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jnharton

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Games

YearLDThemeGameDivisionRankOvFuInThGrHuMoCo
201740The more you have, the worse it isMythical Development Timejam2.001.672.333.172.632.502.50
201534Two Button Controls / GrowingElevator Gamejam20

Correlations

Feedback left by jnharton

jnharton leaves an average of 5.0 feedback comments each event.

LD40 — The more you have, the worse it is (6)

WizCorp by Dylan Wolf 2017-12-19T01:51:13Z ♥ 0

Looks nice, although I wish the guys were easier to count/not randomly placed. Gets boring pretty quick, but I'm not a huge fan of clickers. A win/lose condition would have been nice. E.g. make X gold or achieve Y throughput.

Vroom Vroom Kaboom by profan 2017-12-19T01:17:01Z ♥ 1

Neat idea and solving the 'puzzles' is kind of fun, but there are number of obvious issues.

One very noticeable one is the lack of background music, feedback noises (like passed an intersection with no further instruction -- it's sort of noticeable with the step marker...), or and sound effect for car crashes.

Another is that you have to zoom in a fair bit to see what direction the car is going (need to see yellow and red dots). It would be simple to add an arrow to the car art so we can see which way that car is going.

Also, the little dashed squares (destinations) sometimes confuse me as to the car number when I am glancing back and forth because they are sometimes right around the car and very close to the little black squares. White and green dashes/text are a little hard to see as well since they blend in with the road edges/markings or the grass respectively (insufficient contrast).

P.S. There's also some UI weirdness regarding tabs and backspaces and if you hit escape you can't click on the buttons. The UI pulldown for copy, paste, select, etc is more a PITA than it's worth. Regular keyboard shortcuts work fine. You can't click play while the stupid pulldown is visible and closing it is non-intuitive. Sometimes when you press backspace to delete a step it instead pulls the selection back to the car number every time which makes it hard to delete multiple steps.

Using W,A,S,D or UP,LEFT,RIGHT,DOWN with some simply square images w/arrows to show in the box would be much more intuitive and less irritating to type out. Even S(traight),L(eft),R(right) would be preferable.

P.P.S. It would be nice if it kept your solutions while you go on to further steps in case you want to go back and refine them. Tangential to that some scoring would be nice, perhaps for number steps AND timing.

Cardhoard by HacksawUnit 2017-12-18T22:49:28Z ♥ 1

Wow. That's pretty awesome and moderately addictive. I even managed to get over 7500! <insert lots of praise here>. Suffice it to say it's complete, got pretty simple controls, and it's fun. Presumably it's kind of an endless game... The graphics are good, but fairly simple. The sound effects work really well.

Not sure if it was intentional or not, but L=Jump and K=Stomp is sort of backwards of the ideal selection since you have to go backwards to the previous key to stomp.

A Tale about Tail by barsoosayque 2017-12-18T22:39:03Z ♥ 1

Cute and pretty fun to play, albeit it's fairly repetitive and ends suddenly at the 3rd level. As others have said, 1 hit kills are a tad harsh, but I think they work as is because they force you to be extra careful. You have to move pretty quick to avoid being killed and the gold slowing you down makes it chancy. That said, giving you even 2 lives without upping the difficulty a little would probably ruin the game. The double jump is absolutely required and maybe relied on a just a bit much in the current levels. A little more use of underfloor tunnels might be interesting.

The art's pretty good, especially considering it's LD. I do think a little variation would improve it though, like different moon phases and some variety of mole outfits (esp. other colors). You could also have copper, silver, and gold jewelry/loot for some visual variation. It would also have been interesting for the buildings to have doors (either permanently open or open/close functionality too), some outside lamps, and other aesthetic details. The same goes for the "bank" which basically just means an underground area with more loot. A front sign, an alternate set of wall tiles for the "vaults" and vault doors would be nice.

Less repetitive music or some more audio/sound effects would be nice, it gets kinda annoying by the time you've almost finished the game.

Overall, pretty solid platformer, despite feeling a little demo-y due to very minimal mechanics.

Tenant Chaos by Siege 2017-12-05T01:56:08Z ♥ 1

Well, that was amusing. My biggest complaint is the completely random pricing scheme to fix stuff.

Don't be Greedy! by Compufreak 2017-12-04T22:15:41Z ♥ 1

Not too bad as a concept and it's playable. I think that 1 HP as the default is very hard, though. There are just too many and too unpredictable enemies to get by with nothing. With regards to weapons the limited choices and 'autofire' are a bit detrimental. Also the hammer is worthless as you still get hit even with it pointed the right direction. The only choices are definitely die (no weapons) and likely die (with a weapon). Having a few more options (especially weight variance) and being able to choose when to attack would make it a lot less painful. If you wanted to extend it I'd say maybe make the minigun 50-60kg and offer several ammo capacities/ammo recharge rates that add extra weight.

LD34 — Two Button Controls / Growing (4)

Mystic Temple by Tipyx 2015-12-19T00:39:00

Seems a bit hard to me, that ancient temple guardian sure is quick on those tentacles. Looks very nice and the helpful hints/indicators on which keys to use were much appreciated. Unfortunately, the screen scroll/movement makes it a little hard to focus at times. Dizzying is one word for it.

Otherwise, excellent work. I think it would make a better 4 button game (UP, DOWN, -LEFT-, -RIGHT-) since the time it took me to realize the keys I need to break free of traps on the first couple runs allowed the guardian to catch up pretty easily.

Growing Sakura by ripatti 2015-12-19T00:30:00

Looks very good and is fun to play, if only for a short while. It can become mildly frustrating if you get backed into a corner a lot. Got through the first 3 relatively easily. A simple mechanic done well, and that's not super easy.

Sort the Court! by graebor 2015-12-14T06:39:00

Very nice graphics and the Y/N works quite nicely for two button controls. The creatures that want to eat/prey on the population were hilarious! Aside from the amusing yes/no sounds, it felt a tad lackluster. I did like the day-night cycle though.

Solid entry for sure. I did notice that there's some kind of bug with the response/inquiry text that can pop up if you refuse the wizard. The last half of his statement stays stuck in the message box and you can't what else anyone says. This was after I made the 250 population mark.

Nine Panels by Chaserbrown 2015-12-14T06:16:00

Fits very well with the theme and is pretty amusing. Nice to have a built-in help tutorial and an indication when new combos were available. The bomb i was an interesting addition, as opposed to turbo which although useful was not particularly surprising.