The Elephant in the Room by CeeJap 2021-05-18T01:28:34Z ♥ 1
really cute! love that drinking animation. I thought it was a bit too punishing; maybe a checkpoint at the beginning of each room would have been nice? But I see you've already made some changes to help with that. nice work; love to see more pico-8!
LD49 — Unstable (15)
Don Muchacho: Vigilante by javi7 2021-10-18T20:22:22Z ♥ 3
my name is vanessa, and I'm demure
(really great game! small, silly; the gameplay is interesting enough but not hard enough to get in the way of the true star of the show: the audio)
Breakoban by OgelGames 2021-10-18T03:25:54Z ♥ 1
really solid! the puzzle design is great; I liked that one level (4?) that silently teaches you about how some floors crack twice. My favorite level was probably 9; really nice use of interactions to make a puzzle that seems impossible I would have liked some sort of level select. you should definitely check out puzzlescript (as someone commented earlier), it's really great for making sokobans like this!
Unstable Isotopes by Marcos Donnantuoni 2021-10-18T01:37:54Z ♥ 1
fun! I find it kind of funny how in vanilla sokoban 2x2 boxes are generally bad... but here they straight-up kill you haha
The mechanic seems like it has some good potential, and its conceptually obvious/simple in some sense, which is very nice. I think my favorite was level 3; it took a surprising number of steps!
Cave In by Rafael Garcez 2021-10-18T01:06:16Z ♥ 1
fun game! I agree with OllieOA; this could be a fun little replacement for, e.g. rock-paper-scissors. The winning strategy seems quite simple (but somehow the cpu was a lot better than I was...?) and I'd like to see more complication somehow, but it's just fun to watch everything fall down
Who Let The Cows Out by Omlahid 2021-10-17T21:32:28Z ♥ 0
nice! I like the different mechanics you added
Bullet Hellements by Fiote 2021-10-17T14:56:01Z ♥ 0
pretty fun! I like how you tied the theme into the game mechanics in a really integral way.
(why is this tagged on itch as a puzzle game? "Shooter" or "Action" would be more appropriate)
SCANLINE by pdotjpg 2021-10-17T14:45:15Z ♥ 1
I wish it was easier to recover from dying -- undo, or faster movement speed, or smaller levels. (I stopped after dying to the 6-door-gauntlet level) I also find it a bit weird to have realtime elements (especially ones so punishing) in a sokoban game, but that's probably just a difference in taste.
I love the art style! the tiny palette and the crt effect are great, and the little glitchy things in the walls are a nice touch
Lab Panic! by GibsS 2021-10-17T14:22:03Z ♥ 1
whoaaa I did The Thing in level 6 and felt like I'd discovered a whole new side to the game early. (I think it _was_ early; that level is beatable the normal way) that was really cool! very nice how the animations subtly suggest that this is possible.
I made it through all of the game but didn't beat the last level and ran out of skips. fun puzzles! I would have liked them to be a bit "tighter"; I couldn't really tell what the levels were trying to teach / if I had done the intended solution or found cheese, most of the time. But I suppose that might be more of a difference in style. Overall I enjoyed the levels! and the game looks and plays really really nice; I particularly like the slightly-staggered explosion of smoke.
Flat Earth Balancer by KreGames 2021-10-17T12:58:24Z ♥ 1
I bet adding some more challenge somehow would be a good thing -- it's pretty easy to spam-click and win even if the results are wildly unstable. Maybe the game could wait a few seconds after 10 houses are placed to make sure things remain balanced? The graphics+music+sfx+physics are nice and pleasant, and I like how the little houses fall over independently from the world :)
Ark by ProdigalSon 2021-10-17T01:49:14Z ♥ 2
fun! A neat, different take on cosmic express. I like the interesting consequences of the exact mechanics of how the different paths are allowed to cross (i.e. not at corners)
Level 12 was probably my favorite; I spent a while trying to figure out a complicated sequence of "A picks up X and Y, then drops Y and picks up Z" before stepping back and figuring it out :D
I feel like my level 13 solution was unintended? not sure; here it is if you're interested: https://cdn.discordapp.com/attachments/375116771545579520/899108365983162389/unknown.png
I wish there were more speed options for running my solutions. Also, I wish the volume settings didnt reset every level (although that might be because I have cookies disabled...? not sure)
The polish on this was really great! I thought having the UI+instructions+settings+game all simultaneously visible at all times was a neat, different thing, and I like it.
Drilbert II Diggeredoo by wheybags 2021-10-15T21:18:43Z ♥ 1
some neat puzzles towards the end! The first few levels to teach me how the mechanics of movement worked were nicely done. The 1x win v. 2x win is a cool design decision to let people know they're on the bonus/hard levels; I like it a lot (I remember you did it in drilbert 1 as well)
I'm reminded of https://ldjam.com/events/ludum-dare/48/keke-in-the-caves-of-peril from last LD; did you play it? Similar and yet very different because in this game you can move upwards freely
Demolition Mouse by lonewookie 2021-10-15T20:53:36Z ♥ 0
fun! love to see pico-8 games :D
I wish the game didn't reset me all the way back to level 1 when I gameovered, but it was mostly fine since the game is short. It'd also be nice if I didn't have to wait for the drills to start moving at the start of each level before the screen would scroll.
I like the core gameplay a lot; it's quite compelling. I'd love to play more levels (especially if the physics were tweaked so I felt more in-control of my character). The art is really great; I particularly like the drills, the background bricks, and the background door.
Floor Falls by Toomblercazz 2021-10-15T20:29:28Z ♥ 1
really excellent puzzle! and excellent polish on the graphics/animations/sfx etc; this is super snazzy for puzzlescript. I would play more levels!
Akameis by BJakubowski 2021-10-06T22:34:23Z ♥ 2
neat game! the hammer was quite useful for skipping turns and letting arrows move out of my way. was there another use for it? I couldn't figure one out.
I found the controls quite awkward; I wish pressing an arrow would instantly do your current action in the given direction. (and maybe you set your "current action" by holding down C for bow/B for build/etc before pressing an arrow key (and don't hold anything to walk)) I guess this means you can't do any action on the tile below you... but is that ever useful?
I don't think I used any weapons until the final level; I had more fun stealthing/dodging around the arrows and enemies
I liked the puzzley feel of the levels; since there's no RNG I was able do the exact same sequence of moves and then try to fix whatever it was that killed me on the previous attempt. The move timer was a tiny bit annoying, but mostly it wasn't relevant for me. (hmm, now I'm suddenly wondering: was this inspired by NecroDancer at all? the "move timer" in that game is it's best feature!)
anyway, fun game, thanks! the ending made me laugh
Wiggle Bird by SamDemaine 2021-10-06T22:10:20Z ♥ 0
this game has a great vibe! the animations and sounds were nice and comfy.
I spent, idk, 20~50% of my total time in this game just waiting for the restart animation to finish, and often I would accidentally press a button (while sitting around waiting) which would start the bird before I could see, causing it to hit a wall and sending me back to watch the restart animation again.
I'm not sure if I got the controls; I don't understand why I would ever want to use both buttons in a level (I only used one button)
the levels were a really nice length -- long enough to be challenging, but not long enough that I quit in frustration. thanks for the game!