Irmgard Reichts by Ancient_Pixel 2015-04-20T01:26:00
Sry, about that, its download only.
Foon → Ludum Dare Explorer → Users → ancient-pixel
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Brainxious | compo | 240 | 3.52 | 3.02 | 3.91 | 3.94 | 3.77 | 3.00 | 3.38 | |||
| 2021 | 48 | Deeper and deeper | Aleph Qoph / Duat | jam | 929 | 3.50 | 2.91 | 3.75 | 3.94 | 3.70 | 3.51 | 2.18 | 4.15 | ||
| 2020 | 47 | Stuck in a loop | Roll your Dough | compo | 500 | 3.04 | 2.69 | 3.52 | 3.58 | 3.18 | 3.07 | 3.06 | |||
| 2019 | 45 | Start with nothing | Deep Station Fine | jam | 933 | 3.01 | 2.68 | 2.94 | 2.55 | 2.51 | 3.50 | 3.04 | |||
| 2017 | 39 | Running out of Power | Battery Leak! | jam | 3.66 | 3.00 | 3.33 | 4.00 | 3.00 | 1.33 | 2.33 | ||||
| 2016 | 37 | One room | The Library of Babel | compo | 10 | ||||||||||
| 2015 | 34 | Two Button Controls / Growing | The Complex Tarthus | jam | 466 | 3.37 | 3.05 | 3.11 | 3.42 | 3.37 | 3.47 | 37 | |||
| 2015 | 32 | An Unconventional Weapon | Irmgard Reichts | compo | 477 | 3.25 | 3.15 | 2.95 | 3.20 | 3.60 | 2.80 | 3.70 | 3.25 | 32 |
Sry, about that, its download only.
Thx for the Feedback, in hindsight i could have fleshed out the game more, but then i wouldnt made it to the compo. And i think thats what ludum dare is about; how far do you get with 48h and what can you learn from the feedback :)
@johnnwfs: Yes, the dog loves eating pigeons
@plams: i will look into that.
Nice one, unfortunately a little buggy but much fun to play!
Great!
The artstyle is great, and i love the idea of shooting myself in the air with toasts! Great!
Warm and cosy! But i had to think a little bit to see the theme.
The feeling of the timelaps is spot on :)
A bit short, very short^^ but nice shader work!
Oh that was fun, the start was very, probably too, slow but after the upgrade screen it was fine. The game is a bit easy though. I think if you get slower as you loose stamina it would be more difficult to dodge the enemy. If you decide to continue this game, a split screen for local multiplayerr would be much fun :)
I unfortnately can´t start the game, because i am missing 3 dlls (love, lua and SDL)
Nice one, i especially like it that you dont instantly loose if you run against a wall but there are holes so it gets more difficult.
I´ve adressed the slow attack issue and made it quicker, but now its a bit more difficult to usw the throw, i will get it balanced eventually :) I also added 2 more enemies. I will release an updated version soon!
@Andy Gainey: What is the resolution of your monitor and windows version? I´am afraid its a problem with the surface size on which the bars get drawn :/
Yes, the levels are randomly generated and if you are interested in the bigger and better version of the game visit me on twitter, there will be a new download soon :)
Thx for your feedback, i´ve now added the download link to the updated version. I´ll keep on working on this and flishing it out more.
@Starspell, where did you get the "out of memory" error?
I have no problems with the controls, it felt fine for me, but the sound of growing is really jarring.
Great Idea, at first i thought it would be to easy but when it hid the binary code it got challenging, the enemy graphics should be more than a number though. Maybe a body that surrounds the number. Otherwise really good!
The theme is well implemented in this one and the graphics are great, but i got really annoyed of not knowing why sometimes a colour got or got not into a place at my perimeter, its really difficult to figure out if it hits the field nearest or furthest to you, maybe you can fix this with shading the ones that are further away because i destroyed islands i thought would be right on spot and this ruined my otherwise, calming and meditative experiance. Loosing to the game instead my skill doesnt feel right. I hope you continue developing this, it has great potential!
