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Dig Straight Down!
Dig Straight Down!
By reispfannenfresser
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1414 | 3.22 | 22 | |
| Fun | 1378 | 3.02 | 22 | |
| Innovation | 471 | 3.60 | 22 | |
| Theme | 153 | 4.22 | 22 | |
| Graphics | 1243 | 3.37 | 22 | |
| Audio | 808 | 3.32 | 22 | |
| Humor | 1350 | 2.05 | 20 | |
| Mood | 1569 | 2.89 | 21 | |
Comments
jedemac
2021-04-26 22:36
The game looks promising, it's really hard to understand where to start and why my constructions are falling tho.
It fits nicely with the theme and the music is nice. But I wasn't sure what to expect, a puzzle game or a ressource mining thing and it didn't help with the confusion. ^^
I'll give it another try to try and understand better how this works. Are the red ones more sturdy and just provide support ?
sirred
2021-04-26 22:44
Was hard to figure out at first but the tutorial gifs were helpful. I think some feedback for telling which tool you have selected would be nice as I kept forgetting what I had selected. Cool concept
gomega
2021-04-26 22:50
Interesting concept and ideas, I'd definitly like to see this more fleshed-out.
The visuals were really good at conveying the mechanics, such as various uses of the tools and the properties of the tiles, and the music was a nice touch.
I would like to have seen some sort of goal for the game, for example, some amount of money to have to accumulate in a strict time frame.
It could certainly use some tooltips or something to help the learning curve. An indicator of how deep you got would be cool too. I appear to have gotten stuck at level [I don't know]. It was fun. Some progression of tool unlocks would be neat.
rose
2021-04-26 22:58
It looks like a cool game but I didn't fully understand it. It would be great if you could add some more instructions to the description. I could dig straight down but I didn't know how to dig sideways when I ran into an impassable block. I did enjoy how the mining machines pass off blocks to bring them to the top, but sometimes 2 machines were in sync and never overlapped which meant my blocks didn't get brought up. (I'm not sure if timing of placing new machines is supposed to be part of the challenge.) I liked that destroying something just drops it and you still have to bring it up to sell it, adds a little more interest to updating your mine layout.
The music is great! The arts looks pleasing. I love the idea of building a kind of machine that can farm itself. I had no idea how to play this game during my first try. My second try was much better, but still, I got confused why sometimes I couldn't place the item when there should be enough money. If there were more feed back after clicking, the game would be a better experience. Thank you for your nice work <3
I didn't make sense to me. It matches the theme, but I would have been nice to have a tutorial though. The audio and graphics were amazing though! Great job!
koolruz
2021-05-03 16:41
I really liked the music - It felt like it was part of a soundtrack to some lost Nintendo game. :)
It took me awhile to figure out how I was supposed to play - After a lot of trial and error, I managed to get a drill pulling blocks up onto a conveyor belt to sell them, but eventually I stopped being able to drill any further (It seemed like I hit an impassable block), and I couldn't figure out what to do next.
That said, I might also just not be the target audience for this game, because I'm not very into sandbox-style games where you as the player decide what to build/what your goals are. This seems like a cool start for a Factorio-style game though, for players who enjoy that type of game! :)
This is fun. Good job.
jvdwijk
2021-05-04 22:14
This was pretty interesting, definately difficult to get into but worth it once you figure the main mechanic out
agrdev
2021-05-04 22:20
The music reminded me of a famous farming game immediately :)
During gameplay I think I might have done several mistakes after seeing my drills falling down and all the blocks lying on the bottom with no way for me to get them back, so maybe a bit of guidance would help
Otherwise, great game! I also liked that it is vertical, feels good for the mining type of game
An interesting puzzle to be sure. I definitely would not have figured it out without the gifs and video, so a tutorial is definitely a necessary in-game feature. Additionally, because most of the game is played through trial-and-error, an undo (or at least a retry) button would be very useful. I had to refresh the page a couple of times, but at least that's good for your itch.io analytics! Jokes aside, this is a great game :)
dob
2021-05-04 22:46
As others have said, a little hard to figure out. Some more robust instructions would have helped, but I got there eventually. A very neat construction game, with lots of elaborate sections for such a short programming stint. Very impressive.
I sadly didn't have enough time and motivation to create a tutorial. I underestimated the complexity of the mechanics and then settled for gifs and a gameplay video when I noticed that it was too complicated.
I really dislike the debt mechanic I implemented, but I somehow wanted to encourage/force the players to bring the items back up and sell them. I still don't know how to improve the mechanic in a way that's encouraging and not punishing.
I'm kind of torn on whether or not I want to create a tutorial in post, because I didn't manage to create one in the timespan and I don't really want to make large changes to the game.
I think i'll create a small picture with explanations though. The mechanics and tiles should be more understandable this way.
Cool game! I liked the premise and it was well executed. Thanks for submitting it for the stream! ^^ Here's the VOD: https://www.twitch.tv/videos/1011888348
The explanation image and GIFs help, but a few things were still not clear. If you wanted to continue this game, I would suggest having smaller sample levels where some of the infrastructure was already built. As for supporting structures, perhaps there is some way you could graphically indicate when a structure has insufficient support?
Unity didn't want to load in my firefox or chrome but I like what you have going on here