FoonLudum Dare ExplorerLD40 → WizCorp

WizCorp

By dylan-wolf

View on ldjam.com

CategoryRankScoreCount
Overall3.506
Fun3.756
Innovation3.006
Theme3.006
Graphics3.506
Humor2.504
Mood3.165

Comments

ham-and-swiss 2017-12-04 07:44

Fun little clicker, good job. I like the pixel art.

mcfish 2017-12-04 07:48

Fun little game. But there doesn't seem to be any win/lose conditions?

levidsmith 2017-12-08 23:06

Nice simulation game! This reminds me of the push/pull processes that I learned about in my Industrial Engineering lean manufacturing classes. I got to 100M coins, and then everything seemed maxed out. I liked the different colored bars, and the challenge of keeping everything balanced. It seemed like 20 minutes flew by in no time as I was playing the game. The animations of the worker characters were really cute as well.

dylan-wolf 2017-12-10 18:30

@McFish: it's an "idle clicker," so there's really none (although I did consider making a "lose" condition at one point by making crystals the upgrade currency). Admittedly, it doesn't take long to run out of meaningful upgrades.

recursor 2017-12-11 01:33

I like the little sprite animations and the way the upgrade menus pull out. Although there is no win condition, I find myself compelled to produce more coin. Nicely done.

jnharton 2017-12-19 01:51

Looks nice, although I wish the guys were easier to count/not randomly placed. Gets boring pretty quick, but I'm not a huge fan of clickers. A win/lose condition would have been nice. E.g. make X gold or achieve Y throughput.

untitled-studios 2017-12-23 15:35

My only complaint was that there wasn't more! I played until I maxed everything out and found that there was nothing left to do. Very satisfying to upgrade storage and watch the numbers ramp up. The art and little guys were very well done, but it would have been nice to have more contrast between the guys and the ground.