FoonLudum Dare ExplorerUsers → BluishGreenPro

BluishGreenPro

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202250Delay the inevitableGranting Immortalityjam3223.813.023.803.704.32
202149Unstable👥Candle Coffee Courierjam3353.823.752.602.574.153.663.70
202148Deeper and deeperInfinite Descentjam964.154.253.444.01

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by BluishGreenPro

LD48 — Deeper and deeper

Deep Seek by Sheepolution 2021-04-30T18:46:09Z

As others have recommended, I think a minimap (with fog of war) would be very helpful since it's difficult to keep the whole maze in your head, but it depends on the type of challenge you're going for.

SlappyBird by JCMonkey 2021-04-30T19:10:06Z

Sorry I didn't get to play the game for very long, but most first-person games make me motion sick. I would really recommend including hit markers so you know if / when an enemy is approaching from behind. Also, I'd suggest reconsidering the use of using swear words; most of the time it isn't necessary.

self reflection by torcado 2021-04-30T18:48:34Z

Very clever application of the theme! As I mentioned on stream, I think the one thing that would have been better was if you forced the player to move a mirror at some point to clue them into that being a mechanic.

INSIDE the BOX by IcyLava 2021-05-11T13:52:55Z

I really like the idea behind this puzzle, but I got lost and couldn't figure out how to complete it. I'm pretty bad at puzzle games on the whole, and I was trying to play the game while streaming, so it's possible that splitting my attention was the reason I couldn't remember where everything was, so I'm not reducing my score because of my shortcomings.

Adelie - Rolling in the Deep by Meep 2021-05-06T15:20:52Z

(I hecking love penguins). Really challenging game, great graphics and very polished feeling overall. I'd love to give it another try on stream after you've implemented some changes and are ready for a follow-up playtest.

Voyager by Jesús González 2021-05-07T19:23:38Z

I think it would be ideal if you could perhaps keep a record of which events have occurred recently so you can avoid presenting the same one twice in a row. Also, it would be neat if you had potential trade-offs when it came to performing UFO repairs, and it wasn't always a guarantee that they would succeed.

LAYERS by Le Slo 2021-05-13T14:35:52Z

Really neat puzzle. As I mentioned on stream, I'd love to see a mini-campaign where you can learn about the combinations through objective driven puzzles (perhaps on smaller boards) before tackling the primary game. Thanks again for submitting it to my stream!

Vertigo by GaryS 2021-05-15T02:54:09Z

As others have mentioned, the melee range is rather short considering how significant the knockback is. The visuals and music were great though!

Deepsea Alchemy by Hugimugi7 2021-05-04T21:38:29Z

Thanks for submitting this game to my stream! As I mentioned on stream, I would really appreciate having an image of the ore I'm looking for and perhaps a codex to remind me of what elements combine to form what result.

Marbellion by acronaut 2021-05-07T19:34:17Z

Marvelous visuals! I'm looking forward to trying the game again when you're able to implement some updates to the camera as we discussed on stream : )

DRIFTDOWN by NoahRo 2021-05-07T19:44:33Z

Very challenging; thanks for submitting it to the stream!

Redtape by NeitherNathan 2021-05-07T19:28:03Z

Very amusing! One thing I didn't mention on stream; the text is pretty hard to read, which is why I would shake the camera around to force the text against different colored backgrounds to read it. I would recommend a semi-transparent solid-color box (black, white, or grey) behind the text to improve contrast.

Dig Straight Down! by Reispfannenfresser 2021-05-06T14:22:59Z

The explanation image and GIFs help, but a few things were still not clear. If you wanted to continue this game, I would suggest having smaller sample levels where some of the infrastructure was already built. As for supporting structures, perhaps there is some way you could graphically indicate when a structure has insufficient support?

Where's grandpa? by Holy 2021-05-15T02:50:25Z

Perhaps the best thing I could recommend is trying to ensure a sense of "cohesion" between puzzles in the game. By this, I mean keep controls similar to each other so that the user doesn't get confused by inputs they didn't know they could make. Displaying the puzzle controls / objective would also help, but I know it's not ideal since you're hoping the puzzle is intuitive enough to solve without having to spell out how to do it. Thanks again for submitting the game to my stream!

