FoonLudum Dare ExplorerUsers → Crashmore Studios

Crashmore Studios

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201534Two Button Controls / GrowingLaser Jump FTWjam2793.573.703.463.412.683.193.153.1571

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Mood vs Overall

Comments by Crashmore Studios

LD34 — Two Button Controls / Growing

Sort the Court! by graebor 2015-12-17T22:19:00

It's very aesthetically pleasing and I really enjoy the artstyle and the very cutesy mood of the game. It was also pretty nice to see the progression of the town growing in the background, just wished there had been just a little bit more of it.

The soundtrack is also very nice and I do like some of the scenarios, like for instance the robot and the fact that you had to keep on listening to his "brilliant" game idea. Nice touch :P.

The Y/N-mechanic works fine, though considering that it just kept on looping the same events I felt like I could predict alot of the outcomes and for instance gold never really became a problem for me. This could've been remedied a bit perhaps by making the gold-loss/gain a little bit more drastic perhaps, or some events being a bit more unpredictable by randomizing results. It might've helped add a little bit more tension to it.

Otherwise it was really nice. I definitely digged the mood of this game and all in all it was pretty nice adorable little experience. Good job! :)

Double Kick Heroes by blackmagic 2015-12-20T12:49:00

I absolutely loved this game.

The pixel-art was pretty nice although I was mostly distracted by the very frantic double-tapping of the screen, so I didn't fully take it in, but it was definitely nice.

Audio was brilliant and really worked well with the gameplay and it was really nice to start of with more slower beat metal to just being thrown straight into a death metal-drum solo.

The gameplay itself was also a very creative twist and it was nice to see somebody doing something else with the Guitar Hero/ Rock Band-concept than just being a dance-game/rythm-game. It was really challenging very frantic and even now I just stopped playing 'cause my fingers were throbbing like hell :).

All, in all; awesome! Well done guys! ^_^

PSYCHOTENNIS by pkenney 2015-12-14T17:30:00

Wooow! What a great combination of Pong, Arkanoid and Tennis. Fitting visuals and solid gameplay. I loved the fact that the sound effects could be thought as building a soundtrack, since they are harmonically related. And the bouncing sound of the ball felt like the kick drum.

Loved it!

Agent Hooker by Phoenix849 2015-12-16T17:19:00

A thoroughly awesome experience. The Spy Jazz-soundtrack was excellent and helped reinforce the whole Bond-experience of the game.

The controls and the mechanics were absolutely brilliant and it really feels like you guys put an effort into this game. The difficulty really sums up "harsh but fair" as it never felt like the game was punishing me with the level designs or during my constant deaths.

All in all, it's pretty damn excellent. Well done! :)

Dead Man's Volley by DragonXVI 2015-12-15T22:00:00

Pretty damn awesome, if I'd have to say so.

The blend between the pixelated artstyle and 3D combined with the audio gave a really unique feel and touch to this experience.

I found myself also really hooked by the blend between beat-game and volleyball mechanics and I feel like I kinda lost track inbetween each playsession.

Only thing I'd nitpick a bit was that I had some slight responsiveness-issues. A few times when I was pressing down the key and aligned to the ball it didn't register. Not sure if this was a small bug or if it was just me. The latter seems also a bit likely ^_^.

Anywho, really nice game! Congrats! :)

St. Orchint's Orphanage by Double Zero One Zero 2015-12-15T11:28:00

Another well-crafted Ludum from you guys!

The artstyle was very fitting the somber experience and the mood was well-crafted, even though sometimes it nudged slightly towards the melodramatic.

The audio was also well-done, fitting the somber more introspective experience you were trying to convey, although it became a bit repetitive after a while (but then again, that was only after two consecutive playthroughs :P).

The only nitpicks I have is some of the things you've already adressed in the description. The balancing is a bit strange at some points and it felt as though the government shut me down a few times even though I had filled that sprint's quota.

Additionally, is medicine supposed to be capped at 1000? 'cause it didn't register a few times when I tried to exceed it, even though I had the funds.

I loved the narrative elements and especially the call-backs to The Westport Independent. I could definitely see this being a prequel to the game as it seems much more based in the Industrial Revolution and might work as a hint on how the Loyalists came to power. Even if this was not intended as such, I found it a fun reference.