Using your gun as a jetpack? Check. Feeling Badass zapping dudes? Check. Nice atmosphere and sound? Check. Overall: Nice One!
Well, this was fun, im glad you went with the story and arts idea :) the only bug i noticed ist that you can sometimes give and take the same items over and over again.
@Naca
There are only unique books in this library and its somehow finite, because if you wander to the "end" of the library, the last room, the last floor and the last bookshelf the numbers overflow and you get from say: 1024 to -1024. In reality you get to visit about 18 Trillion rooms for 18 Trillion floors.
I agree with @marcus-otterstrom , when i figured it out, there would be many situations like this and then it got frustrated, because i thought i understand the game, but the game wont acknoledge that. Other than that it is simple, beautiful and cool.
Whoof the graphics :D It was beautiful and felt very good, but dont leave the screen.
I couldnt get far, but i liked it. You got the theme right and the only thing that was real bad for me, is that i almost always activated nothing when i was above it and got eaten immediately.
I am not sure if i understood the game, but i liked it. On the second playthtough i tried to be clever and never ever click on an enemy. I could hold out for quite some time until i lost that way - as well as not using my cards and only picking one of the two top cards. A little bit of a clearer tutorialisation would be nice, other than then the game looks, feels and sounds coherent!
I liked that one, it reminded me of the human ressource machine but less abstract -> more fun! it was a bit slow though and i would have liked to just alter my list instead of clearing it completely when restarting a level.
@palemek Thank you for the kind words. Haha! There was no N in that sentence.
@nocity Oh I know what you mean, if you know what I mean!
@ladypossum My mom didnt want to play it because of the swearing, but thx mom! :)
@diptoman Thank you! I am already working on a second mission and a Dabbo minigame. So with a little bit of luck, this game will be my next main project! Be sure to follow it on itch.io to get updates :)
@dane-tesla Thx alot! You know, back in the old days, we wouldnt have something to write on and for playing we used sticks and stones. But sometimes someone of us got urt that way, so we sat around the settlements campfire and told each others stories. Boy could we tell stories...
i like it when I play something and get stuck keep playing it, this was fun, sweet and charming!
Short, whacky and fun, the theme was met like every shooter would meet it. You start with nothing. I hate the theme^^
Cat kills roombas: ok, car kills Panzerturret: oooookay. I loved the music btw
It is cute, unfortunately the html versions does not yet have the changes in controls it seems. So it was pretty tedious to mix smth together.
The talking was cute and the volcano exploding with the game started remark was hilarious! I couldnt understand what to do in the first tries until i got that you have to build the "bridges"
Looks and sounds amazing, bit short but really atmospheric.
I like the idea very much, but i hated the time limit and the hitboxes of the ghost. The Arrow Keys in an isometric perspective werent the best for controlability either. However I think this could get refined into a pretty neat and unique puzzle game!
That are some nice doors you have there :) This was good, the game never lost me, i saw the hatch, it was locked, i knew what to do. This was a smooth experiance and the music was fitting!
Cool idea, but i struggled a lot with the rythms ( i played the html 5 version)
AS many have said the controls are an issue, other than that it is a nice game. I would recommend if you go up or down, you go up right if you last pressed right and up left if you last pressed left. If there is something in the way you flip the direction.
Ahaha that was fun, i would like to upload some own textures to make it more replayable.
Nicely done, it was exactly as i expected it from the description, you nailed the mood.
It was fun to try and fly the plane with as few parts as possible, but the camera and collision in the tracks corners need some work, keep it up!
That was stupid fun, I would have like to run back and try to get as much points as i put down before, then it would feel more complete :)
Very nice graphics, confusing controle. This needs some tutorialisation, enabling or complicating the controls step by step to be a fun game. Right now it is overwhelming.
Cute and simle, but the character movement felt abit too floaty for me. The visual design is good though!
