Foon → Ludum Dare Explorer → Users → minotalen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | [HTML5] Bodenhorizont | jam | 527 | 3.75 | 3.36 | 4.05 | 4.09 | 3.87 | 2.69 | 3.79 |
minotalen leaves an average of 13.0 feedback comments each event.
LD48 — Deeper and deeper (13)
Micronaut by healthire 2021-05-13T15:49:40Z ♥ 1
Cool stuff, strongly reminded me of Patrick's Parabox which I assume has been a strong influence. It would be nice if you had credited this creator inspiration, but maybe my assumtion is just wrong. Had a good time nonetheless!
Johnny Dreams Bad by JacobRutter 2021-05-03T17:09:03Z ♥ 1
Really sweet for a first jam, thanks for making it.
Rooted by Webox 2021-04-28T18:45:14Z ♥ 1
Really sweet gfx! At first I thought 'oh how is this a puzzle' but the difficulty ramped up quickly enough. One thing I was missing a bit was an undo button. Impressive work for solo development though :)
Blue Square and the Mystery Cave by asdehielo 2021-04-28T17:21:56Z ♥ 1
Hey, this was really sweet. I usually dislike blind jumps, but since the checkpoints are frequent it's not such a bother to fall straight into spikes. !> The dark stage at the end and the ending in general were really cool!
Fetal Fury by Squidly 2021-04-28T03:03:08Z ♥ 1
Ha yeah have to agree, feeling strong newgrounds/isaac vibes from this one. The sound design is quite good and it's one of the few games where I feel like the category humor is actually applicable. One thing that didn't quite sit with me was that there is an incentive not to fight enemies. You could try starting with less time and giving a small time increment when you beat an enemy. Nonetheless it was some fun runs and the game feels quite polished, you can tell that some love went into making it feel good. I might have another go rn :)
Brain Dive by ForestOfCode 2021-04-28T01:55:34Z ♥ 1
Hey uhm folks I found the game by googling "Brain Dive by EnderWarpify" ;D
Into the Abyss by oeschmid 2021-04-28T01:48:35Z ♥ 1
Hey, I did all the levels except for #6 which completely eludes me oO The mechanic itself was sweet, especially enjoyed minimalist levels like #9, where you just explore isolated quirks of the mechanics. In terms of level design, level 6 and 7 were a bit too claustrophobic in my opinion. It feels to me like you created a space that still has some nooks and crannies left to be explored, would love to play a post-jam version of this. Your graphics are cute (player char quite sus though) and you did well with the 5x5 limitation. One resource that personally helped me a lot with PS is the thinky-puzzle-games discord, they possess lots of 'unwritten knowledge' about the language and are generally quite helpful folks!
Thanks a bunch for the sweet comment you left under our game, it took 2 years and many projects for someone to finally call something I made art and I suppose the feels were worth it :')
Spread Your Roots by Scott Cooper 2021-04-28T00:15:34Z ♥ 3
Hey uhm, something seems wrong with the viewport, you could try checking the 'enable fullscreen' option on itch or just running it directly in full screen! I'd really like to try it :3
Hello, user. by Totteri 2021-04-28T00:10:41Z ♥ 1
Hey, I just made it until the pong game. Have to say that the game ran really slow somehow, like the text scroll and everyt movement felt very sloggy. Don't think it was my PC. I think if you can, you should increase the tick speed by something drastic like 1.5x. Players during LD rating have a kind of short attention span I think ;) Will refrain from rating the game for now and give it another go if you upload a build with faster tick speed (afaik it's alright to make small adjustments).
Deep Roots by myrmyxo 2021-04-27T23:53:19Z ♥ 3
Heck yeah, that was a sweet puzzle mechanic. Was also quite fond of the pixel art! The menu font is a bit too wonky for my taste. In some levels I wished that I had undo, but that's daunting to implement, so I understand why you didn't :) Another small detail is that I skipped a level at some point and couldn't see which, because the level select doesn't show which level was solved. Still a really cool root game, if you like puzzle games you might enjoy joining the thinky-puzzle-discord, folks are talking about puzzles there like, all the time!
Love Under the Robot Junkyard by frogmen 2021-04-27T14:02:25Z ♥ 2
Nice choice of colors, love the muted olive.
Aleph Qoph / Duat by ancient-pixel 2021-04-27T13:59:29Z ♥ 1
ooh wow so I walked for what felt like 20 minutes and am not sure at all whether the oasis is real (I believe it is). The graphics were very much my aesthetic, I just love meshes with gritty pixel art. Also it ran really smooth on my potato computer. The 'mutliplayer' gave me some Journey vibes, could imagine the tech in combination with some proximity-based conference tech (like Workadventure) to work for virtual meetups even.
None of my seeds sprouted, I guess I should have persevered and continued further. As much as I like the meditative aspect of that, I think for a jam game you should take into account the mind-space of the players which is 'I want to play and rate many games' and reduce the experience to be digestible in 10-15 minutes. You might be underestimating the (sadly short) attention span of the average player.
Anyway it's beautiful, even if I didn't get to see the flowers!
Ocelot Safari by pancelor 2021-04-27T13:12:31Z ♥ 1
Oh wow what cute pesky creatures! All my deaths were from locking myself in accidentally, and I deserved them all <3 'cutting corners' was a nice tool mechanic that I would like to see again in some other game!