Deep Dungeon Tactics by Aditya Kumar 2021-05-03T13:41:29Z

Well done! The only other recommendation I'd make beyond what I said yesterday on stream would be to display the movement / range of enemies on mouse-over.

Excavatris Inc. by Neon Glass 2021-04-30T19:05:47Z

If you haven't already considered it, I'd love it if the bomb powerup was dropped as a block and then you could direct it with the same controls you use to move blocks, same with the laser, that way, you don't have to use Q/E at all.

Bubbly by Kaish 2021-05-05T19:12:44Z

Well done, very challenging, but I'd love to see how it plays with some hand made levels as opposed to procedural generation

Ocelot Safari by pancelor 2021-04-30T18:52:56Z

As I mentioned on stream, I think the addition of a progress meter would help the player to get a sense of their progress. Also; I'm wondering if you could have some way of manually speeding up time at night? There are plenty of times where I'm just waiting for night to end, especially before the Ocelots show up.

Aquanaut by EvilScotsman 2021-05-08T01:40:47Z

Hey! I finally got a chance to play, and boy am I glad I did. Very well done, but I did notice that the UI goes off the edges of the screen (as you'll see in my stream) https://www.twitch.tv/videos/1014865624?t=01h34m06s

Aquanaut by EvilScotsman 2021-05-09T16:22:46Z

@evilscotsman My secondary monitor is 1280 x 800

Deeply Organic by DoctorTM 2021-05-04T21:36:38Z

Thanks for submitting this game to my stream! I think it's admirable that you tried to incorporate so many genres under a limited time.

Sector Sweep by Skvader_418 2021-05-11T01:43:13Z

Hey! I got a chance to try your game out on my most recent stream, here's the timestamp; https://www.twitch.tv/videos/1018321279?t=00h27m24s

Dwarven Delver by cavedens 2021-05-07T19:38:22Z

Man, if I didn't just have the worst possible luck on stream yesterday :) Great job on the visuals, I hope I can someday get past the 4th floor ;)

Cookie Crisis by Uppitydonkey57 2021-05-08T01:42:03Z

Thanks for tuning into the stream! I'm sorry I immediately spoiled the game, but hopefully it will be pretty easy to tweak the game so you don't have that happen in future.

Down Whale by notpjriavs 2021-05-15T02:42:46Z

As mentioned on stream, I think it needs to be a little clearer that you need to depart from the ship to grab fuel. Perhaps it could start out moving a little slower? Also, it would really help to have a big flashy warning for when you're running low on fuel. [EDIT] Also, the camera was a little wonky, perhaps you could increase the smoothing on the zoom in / out? It felt very rapid.

Groundbreaker by Danial Jumagaliyev 2021-05-08T01:38:46Z

The biggest challenge was the darkness itself; would you consider adding an option to increase the contrast? Here is the link to the stream where I played the game; https://www.twitch.tv/videos/1014865624?t=01h26m22s

PANEMUAN by etrealjunior 2021-05-04T21:32:53Z

Thanks for submitting this game to my stream! The story was very heartfelt, thank you for sharing this story.

Crust by exopunk 2021-05-04T21:41:58Z

Thanks for submitting this game to my stream! Super polished, an absolute joy to play.

The Whole Game by NBumgardner 2021-05-13T14:32:54Z

Congratulations on your first entry, and thanks for submitting the game to my stream :)

Falling Through Love by CinderBlock 2021-05-11T13:57:05Z

Loved the idea, just had a little trouble with the controls. Here's my playthrough; https://www.twitch.tv/videos/1018321279?t=00h05m42s

Asterisk by Crychair 2021-04-30T19:08:09Z

Unbelievable polish and excellent coordination from so many team members! All comes together remarkably well. As I mentioned on stream, you might consider the idea of the primary laser being 2x wide with a 1x laser on right-click that is a little longer so you can hit blocks further above you.

