ham-and-swiss 2017-12-04 07:44
Fun little clicker, good job. I like the pixel art.
Foon → Ludum Dare Explorer → LD40 → WizCorp
By dylan-wolf
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.50 | 6 | ||
| Fun | 3.75 | 6 | ||
| Innovation | 3.00 | 6 | ||
| Theme | 3.00 | 6 | ||
| Graphics | 3.50 | 6 | ||
| Humor | 2.50 | 4 | ||
| Mood | 3.16 | 5 |
Fun little clicker, good job. I like the pixel art.
Fun little game. But there doesn't seem to be any win/lose conditions?
Nice simulation game! This reminds me of the push/pull processes that I learned about in my Industrial Engineering lean manufacturing classes. I got to 100M coins, and then everything seemed maxed out. I liked the different colored bars, and the challenge of keeping everything balanced. It seemed like 20 minutes flew by in no time as I was playing the game. The animations of the worker characters were really cute as well.
@McFish: it's an "idle clicker," so there's really none (although I did consider making a "lose" condition at one point by making crystals the upgrade currency). Admittedly, it doesn't take long to run out of meaningful upgrades.
I like the little sprite animations and the way the upgrade menus pull out. Although there is no win condition, I find myself compelled to produce more coin. Nicely done.
Looks nice, although I wish the guys were easier to count/not randomly placed. Gets boring pretty quick, but I'm not a huge fan of clickers. A win/lose condition would have been nice. E.g. make X gold or achieve Y throughput.
My only complaint was that there wasn't more! I played until I maxed everything out and found that there was nothing left to do. Very satisfying to upgrade storage and watch the numbers ramp up. The art and little guys were very well done, but it would have been nice to have more contrast between the guys and the ground.