THe shooting sounds and feels very nice, i would have like a kick button :)
This was so stupid. I love it. Especially the way he says "attack" and how the sword hovers just in front of your character, bit short though :)
It s a fun idea, but i found only keeping one mouth and using only that and its word was an imba solution. Maybe that could get mixed up or otherwise balanced to keep the game entertaining.
I would immediately play it again if it would be rebalanced and the random generation would work better. Imho dont let the enemies spawn indefinetly on land where you arent or kill them after sometime, so that they spawn somewhere else again. And wait a little bit until you spawn Angels. Currently you can get overrun if you are one a nice and big island, but have a real slow and boring run if you spawn on little islands. Spawning on small island s and connecting them is super fun, so i would balance it towards being rewarding to have small connected islands. Overall that was fun and i played multiple runs just because... :)
Love the idea, but it wasnt clear what youre supposed to do so after a while you just start throwing people into the lava and randomly destroying planets. really enjoyed the different species of aliens and the planet designs. :)
the game fails to load for me, but you have a nice website background. Can I rate you for that?^^
Oh nevermind, after a refreh it loaded.whaaat? Am I an empire?
As many here have said before, the movement feels great. Which is important if i am not wanting to fall over. I never feeled like the game betrayed me if I did. great job!
If you keep on it, this could be smth great - I liked the character art and the idea of starting with a shadow and getting upgrades on the way. Maybe it could be a little less linear. As i said, with some polish and more intriguing level design this could be smth great!
Well, that was kinda really short.
Wow! first up: the visuals are stunning, even with the itch io site, custom cursor, background etc.. I mashed my spacebar so hard, that was fun! I only found out after a long time, that I could move with the arrow keys, after so much loot laying around it wouldnt get picked up by me spinning XD
It oozes style and you did really good work with the stances of the arms, when aiming. However it got repetitive really fast. Maybe you would need to ramp up the amount of enemies faster (they seemed to slowly getting more) and I wished it would be more tactical like one magazin per room and you have to dodge the enemies bulletes, either by rolling or by seeking cover behind the pillars. The music was great, it looks really good, i just wish it would provide a little bit more :)
woah, i got dizzy before i understood that i have to pull out of the circle XD
As apparently pretty much anyone I got stuck on the ramps too, it would be nice to know how, if at all it continues :) PS: usually i hate chromatic abboration, bc it makes me feel like I would need glasses, but in this gray world it works out somehow
@henrik-ganard Thanks, i ran out of playtesters that didnt already know or have seen how to roll, so tutorialisiing this was an complete oversight. Ive added that in the description :)
@p0l4r Thanks for the feedback, i bounced between fixing the font, using a different one or making everything uppercase, but i ended up doing nothing due to time. As for tutorialisation ive added something in the description, this also was an oversight that i couldnt let playtest thoroughly :(
@holtzzy223 @blobo Thx :)
@infinitestatemachine Ive added a disclaimer in the description, bc i didnt tutorialize that part of the game, thanks for playing :)
@noahw haha, thx :D yeah as stated above, i ran out of playtesters and didnt even think about tutorializing it, i hope it doesnt catch some people on the wrong foot
@a4x8e6 thats wasn´t a glitch, that was your company sending you some work to at from home^^ Thanks for playing! :)
@twobitjen Thank you! :D
@wegpast Thank you! Yeah, I wanted to offer promotions to the player; eg from rolling to packaging and eventually getting to be the CEo, but ultimately having to do one and only thing each day and feeling stuck in your job. Due to time it is only the rolling departement now^^
@vlandemart Thanks for the feedback, much appreciated. If i improve on the jam version ill definitly use a different font and be playful with sound/atmosperics, although I also and want to preserve the silence before the alarm. I really enjoyed seeing you playing and reacting to it, thanks again :)
@guaranteedtrainwreck thanks for the feedback :) the in particular has a "fatigue feature" that randomizes where to click it, like just patting your hand all over it. For an update Ill definitaly work over the hitboxes and rollingspeed/area :)
@thecakeconsortium Thank you! Especially good to hear from "The Cake Consortium" ^^
@ruthiepee Haha, thx for the feedback and going through the troubles of rolling all the bagels on a touchpad :D I tested it on a phone and there it wasnt that bad, but the surfaces are quite different for sure.
