angle. So that when you are close to the Ball your controlls are also more precise.
The Level Architecture is awesome and huge, very impressive. Liked the Game, Well Done
The graphics for the character and the nom noms were incredibly cool looking. I wish the rest of the map shared that same "wow" factor. The overlaying gradient also added another level of feeling/mood to the game. Overall, the game actually gave me a very eerie feeling. Like _something_ was off. It was a combination of just how bizarre everything was; from the robotic female voice telling me to collect the nom noms, to the look of the skybox. Even the imagery for it is very odd, and inspires being unsettled.
The controls did feel a little unintuitive. The camera only rotated 180 degrees or so, before you had to go back the other way. and the jumping was a little "floaty", and I didn't know exactly where I was going to land after jumping.
Otherwise, I really want to know what the underlying "story" is for the game. Who are we? Why are we collecting these nom noms? I want answers.
That was really trippy, i felt pretty sucked in and intrigued. A had a bit of tension, as if something else was about to happen. I think it was a bit unsettling to hear the robotic announcer talking about nomnoms, a very good "clash". The ambience did the rest i think.
The look was fantastic, obviously. The rolling felt exactly right for this type of game, controllable but heavy. The jump was really difficult, i'm not sure if it has the same movement as the rolling, but for the jump it felt to swift and so high that it was difficult to judge correctly. Seeing the epic size of the level was impressive, but also a bit disheartening in the sense of "wait, i need to collect ALL of these?". But i didn't need to, i quickly understood, and thus did my 48 like a proper nomnom collector. I liked the ortographic camera more, just a cool look.
On the technical side, the camera move was extremely sensitive for me, like making a whole rotation when moving the mouse half a centimeter. I also got the mouse stuck at the side of the window so i couldn't rotate more into that direction - i'm sure unity has a setting to keep the mouse "stuck" in the center and only registering the theoretical movement. The audio distortion on camera movement was really cool.
Overall, great job, trippy and beautiful! I do wonder though, if the level holds more secrets. It would be a perfect fit to deliver a (possibly dark) twist at some point.