Only downside though, was that I felt that some of the letters were a bit too much. I liked the concept in general of hearing from the orphans, though I think I would've gotten more invested if there had been some variety amidst the doom and gloom. Like for instance, receiving a drawing or a letter thanking you for the job from a kid who only in a later letter end up dead in a mine collapse.

I understand that might be a bit out of scope for Ludum, as it'd require a lot more flags but it would've been some nice variety.

Still, loved the game and if you'll excuse me I have more kids to kil- Er, I mean 'employ' :P.

Neon City Getaway by manabreak 2015-12-20T12:25:00

I have to say the blend between 3D-background asssets and a 2D-sprite worked marvelous here. I loved the neonlight effect it gave and the chiptune-soundtrack helped to complement it quite a bit.

The mechanics were interesting and although it took me a little while to get used to them, they served their purpose pretty well. They they were definitely complemented by the procedural design that kept me a bit on my toes.

Only downside I could think of was that, although it was accentuated by the shifting levels, it did get a bit repetitive after a while. But then again, as this was after all made in a jam, I do understand the limitations.

All in all though, well done and I did enjoy the ride. Kudos! :)

Damacreat by KayZ 2015-12-18T14:50:00

I love the particle effects, and the graphics overall. Simple, yet stylish and effective. As a concept, it also lends itself well to a gamejam, so it feels kina polished.

On the other hand I found the controls a little too wonky. Maybe a slower rotation might have helped to give a higher sense of control. Right now it felt like the games difficulty came from the frustrating navigation, rather than from a challenging task. Nevertheles, one eventually turns big and eats everything :D

I could picture myself playing this quite a lot if some chill ambient music was playing in the background. Good job!

The Daring Entrepreneur by zedutchgandalf 2015-12-16T14:42:00

As a basis for a clicker-game, it's a pretty neat concept. The expansions also kept it from just being a clicker-fest and both added a goal for the player to strive towards and not to mention added some nice little visual distractions.

The only thing I would've liked would've been a bit more auditory feedback, like for instance hearing sounds from the radio once you had purchased it or the sounds of customers in the background or the like.

Otherwise, it was pretty neat.

Isn't that crate? by Codexus 2015-12-18T15:06:00

Cool 3D graphics for a jam!

Tamagotchi Hell by Troyan 2015-12-16T22:22:00

Good job on running with both themes. Bizarre themes are always welcome on my watch, and congrats on getting a fair amount of gameplay out of the game. My only real complaints are related to the soundtrack, which seemed overly serious to go well with the graphics, which is a shame since the music is good on it's own. Then, I also experienced some glitches in the audio playback, probably related to buffer handling (or just lag). Maybe you wanted to know.

Good job guys!

Subject Is Compliant, Subject Is Defiant by Christina Nordlander 2015-12-17T22:33:00

It's a nice little choose your own-adventure. Reminded me more of psychological thrillers like Shutter Island or the Prisoner though than any science fiction, so I don't think I saw where the AI came in but I didn't mind. Personally love those type of stories anywho.

The writing was pretty good and evocative enough and I also liked the comply/defy-dynamic. It added a pretty nice dynamic to the scenes and allowed you also for some subtle variations in the various routes outcomes.

It definitely got me hook. I'd personally like to see a longer version with the mechanic and the story a bit more expanded upon to say the least and possibly with some audio to it.

Well done! :)

Rubber Ducky and the Trial of Clams by pluberski 2015-12-14T16:55:00

Bizarre and enjoyable! You establish a great, quirky feeling in your game, I like that.

Plantagone by Gins 2015-12-14T16:47:00

Solid game overall! Really good concept for a jam, it feels like it gave you time to concentrate on some nice details, like the plant catching up to the vase when moving.

A little nitpicks: Moving around (at least by clicking) could get a little frustrating, especially if you lose a lot, as the level progression can be slow. Checkpoints might be a good idea?

Ultimately, I really enjoyed it! You can give yourself a pat on the back!

Don't Eat the Arse Tomatoes by pixelguff 2015-12-15T15:41:00

Congrats on getting a game done and out in such a small time frame!

World Grower - Growth of the civilization by rhebsgaard 2015-12-14T17:10:00

I dig that you managed to give your game some depth.
Maybe a compo doesn't accomodate for this kind of games. It would probably need some sort of goal to reach to make it more entertaining. However, I must say that it made me feel like I was sitting in front of my old Atari 1040ST again, which is definitely cool! The music worked that feeling a lot.