@peace-of-cake-games Oh too bad^^ You have to pick up the clock and throw it away or let if fall again (from height) to wake up :)
@hoichael Thx :) thats no bug, its the escalation of the game^^ The bagel factory demands you working from home before working at the factory and there is a secret to be found with the arm ;) Ill definitely check out your game!
@moski Thx for the feedback and the kind words, i see you got quite far into the game :)
I loved the idea about it being that one room and how the details change a bit. It seems like it just needs a little polishing to be pretty perfect. Eg sometimes it was hard to hit the are for the desk, or i could open the jewelry box without a key. The mood is great, its always a good sign if you dont notice how good the music is, because its just part of the whole thing, instead of being one thing that came out great.
Wow, really good! I like your pixelart style, the concept is great. I just had one problem in the level, where you have to move right over three burners. I setup the loop with green, but when i mounted green i kept dying. only after letting the loop play out once it worked. Maybe its just a little unclear what was recorded and what wasnt. I thought dying would reset the loop. Everything else seemed flawless :D
The intro was great, the gameplay idk, it seemed jumping and holding some intput lets you jitter around in the air and i couldnt see if i would hit or hurt enmies because nothing had weight to it, or collision? I think i made some combos. This game needs some more work, but it go places!
What a neat idea! Unfortunately once i died, i couldnt stop dying, but bullethells are not my kind of genre^^ Maybe if you would give the enemies another color, it reads better. The music and graphics were great!
Ive managed to make the bosss head explode, but I couldnt find a way to open the locker. Also the next day, everything was "normal" again. Idk what kind of hell that is, but it is a fun one. The art and music art great! And: Huxley is a fighter.
The graphics and the mood were nice, but I too couldnt catch any bugs. I hoverered over them, i clicked, i didnt know what to do :( floating around, the green mist, the poster was all nice although :)
That was perfect! I cracked up when the limp showed up. I dont have any critizism about your game expect maybe: please more!
At first i was a little put off by the graphics and the control. I didnt like how the camera moved when aiming and the chromatic aboration stuff with the simple pixelart didnt work for me. But ooh boy, as soon as the shooting started *chefs-kiss*!
My mouth watered, at the part with the gummyworms :)
The character art looks beautiful! And the music was very fitting, it all had a good atmosphere. I wanted to dash more then die, but well, thats stamina i guess^^
The graphics were kinda cute, probably the music helps. The first stages were so easy that i didnt get the mechanic or why i should press the buttons. But then it got hard and it hurt so much if i am 1mm away fromthe button and the time rewinds XD
Idk what happened, but i couldnt really drive, it was like constantly bumping into something invisible and then stopping :(
Nice idea, although a bit random obv^^ The sound effects cracked me up XD
i loved the atmosphere and zooming though the gravity wells felt relly nice. The only thing i didnt like was the steering, i expected to just turn and burn to change the direction i am going, not only turning like on train tracks. Keep it up!
The art looks great, but i couldnt find a way to make the train move again, or switch my inventory items. I thought maybe i need to pick coal somewhere for the train.
the music and color set the mood nicely, i would need much to be finished, but its a relly nice idea worth persuing, keep it up! I can imagine, climbing the walls of the old mansion to the roof, fight off some ravens that are guarding an ancient cup that belonged to the family or smth like that^^
Haha, that was quite humorous! I think my game is the production side, and yours the quality control in the other room. Its good to see more people doing something in that direction. Bye for now, i have to play some golf!
I really digged the music :) and the game is really hard
Brilliant take in the theme and i stuck around and tried hard to make it through. That felt really good. More than one level would be good obbiously^^
As you said: "another game themed after a torus shaped wheat product" :9 and a a good one at that, i loved the sound effects and the menu!