Surface Level by javi7 2021-04-30T19:02:39Z

As we discussed on stream, I'd love to try a version of this with a less steep difficulty curve. Also, I'd suggest reconsidering the use of using swear words; most of the time it isn't necessary.

Get Down Mr. Lucifer! by Trungler 2021-04-30T18:56:18Z

Perhaps a little too ambitious for a jam game, but certainly a functional prototype if you dedicate the time to building out the rest of the game. I felt like the 3D pre-rendered art wasn't cohesive with the rest of the environment, making it stand out in an odd way. I think it works a bit better in Donkey Kong Country because the backgrounds are also constructed out of pre-rendered 3D art. And the health indicators really need to be more distinct to indicate when you do / don't have health.

Deep Pocket Digs by ChrisAP 2021-05-11T01:39:30Z

My main suggestion would be to allow the player to remain in drill mode when popping out of the ground, holding down the button so you can drill into other patches of soil. I've got some more feedback on my playthrough here; https://www.twitch.tv/videos/1018321279?t=00h16m30s

Be Queen by Cody Miner 2021-05-06T15:24:21Z

I like the idea of approaching the game with an emphasis on stealth to have dominion over the most bees at the end, however I felt like the pheromones wore off too quickly to be of much use.

Deep Drive by Ahmed Hamdi 2021-05-04T21:40:35Z

I would appreciate if there were some way to control the camera so I could anticipate the obstacles ahead of me. Thanks for submitting this game to my stream!

The Shrinking by Rayo 2021-05-15T02:59:16Z

Excellent job! I appreciate that you were able to give the game a bit more life via replay-ability through collecting items / time scoring, although I still can't figure out how to get that obvious looking orb near the start of the second level. Would you consider making Space Jump? I find it a little easier than pressing W, and perhaps Shift could be used for grabbing / moving things?

HELL deep is your love? by Villanelle 2021-04-30T19:16:42Z

Very challenging. As I mentioned on stream, it would be great to have slightly more frequent checkpoints so it doesn't feel like you are repeating large chunks of the levels.

Ludum Dare News Network by SecretJuice 2021-05-13T15:50:49Z

I tried to make my voice so low I forgot to breath; https://www.twitch.tv/videos/1021175044 Thanks for submitting the game to the stream; this was lots of fun! I'd love it if the prompts were randomized on repeat playthroughs, and perhaps you could add an alternate more where you could challenge yourself to make your voice as high-pitched as possible? (Obviously not in keeping with the theme, but just for the fun of it).

Deep Space Surfing by drawander 2021-05-18T01:41:43Z

Hey, I didn't have the most time to play, but I tried your game out on my stream; https://www.twitch.tv/videos/1026326007?t=00h59m58s

Lost Mind by Ali Azeem 2021-05-14T01:24:53Z

Made it to the end and back! https://www.twitch.tv/videos/1021709114?t=00h06m35s

Wasp Digging Hive Builder by TheWhiteRice 2021-04-30T19:14:44Z

Sorry, but I really couldn't figure out the controls to the game. Clicking to place only seemed to work for eggs and I never was able to destroy any blocks. Also, as I mentioned on stream, try to avoid held button actions unless you really need them for sake of accessibility.

Rabbit Rappel by MatterLinx 2021-05-03T13:43:36Z

Very challenging! I'd love to try new versions of the game and provide feedback as you work towards a complete release, please feel free to send a build my way anytime!

Tiny Drop by JasonQ 2021-05-12T01:38:53Z

Hey! Some kind soul on the Ludum Dare Discord brought your game to my attention since it is low on ratings, so I tried it on stream; https://www.twitch.tv/videos/1019424536?t=00h07m25s

Infinite Descent by BluishGreenPro 2021-04-30T19:18:39Z

@krzyhau The lag isn't just you, although 4 seconds is quite extreme. I couldn't optimize the respawn on the HTML5 version of the game, but it is instantaneous on the PC EXE version, sorry if you don't have access to that platform. Thank you for the feedback!