SEED by sputnik 2015-12-15T22:49:00

Really nice!

I really dig the artstyle which reminds me slightly of Meat Boy crossed with Monument Valley and the very 'light' feel of the soundtrack fit the mood perfectly.

Designwise it's very well-done in both the simplicity of the control-scheme as well as the difficulty, which I felt progressed very well as the game continued. I could definitely see myself playing this on my device or the like, as it's very intriguing braintease.

I really can't think of anything negative to say about this game so far in it.

Well done and kudos! :)

The Super Bros (that are not Brothers!) by Xinelu 2015-12-16T17:39:00

It's a great concept that's for sure! Although the controls get a little fiddly from time to time. I'd love to see what some other types of obstacles could add to the game, as this kinds of ideas usually lend themselves well to interesting spins on platforming.

Good job guys!

Ortogonalis by pjimmy 2015-12-18T15:12:00

Creative entry and weirdly satisfying!

Shine Vine by Mr. 2015-12-15T15:51:00

Always a bummer when stuff comes in the way of jams.

While the red color of the drops gave me a sense of danger, especially since it is put in contrast to the appetizing yellow sunlight spots, I can't help but think that some other object, more obviously perilous to a flower, could have been used to suggest a link to impending doom.

Just the fact that you shipped a stable release under your conditions should give you a lot of positive points and happy smileys!

BoltStorm by Kuality Games 2015-12-20T14:41:00

Very creative take on the top-down shooter genre. I really liked the concept alot and it was definitely pretty fun to play.

The graphics were also pretty decent and they worked pretty well with the experience. The only problem though, is that the enemies didn't stand out enough from the background as it was pretty dark and they had some pretty dark textures. Don't know if this was intended as part of a difficulty, but still it could use a bit tweaking.

Otherwise, it was pretty nice. Well done! :)

FLOW by Romixal 2015-12-14T17:40:00

Love audio games. Good sound design and mood establishment.

Torque by pianoman373 2015-12-20T14:03:00

A well-made maze-game with a lot of interesting choices design-wise. Both the mines and the red ball added a lot of interesting depth to the experience and kept it fresh, rather than just being another get the ball through the maze-experience.

Only thing I would've liked would possibly have been some more audio or music, 'cause it's very quiet right now and it might have added a little bit more dynamism to the levels so to say.

Otherwise, all in all; pretty nice game. Good job :).

Yggshroom by Ghen 2015-12-20T16:35:00

It's a pretty nice micro-management game. Got very hectic towards the end as there was a lot of variables to keep in mind and everything happened really fast.

Only problem I had was that it was a bit hard to make out the mushroom before it had been watered as it was quite small and my eyes were kinda diverted by the cord right next to it.

Other than both graphics and audio were pretty nice and helped to cement the retrofeel of the game.

All in all, nice work :)

Sickle & Sword by MSiddeek 2015-12-16T22:53:00

A very nice little retro throwback. Gave me some vibes of old school roguelikes/RPGs and the sparse graphics and the text really gave me sort of Zork-vibe going on.

The meld between mechanics and narrative was interesting and it did make me interested in seeing what potential branching opporotunities could be found here.

Some of the situations were slightly unclear for me though on how I was supposed to manage from a mechanic standpoint (particularly the dragon), but it still made me intrigued and did make me want to replay.

Very aesthetically pleasing and nice job :).

Blobitronica by crucknuk 2015-12-18T15:16:00

Well polished game! The controls are weird in the way they respond, and at the same time very intuitive. You don't see that everyday. Great music too! You can walk away from LD34 with pride

2Door by Polith Games 2015-12-20T13:33:00

Very captivating and haunting experience. The graphics and use of shaders are really well done in this game and fitted the lowpoly artstyle.

It plays very nice too, like a small little mediative experience with the memorization aspect granting it a little bit of a difficulty.

All in all, pretty well done :).

React! by VersatileBox 2015-12-17T20:57:00

It's a nice little frantic experience. I love the graphics and the slight bloom-effect is a pretty nice detail.

The gameplay is frantic and really captures the mood of the situation, though I would've liked a little more strategy to this as it kinda descended into a bit too random button mashing. Possibly something in the manner of the instruction-sheet from Keep Talking and Nobody Explodes, where you could actually read out certain tendencies and although hectic still deduce which direction it might go. I understand that might be a bit ambitious for the scope of a game jam, but I feel like something a little extra besides for the light might help.