Fantastic! the end was hilarious XD the title says it all, and the game delivers
Wow, that felt good, when this red mass of enemies washed in from one corner of the screen, with all lifebars rotating in all directions to the music. That said, the game could be even better with just some minor adjustements, like where the bullets come from and a greater field of view. Currently you are shooting blind at enemies outside the screen but i want to look them in the eyes, when they die!
It ran pretty well in chrome for me, but it didnt capture the mouse, so i could only turn so far until i had to counterrotate and so on XD Idk if its a bug, but i could jump/jet pretty far. It would need some polishing, but the bouncing bullets like its dodgeball deluxe were fun!
nice visuals but somehow i had a hard time hitting anyone, and when i did we were standing still and just shoot until one died XD
Nice concept, it would help though if the camera would be angled upwards a bit to see more where you are going.
The music and graphocs fitted well and it all felt very sombre and lost :) When I got the firebroom, i didnt get it, bc i searched for something to burn and attacks were weaker then with the sword. Maybe you should add a spider net right next to the torch, to make it clear what it does and the player can try it out freely.
Are ya finding a way out son? XD
Its nice and dreamy, but the jumping felt a bit off, albeit it being under water?
The controls felt a bit weird to begin with, then i understood, that the keys get buffered, and then i had to relearn it again, because the enemies need more precise inputs then just running around XD nice artstyle and nice leveldesign! Also I was a bit confused when i ran into the exit at first, because it feels and sounds like you did something wrong.
that was fun XD exactly the right kind of wonky. It would be nice to add some controls to rotate the objects. But all my stacking efforts went to hell when everyting exploded at some point, idk if i didnt let go off smth or what happened XD
I really liked the voxel-esque characters and that you eat pizza? all day. On my first day i crawled outside the door and tried to find something. anything. but the outside world is bleak. The minigames are all nice ideas, but there is unfortunately no feedback or animation. That was super strange when I was at work, where the animation plays while the color already changed or it didnt. Maybe you need some blinks to indicate pressing and changing the colors. With the toddler game aswell, it needs some in between feedback step to show what you are doing. Eg floating the block in place or some particles The hopping movement and character growth was super cute and good, aswell as the dialogues.
Nice atmosphere and the artstyle added to the dreamy feeling!
That was nice XD its a bit hard to control with kb and mouse, but it was exactly what a hamster could dream of^^
tbh, my best run when i was holding down Down^^ - that said, the graphics were nice and clean, always happy about a pico 8 game
Same as the others I couldnt really get things to work, but it was intriguing. I hope you keep at it and polish the game up :)
@judah-doupe Yep, I wanted to do more, but afterall, a jam has to end^^
@viktor-dedek Thanks for helping the oasis to grow :)
@yuri-yakovlev Thank you for playing! You can only find back to the oasis, if you mark the way with "putting words" into the sand. If you pick up a symbol, you can use it anywhere to leave a marking stone. The stange warping is from the skewed sprites as this is not a true 3d game and engine :)
@tudypie Yeah, thank you! This game is multiplayer and the other shadows are other players. Unfortunately i didnt have enough time to implement a true ending or purpose^^
@drskort Thank you very much!
@minotalen Thank youo for the kind words! I would have like a proximity based system to hug and exchange words - maybe sometimes Ill work on it some more :)
@thevinter thank you for playing! Yes it was, and Ive learnt a lot :smiley:
@junamai well, guessing your posting time, it was me :smile:
@wizard-sino Thank you :smiley:
@wheybags thanks for playing, sorry to hear about your issues. Do you use any special monitor setup? 4k/double/triple monitors?
@wheybags thx for the info, maybe I can patch something in :smile: 4k is certainly the issue - as for pulling the view down, it could be a gamepad issue (if one is plugged in) or something else browser related. I only tested quickly in firefox and opera but developed with chrome.