Infinite Descent by BluishGreenPro 2021-05-04T13:59:55Z

@korfi @nuclearchair @pipotchi @thewhiterice @skvader-418 @2bitcrook Thank you for your feedback! I've seen a number of people comment on the wall jump, and I'm trying to nail down exactly what needs improvement. Would you be able to let me know if your issue falls into one of these three categories I have identified as a potential problem? 1. Better Tutorialization; You automatically cling to walls (there is no need to hold the directional input to push yourself against a wall). I am wondering if people feel the wall jumping is difficult because this is not explained in game? 2. Again, not understanding that you don't need to touch directional input while wall jumping, people begin to push the character away from the wall before jumping, thus losing contact with the wall and losing their chance to wall jump. 3. You gain too little height from the wall jumps, making it necessary to jump more times than you might expect. 4. Your character would slide against walls when you weren't expecting it, causing unexpected behavior. 5. Something else I haven't identified.

Infinite Descent by BluishGreenPro 2021-05-04T16:59:34Z

@skvader-418 Thanks for your reply! This is a little tough to change since so many of the obstacles are built with the specific jump height in mind, but I'll see what I can do!

Infinite Descent by BluishGreenPro 2021-05-04T19:39:44Z

@korfi Holy heck! Thank you so much, this is incredibly specific and useful! I'll be happy to try a bunch of your suggested solutions. Also, I've *got* to play your jam game as recompense; I'll add it to my twitch stream schedule for today! Let me know if you'd be interested in seeing it played live :)

Infinite Descent by BluishGreenPro 2021-05-04T21:30:47Z

@korfi Sure thing! I'll post a link to the vod as part of my comment on your game once I rate it

Infinite Descent by BluishGreenPro 2021-05-05T18:28:06Z

@2bitcrook Thanks so much for saying so! I was actually able to implement some of @korfi 's suggestions during my stream last night. I'll have to rebuild the platforming system in Unity in order to distribute it, but that is something I was already in the process of doing. My main problem is marketing (always is). If it's "just a platformer" doesn't matter how good it is; no publisher is interested :(

Infinite Descent by BluishGreenPro 2021-05-07T19:59:47Z

@acronaut Glad you enjoyed it! I do indeed have several more palettes; the core game has a unique palette for each level, but I only wanted to use 5 to distinguish the 5 difficulty levels, and I didn't think I could reasonably make it harder while still keeping it fun. I've actually added Co-op / Multiplayer to the Unity version of the project! But that's still a ways from being done.

Depot Drop by pipotchi 2021-04-30T19:12:38Z

Amazing art, I just wish I could have seen more of it! Consider implementing an "atmospheric darkness" instead of true blackness so you can still see the art. Also, a targeting reticle showing the arc of your primary shot would really help.

Nautilus: Gestation by Perpetua Franck 2021-05-18T01:40:03Z

Hey, I just tried out your game on my stream; https://www.twitch.tv/videos/1026326007?t=00h52m29s

Dead End by jetj 2021-05-13T14:38:28Z

Great work! I'd love to see this developed further; just consider if you're going to lean into the challenge of exploration or the joy of it. Thanks again for submitting it to my stream!

MinorMiner by Trabasura 2021-04-30T18:59:32Z

I remember you mentioned on the stream that you had very little time to make the game, so what you managed to achieve with limited time is quite impressive! But do keep in mind that while procedural systems can be used to construct nearly endless gameplay, you often end up with "A vast ocean, only an inch deep". Best to use the procedural generation tools in development, then hand touch the level design and ensure some sanity checks like necessary materials close to spawn and blocks that don't take so long to break.

