holy cow this is AMAZING!! I was about to go back through the games I played onstream to leave ratings, and I got sucked back in and played this for another 30min just now
I love the mechanics, and the feeling of building up speed and trying not to mess it up as the level comes at you faster and faster. The music works so well, and it's the main thing that kept me playing long enough to figure the game out. I have a lot of tiny little notes that I'm about to dump right here, in case they're helpful to you, but overall WOW I am blown away this is such a cool game
Okay so a bunch of small suggestions: * the colors of the background are a bit confusing; the (passable) dark blue can shelves look too similar to the (impassable) dark blue blocks, and the bright green produce bins stand out too much, given that they're passable * I'd love a speedrun timer integrated in-game, and a quick-reset button in the pico-8 menu * the phone call button is a bit awkward to hit, especially when I'm trying to always be speeding up or slowing down at the same time. I mentioned this onstream, but today I'm finding it easier to hit, so I think I'm retracting my suggestion that the L/R buttons should be removed, since they do add interesting gameplay now that I'm good enough to use them haha. Actually, I've just had an idea: what if pressing jump while midair did a spin; this frees up the spin button, which could instead become the phone call button! that might work * It might be fun to have some incentive to hit the spin button juuuust before you hit a rail, e.g. some sort of speed boost or points boost * I looked at the notifications at the top of the screen hardly at all; maybe small flyaway text right where the character was would be more visible? but of course maybe you don't want it to get in the way * To really get a high score, as far as I can tell the strat is to go really slow, grind multiple times on the same rail to get your combo up, and come to a slow grinding finish at the end of the level. (I can get 9K points on the first level by doing this) I'm a bit conflicted about this; personally I'd rather the game encouraged me to get that blinding rush of speed by trying to go as fast as possible, BUT if you go too slow while grinding for score you can't make it to the next rail, so it's an interesting tension. So like, I guess it's fine? I think I'd remove the ability to grind multiple times on a single rail, that seems a bit exploit-y to me. there's that one bottom-route tunnel on level 2 or 3 where you can get 10x combo pretty easily with this
urg sorry for the wall of backseat-gamedesign; your team did an incredible incredible job and probably a bunch of my suggestions would break things in ways I can't anticipate. they're just some random suggestions from a fan! thank you for the game!
https://www.twitch.tv/videos/1007659333?t=00h12m05s
also: GET REKT MARSHALLLL
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