@vknauss Oh no, which browser and pad do you use, if I may ask? If anything fails, yoou can use the arrow keys to look around^^
@humphreysmedia Thank you, yes, I got used to it too and had "developer blindness" - now I am working on a quick fix (especially bc its worse on 4k displays :grimacing: )
I dont have other monitors to test with, but I believe I found a solution for the mouse sensitivity in 4k or different monitor setups @wheybags if you are able too test it, I would be very grateful :)
Also I labeled the menu buttons to be less confusing and am monitoring a problem, where a tree seed planted in the grass wouldnt spawn a tree sometimes. Which must be related to synching issues between players... i dont fully know yet
@togis Thank you for playing it, once again I am sorry that you couldnt enjoy the graphics - the name is the game :grimacing: Next time should at least double the resolution :sweat_smile: btw the text in the tree was some usual javascript shenanigans bc alpha = 0 apparently isnt always 0^^
@vknauss thx for the info :)
@threeli Thank you very much :)
@caramelcode Thank you and thx for the effort going thorugh my uncommented code XD yep, getting lost is what you can do but actually I should have done more, than just give the players waystones to place - like autoorientating them to face to the oasis, or let the sand show the direction with its lines - smth like that :smiley:
@arguablyarugula Thank you for the kind words :smiley: You have to bring the correct word to the oasis (the one that is floating in the air over the water), to gain a seed - but I am glad you found your way of playing it and stayed a while, much appreciated :)
@dane-tesla Thank you for your contribution to the oasis, good to hear you could enjoy it even without any other players :)
@simex thank you for commenting, what is your display(s) setup and resolution if I may ask?
@otresnjak thx :) I am working on the mouse issue, could you please tell me what your desplay setup and resolution is?
If all breaks you can look around with the arrow keys :grimacing:
@wintergatn :sweat_smile: the footsteps are an instrument. You are right and I am thinking about updating the game with some more items to find and varied terrain generations the further out you go. Thanks for playing and your feedback :)
@otresnjak well, I see a pattern here^^ thx, Ill see how I can solve this - i thought Ive implemented smth that can work with any resoultion, but the problem must be buried somewhere there
@leekanarchism Thank you very much :) the idea was, that if more players are online, they can learn from each other, but I am working on an update, with a little more things to incentivise (and give the player feedback) what there is to do and with some more interesting stuff to find and flesh out the story.
@juan-matias @kostya @vodzik thank you for playing :D
Very nice, simple, but not stupid :) The jumping felt really good, and having the guys running in the health bar was very cute :D
Wow, the mood is great, even without the music/sfx! The lighting, the particle effects and your spritework do miracles here!
I played solo and I dont know if I played it right, because it kinda was too easy? I dodged and it felt like it didnt matter if I killed a Monster with my connection thingy or if I just kept moving. The visuals and music were great though and Ill try it again with a friend tomorrow :)
What a neat idea! I liked, that I there wasnt one clear winning strategy with the firing cones and the simple icons worked surprisingly well. The small wobbling machine guns grew on me :smile:
Nice and simple mechanics/graphics/game. Very mobile-y. It would be a great toilet game (in the nicest kind of way) :wink:
*Rogue Lite meets Getting over it* :kissing: :ok_hand: Do I need to say more?
Oho! A blender game, thats a rare sight :smiley: Very simple but elegant design and gameplay!
I waited for the horror pic to jumpscare me :sweat_smile:
The graphics are great, when I killed 3 enemies at once and the blood absolutely fills the room, was great, but as your graphics are that good, the flaws really show. Like the slow attacks, or attacks through walls. Also I would have given the enemy attacks another color. It would be really cool, if you´d stick with the project and polish it up :)
As a friend of an autistic person it was spot on and surely would halp anyone that is more removed from this topic to understand and learn <3
Oh the rain! You caught me letting the game run in the menu while browsing twitter... :blush: The game gave me Diablo 2 crossed with [Underhand](https://play.google.com/store/apps/details?id=edu.cornell.gdiac.underhand&hl=de&gl=US) vibes. I think that would be a game you could enjoy!