Minedeeper by korfi 2021-05-05T01:56:42Z

Lots of fun, and love the visuals! Here's the stream clip where I'm playing it; https://www.twitch.tv/videos/1011359891?t=00h40m59s

Beepo's Shop by itsBoats 2021-05-15T15:01:13Z

@itsboats Thanks for submitting your game to my stream! I saw your comment above about adding a DS-like ability to retrieve your lost upgrades, but I would think very carefully about this. Perhaps the player only loses their money (with the ability to retrieve it) but not their upgrades? I'll put it this way; I am the sort of person who used a mod manager to remove the loss of souls on death in Dark Souls and enjoyed the game SO MUCH MORE as a result. So maybe instead, you could have a "hardcore" mode where you do lose everything, but otherwise you only lose money? Just a suggestion. Looking forward to trying the game again when you're ready for more feedback : )

LD49 — Unstable

Jingoku by Skyeward 2021-10-06T14:32:42Z

Unbelievably polished! I did find each minigame to be a bit tricky the first time through; but once you get the hang of it, it's a lot of fun! I'd love to see how you end up tuning it based on player feedback.

Flat Earth (Not Another Rude Bear Game) by alexrose 2021-10-08T14:01:23Z

What are you worried about defending against? Don't worry about it ;)

Un Stable - Escape To Greener Pasture by binroot 2021-10-05T15:42:05Z

The art and animations are really cute. Excellent job on making this for the Competition!

Experiment #56 by ildfuglen 2021-10-11T21:15:10Z

Making difficult games is always a fine balance; if possible, try to reduce the "iteration time" (the time it takes to attempt a challenge again). The faster you can get back to a point in the game where you failed so that you can give it another try, the better.

Improbability Fighter by Wendel Scardua 2021-10-11T19:36:22Z

Would have loved to see a greater variety in ship types. It really felt like the Tree was a downgrade, but otherwise it controlled a bit too much like the regular ship.

A bad day to harvest by Webox 2021-10-11T21:42:45Z

Really neat game; I'd love to see if you can integrate the prevention of disasters more into the experience. The easier it is to avoid them, the harsher the penalty can be for failing to do so.

Ark by ProdigalSon 2021-10-08T14:03:26Z

Nice and relaxed puzzle game; very well polished. Excellent job! I'd love to see optional numbering on the paths, but it would be tricky to implement at crossings; perhaps each character draws their number in one quadrant of the cell? (Red character is always top-left, yellow character is always top-right, etc.)

The Butterfly Defect. by Mallard 2021-10-11T21:44:50Z

Really clever; I think this came together well, don't sell yourself short! It was a little tricky to figure out how to start the game, and unfortunately easy to win the very first time, but you can really get into a good rhythm.

Eudora by EdevJogos 2021-10-13T01:33:24Z

Really neat; if you can fix the 4 things I brought up on stream, I think you'll have a real winner on your hands!

Bitrunner by TimeLoad 2021-10-08T13:59:26Z

Simple but effective; I'd love to try playing this co-op so one player could focus on using the mouse while the other moved the character.

Cyberduk by abvadabra 2021-10-07T21:34:44Z

The game was pretty tough, but the art is great, and there's a nice variety of platform types to make each level feel distinct.

Bearly Stable by Nobleboy 2021-10-11T21:40:50Z

It's a little to easy to do well by staying still in the middle; but then you loose at random because of the elephant, which is a little frustrating. Very funny though!

Captain Dinohater by Kartik Kini 2021-10-06T14:39:49Z

Absolute favorite entry so-far, this was just so much fun to play! (Please add an option to disable the camera rotation on death, that made me SO motion-sick, and unfortunately, it's easy to die suddenly before I can shut my eyes)

The Last Light by Neon Glass 2021-10-05T15:38:39Z

Definitely had trouble keeping the level layout in my mind while playing some of the later levels. It's a really neat concept, I'd love to see some iterations on it to potentially help create some associative memory of the layout, like my suggestion for a geometric plane beneath the player instead of a void, perhaps combined with something to distinguish your facing-direction (N / E / S / W)

Neon Saber by Kaish 2021-10-11T19:35:14Z

Lots of fun, but it felt a bit out of control; some levels I managed to clear without even looking at the screen, while other times I tried my best, but couldn't get past the boss enemies. Maybe you could give boss enemies HP indicators?

Divine Intervention by YogurtTheHorse 2021-10-11T20:03:10Z

Fantastic art! The game-play is a little overwhelming at first, I'd love to see this broken up into more Wario-Ware-esque stages of difficulty so the player gradually learns all the controls over time.

Timmy's Very Bad School Day by Miyolophone 2021-10-06T14:27:17Z

Lots of fun, glad I got to contribute to the canonical pronunciation of "Gteve" :)

The Volunteer by DoctorTurbo 2021-10-08T13:52:56Z

Really somber atmosphere; effective and simple aesthetic. I do wish more of the branching paths didn't terminate in dead-ends, but I understand this was a result of limited time.

Chaos Theory by necauqua 2021-10-07T21:35:48Z

Took a little bit of time to understand the intricacies of the simulation, but pretty neat once you figure it out!

Ezekiel And The Fake World by Skvader_418 2021-10-05T15:45:07Z

Excellent variety of levels and obstacles! All the more impressive when I know how much you had to fight the engine to get this made. Can't wait to see what you make when that's no longer holding you back!

Crazy Golf by Kirby 2021-10-11T19:41:02Z

I think it would be most helpful to only apply the slowdown effect while the mouse is clicked down. Well done within the time constraints!

Wiggle Bird by SamDemaine 2021-10-05T15:40:29Z

Great polish; short and sweet! Definitely tough to wrap my brain around the controls

Drunk Hill by Jvdwijk 2021-10-08T13:55:59Z

Quite tricky to navigate, glad I managed to make it to the end!

1000 Shells by MabraX 2021-10-08T13:57:33Z

I wish I understood how to solve these puzzles better; unfortunately the concept never clicked for me. It would be great if you had the time to introduce more, easier levels to help new players learn the mechanics.

A Healthy Dose of Dungeon by alanxoc3 2021-10-11T20:06:13Z

The combat was a little tricky to get a handle on; maybe instead of discrete mood displays around the edge of the screen, you could have had a single fill-bar which you could see draining and know how long you're going to stay in a specific state. And keep the player's portrait in a single position, maybe making it a tiny bit larger?

Helico Pter by 3LSTMsInATrenchcoat 2021-10-06T14:25:28Z

Very challenging, but I really liked how the entire environment began moving as of the Lava level! I appreciate you added an invincibility cheat for those who want to see more of the game, even if I was too stubborn to use it.

Snake Using Windows by Benjamin Halko 2021-10-11T19:39:03Z

The presentation was really novel, but I'd love to see a twist on the Snake formula to give this more replay value

Candle Coffee Courier by BluishGreenPro 2021-10-05T17:25:29Z

Thanks so much to everyone for their feedback on the game! I've read every comment, and I'm just responding to a few specific points that seem to be recurring; @samuel-hollywood-summers Agreed about it being too tough. We were only able to finish the level with about 1.5 hours left in the jam; at that point, it was at the level of "Is it possible? Okay, ship it!" It burns my soul to see the suggestion about difficulty tuning though, because it's something I'm constantly telling others, and very well aware of when I have more time to iteratively playtest. @j-star We sort of lost the connection to the theme as time went on and we had to cut back the scope of the project. The only way it's still tangentially related is the Volcano itself being "unstable" (on the verge of eruption). Totally fair to dock us points in the Theme category for that. @alex-one Not sure exactly why you were stuck running to the left, did you have a controller plugged in?

Candle Coffee Courier by BluishGreenPro 2021-10-10T19:14:32Z

@bloodbane Thanks for taking the time to try it, this was an experiment in making a tougher than usual platformer, and I think there are a lot of ways I can still improve to make things less frustrating @kbf123 There are a few hazards against the walls its very easy to hit because you can't see them; but certainly agreed that we could have built this better. Thanks for your feedback! @etrealjunior Thanks for the suggestions; in my non-jam game, Worlds Within Worlds, I have a config option for this in the menus, since I know some people prefer it that way!

Candle Coffee Courier by BluishGreenPro 2021-10-15T23:09:18Z

@nbumgardner Thanks for the feedback! We were considering the idea of the character being able to find the melted courier and a can of Oil, with the option to deliver that instead, but didn't have time The issue related to the camera is actually hitting an off-screen hazard; that's my fault for designing a level where there's more verticality than the camera was designed for.