Arr, its hard to aim - feels like Ive got just one eye. Steering the ship feels a bit weird, bc i would like to move in one way and shoot in another. I know, the cannon is mounted fix on the ship, but when I move down and then up to point the cannon in the direction of the enemies I float upstream way hight than I would want. The graphics are fine and the audio is good! Tilting the cannon and dialing in the shots in between dodging worked , overall, quite well though :smiley:
I expected strategy and got a puzzle game, but oh boy what a puzzle game it is! Its very satisfying to find out how to place what bulding in which order. great Game! :crossed_swords:
Wow! This was a perfect 5 throughout :) The music reminded me of [this NSFW](https://www.youtube.com/watch?v=kafFtaTdWc4) The graphics and animations are top notch, and I could myself hammering on the keyboard, just because it fit so well :)
Same here, fireballs were shooting at me from offscreen and there were no other baddies left. :( The music and sprites were good though :)
And they danced happily ever after!
My only gripe would be the slow crawl of the credits, but I guess its the slomo view out of my jar.
The darkness of space and music took me in, but I think you could have left out the button prompts and just do the on and off loading of the survivors automatically - also the refuelling. Once I read about spriraling, it was way more fun, maybe you could force the player to go in circles around the objects, like orbits :)
I love it, when the title is a good pun - and even better the rest of the game lived up to it :smile: Hilarious voice acting and story, lovely watercolor graphics and the sense of tension when the game zooms in in the scary sections plus the face expressions. I dont have any negatives to say :)
This is our new home:
booba02.png
Mmh, that was some nice artstyle - I´d rather buy a car than having an assignment - idk if the uncle would have approved. I especially liked how you did your menu (especially) the credits :)
Nicely done, the experience was lovely :) only the audio crackled a lot for me (especially on the main screen)
Lovely music and graphics - the style of pixelart reminded me of Sword and Sorcery :) When I bouhght the random upgrades, it unfortunately didnt tell me what I got - (still dancing to the music) - I hope you stick a little with the game to polish it up, its a great entry!
Great art and quite whimsical music! It took a bit of time to get behind the mechanics and I was glad, that unlike lemmings the roles could be used infinitely :)
Unfortunately it ran really bad on my machine, but the atmosphere was nice - and I could glitch through the bamboo at the end^^
But I want the the small talk!
Very catchy music, a bit hard to read the text sometimes, but overall very readable. How´s the weather?
I am a simple man, I see cats - I clicks. You have a real good variety of enemies and I like how its not just scrolling right, but down, this is very different from usual bullethells and works great!
The mood, the floatiness was very nice, but controlwise I would have liked to look/shoot one way but move the other. That got some time to get used too. Also do the red barrels just not explode? The music and artstyle were nice though :)
@pixelipy intriguing, I will give it another try then :)
@aplegatt @aquachain Thank you :)
@jupiter-hadley whoop whoop! Thank you :) much appreciated
@saltysa Thank you, glad you liked it. Not being able to/needing to focus on everything at once was a hard decision bc you need fail/win states that kind of make sense but don't feel totally unfair. And letting go to prevent chaos is very much a IRL task that is hard to do/manage^^
@maus-games Thanks, yes, I am still thinking around, if I could have done anything to get to that point quicker, but I didnt want to start with a full brain^^
@nico-villanueva Thank you :)
@cyangmou thank you :)
@dennis-magnusson Thank you, I agree :)
@zimny11 Thanks very much! And thanks for the music suggestion it was a nice listen :D
Really simple but nice mechanic and polished LD submission! A little bit sokoban-ish somehow and the mechanic is very well integrated in the game world - eg setting grass on fire, when walking over it
The movements of the other players/scientists? was pretty good! It felt like being in multiplayer and the others are very rude XD
nice to see a multiplayer entry - as I like to play through the entries with a friend, which is just more fun. I like games were it can immideatly go wrong and the music was super :)
well ... I am glad the rooms can be used event when they are tilted all over the place XD nice entry, very charming :)
whoop whoop screenshake! nice and straightforward :)
Very nice music, as it has been said - the controls are a handful. 5 buttons for such a simple game might be a bit overkill XD but it was very enjoyable and actually challenging :)
Very nice dream logic and the music was great :)