Candle Coffee Courier by BluishGreenPro 2021-10-18T18:37:44Z

@togis Thanks so much for playing the game! I've shared the VOD with the rest of the team. Your feedback was really helpful and I already made a bunch of post-jam changes, including making the level easier and hit-boxes more precise.

Stable Inc. by CorbenG 2021-10-06T14:34:26Z

I like the approach of a Single-player Keep Talking and Nobody Explodes; makes sense in the context of a jam where not everyone has someone they can play with.

Poverty boy by minidavid 2021-10-11T20:01:41Z

The writing felt a little hard to follow; as if I was missing some details. I can appreciate the subject matter you're trying to tackle, but it came across as a little too abstract. I'd love to see what you could have done if you'd had more time.

Unstable City by Spike Studio 2021-10-07T21:41:16Z

Just one small note that I didn't mention during yesterday's interview, I didn't actually realize you can click the arrows next to the Tax %, but I doubt anyone else had trouble with this

LD50 — Delay the inevitable

Claim your FREE BitBuddyâ„¢ TODAY! by danman9914 2022-04-08T01:40:27Z

Well, I heard it talking while I was looking away, closed the game and reopened it to see what dialogue I'd missed, and... well, that was the game. Too bad for me I guess :(

Stallar by Wendel Scardua 2022-04-07T16:39:39Z

The acceleration on the character took a bit of getting used to, but after that it was a decently fun platformer! Is it possible to add a system that guarantees the same chunk can't generate twice in a row?

ReactorWrangler by Edmanbosch 2022-04-11T03:18:16Z

In future, I'd recommend allowing the user to resize the window, especially if you're going for a spooky / horror game; things get a lot more frightening when they take up your whole screen (and you can't see your desktop or web browser in the background)

Gate Keeper by Lawrence 2022-04-04T23:53:12Z

Holy heck is this hard. It would be nice if bombs slid off either to the left or right space you were in, rather than crushing you. But it's true what others have said; the boxes are deadly!

Space Death by loligxp 2022-04-04T23:48:05Z

Well done, a simple idea, but very well executed :)

The Lars Mission by Honest Dan 2022-04-11T03:16:54Z

Thanks again for participating in an interview! This is certainly one of the stand-out gems of this jam; it was a joy to play!

Slime Survivor by rhewid 2022-04-10T00:32:41Z

Thanks for submitting your game to my stream! I enjoyed trying the game during your interview

Different Strokes by Scott Steffes 2022-04-11T03:12:24Z

Already lots of fun and has so much potential; really can't wait to see where this goes.

OhNova by Pixelhurricane 2022-04-16T01:45:00Z

Thanks for showing how it's supposed to be played; I was really confused / overwhelmed when I tried it :cry: I think there's a lot of potential here if you're able to improve the labeling and ease people into the game a bit

Emergency Escape by Neon Glass 2022-04-08T01:43:48Z

I also had a bit of trouble understanding exactly how the game worked; I think you mostly need to improve feedback on; when the cursor is over a character, when you have a character selected, and what a currently selected character's designated objective is

Lethal Dice 50 by marcmagus 2022-04-10T00:19:24Z

Really novel to play a TTS game in the midst of all the other jam games! I liked the idea of banking dice for each successful turn, but I do see that the score converges very quickly unless you get a lot of cards which only require 1/2 dice in later rounds. *Sorry for forgetting to shuffle :P

Extremely Exteme Sports by kuviman 2022-04-04T23:54:35Z

It's nifty to play a multiplayer SkiFree, but in practice it means you spend a lot of downtime waiting for the best player to die. It would be nice if the skill floor was a little lower

Hard Light by Guardaro 2022-04-04T23:55:58Z

Pretty well put together, thanks for sharing this on my stream

Battery Low by Milestone Games 2022-04-10T00:15:42Z

Well done all around! I'd love to see a more "traveling salesman" type approach to additional levels, where it isn't clear what order you should go in from the start.

Francis time by Skvader_418 2022-04-10T00:36:06Z

The Assault Rifle is where it's at! I'd almost suggest making the SMG work like the Assault Riffle (but much weaker), just because it's a lot of fun to use a weapon where you can just hold down fire and focus on aiming.

Keep It Steaming by Jvdwijk 2022-04-11T03:14:07Z

This was fun, but I hope you can adjust it to show off a greater variety of the minigames; it's a shame to know there are lots of people who might not realize there are a total of 8!

Carpe Diem by Pomo 2022-04-11T23:00:26Z

I wish I was better at it, but this was a really fun game. Very strong aesthetics : )

Running the Clock by Boykala 2022-04-07T16:37:54Z

It was neat to see how well I could optimize my route to minimize deaths; I wonder if you could reduce the size of rooms slightly, or include a 5th badge somewhere to make it possible to beat the game with just one death?

Lava Hop by BarelyEvenGames 2022-04-04T23:50:10Z

Simple, fun, and very addicting to try and do better and better

You Are A Bomb by Benjamin Halko 2022-04-04T23:56:41Z

I think it would have been great if the initial terrain wasn't quite so spikey, but there's some great game feel here. Great level of polish; well done!

Definitely not Titanic by Charles Viau 2022-04-10T00:25:38Z

Still can't believe I got 4 hammers in one run. Well done; but I would have liked to see some UI hinting at what was going happening on other floors; maybe an indicator of how many Barrels / holes on each floor

Department Of Demise by Crychair 2022-04-07T16:40:15Z

Bursting at the seams with personality; had a lot of fun playing this one!

Road Rage Mage by Pious 2022-04-16T01:43:20Z

Fantastic art! I think it might be neat to play this against another human if that would be in the cards; could even do it locally by pressing buttons on the keyboard to secretly input the spell you're going to cast

Protocol Delta by itsBoats 2022-04-08T01:42:04Z

Solid game; very juicy and clean visuals! (I wish I was better at it) :P

D-Lay Guetta Party Hard by Turtle Games 2022-04-11T22:58:23Z

This was fun, but I got really unlucky with the frequency of equipment breaking. In future, I'd suggest allowing for slightly more time to allow the player feel like they have earned some progress before something goes wrong.

Giraffe o'Clock by Kepsert 2022-04-10T00:28:43Z

Well done all around! I didn't get to mention this during our interview, but having seen the dialogue during another streamer's play-through, I feel like it could be edited down just a bit; there's a LOT of back-and-forth that could be spread into more conversations, especially if you're adding more levels to the game.

Death's Gambit by osh.studio 2022-04-07T16:40:53Z

Solid concept; I'd love to see how this evolves in a post-jam version.

KEEP THE POWER by caudatecoder 2022-04-11T23:03:52Z

I liked the message, but I worry that most people won't see it because they don't properly understand the mechanics. The intro has a lot of flavor, but it didn't give me the best idea of what to actually do in the game.

Dilate the time! by milq 2022-04-10T00:31:02Z

Those small platforms are always the bane of my existence, but other than that the levels were fine. Certainly encourages you to try and improve your time via repeat play-throughs.

AstroPhysical by Arihan10 2022-04-10T00:23:39Z

The Solar Beam is the bane of my existence; I'm so terrible at getting those sorts of things to line up. Other than that, everything else worked fine.

plant. by badcop 2022-04-10T00:22:05Z

I really appreciate you explaining the game mechanics in greater depth while I was playing the game, I respect you deciding against the idea to score the game based on time survived.

Mars-O-Tage by adncoach 2022-04-11T03:10:30Z

This was fun! I got into a bit of a loop with how I played, so I'd love to see an ability to dig your own holes, or perhaps the location of holes change to keep things fresh

LD51 — Every 10 seconds

Whatever Floats Your Boat by Rage Paint Games 2022-10-08T18:33:42Z

Hey, I got a request for an interview on my stream, but I can't send a message over Discord because we don't have a common Server. Are you still interested in an interview?

Holospecter by theStoff 2022-10-10T13:12:48Z

Hey, I got a request for an interview on my stream from @kepsert, but I haven't been able to contact him. Are you, or any other members of your team still interested in an interview?