Otherwise pretty nice game. Good job!

Line/Dash by Eingya 2015-12-20T12:41:00

Very well done! Loved the minimalist artstyle and the audiodesign was pretty nice although, the fail-sound got a little bit grating after a while.

The mechanics were simple to grasp and I had no trouble grasping the tutorial in the beginning. It's definitely more challenging than I'd guess as I still haven't gotten past 11 points yet :P.

I was a bit confused initally though over the score-screen and the fact that the game just kept on going with it on. It was slightly annoying also that the amount of time it stayed on in the background seemed a bit inconsistent as, sometimes it took the first score for it to disappear and other times it lingered longer. Think it might've been a bug those times, so you might want to check it up.

Otherwise, very nice :). Well done!

Hello Darkness by jcmonkey 2015-12-16T22:37:00

Congrats on your first Ludum Dare! Give yourself a pat on the back.

The concept certainly has some potential, and I for one think that it was clever of you to approach the theme by controlling the character with the mouse. It is one button, after all!

As of now, it's a little repetitive. I think that stealth elements could be a fantastic addition to this game and liven up the atmosphere, especially since you don't seem to go after action gameplay.
Furthermore, as many have pointed out, the music need some working on, and sound effects could also be more consistently designed (why a "realistic" death scream, when you could have opted for something retro, as for the rest of the sounds?). That is obviously just an opinion. On a more technical side, you might want to consider lowering the trap's sound, which is way too loud.

Good job on getting this done, and I look forward to see your future Ludum Dare entries!

Super Scoot and the House of Ill Repute by Krafty 2015-12-16T22:08:00

Really love the thematic consistency of your entry! Everything, from the concept, to audio and graphics melded perfectly. Although the dragon kinda stuck out in a weird way, since it had a richer palette and more details. I personally think that it would have made more sense to keep him as minimalistic as the rest of the assets.

Fun and well balanced (and gorgeous too!). Good job!

S - Court by DrFallos 2015-12-16T15:19:00

Very nice-looking game. Loved the whole slight surreal effect with the judge and although the audio got a slight bit repetitive towards the end it gave it a nice kinda trippy complement.

I do think though that you didn't necessarily need to use all those liscenced characters, but as far as references go they were alright (seeing the words "Bender" and "Not Guilty" in the same sentence is enough to chuckle at :P).

Gameplay was fine. It was pretty tense to get the needle to balance and took a while before I got a hold of it. Only problem I'd see with it was the fact that the margins inbetween the "Guilty" and "Not Guilty"-sections were a bit hard to make out at some iterations, which made it pretty hard to predict where the needle would end up.

Also, just to nitpick a little "judge" has a "g" in it :).

Otherwise, great game! Definitely enjoyed it.

Repulsion by DieBackStudios 2015-12-16T22:30:00

Very nice concept. I really dig the minimalist vector style you got going there and the animations are really smooth.

Gameplay is also simple to grasp, but very challenging and addicting. Really speaks to my own bullethell/twitch-game preferences.

The only nitpick I could really comment on is that sometimes, it felt a bit too sensitive on what constituted a failure. At a few points I was right next to the projectile and for some reason it called it a missed. Might've been that I was a little bit too far away, but still felt a little bit sensitive.

Anyways, great concept! Kudos! :)

Grow by mitya1234 2015-12-15T11:47:00

Well, the audiovisual is definitey this game's strength as I really enjoyed the soundtrack and the minimalistic artstyle (the lighting was especially nice) and I do like the general atmosphere.

The mechanics are also easy to grasp and I think the can plant/ can't plant-thing is pretty clear as well as the objective. I do feel though, that some things were a bit unclear, such as how I achieved the end-goal. Was it just to build perpetually or was there an additional goal? I wasn't too clear on that.

Additionally I was a bit unclear on what exactly generated more moves, so I wouldn't have minded a bit more instructions there.

Technically also it's pretty nice. There were only some slight lag when I tried to raise a level which ended up with me using moves on nodes I couldn't see. Bu other than that it worked nicely.

All in all, besides for those nitpicks, it was a pretty nice experience. Good job :).

Grow by mitya1234 2015-12-15T15:37:00

Whoops, forgot to rate it ^_^.

Beatz! by PC Ferreira 2015-12-18T15:31:00

Cool game! Did you program a beat detection algorithm during a weekend? Good choice of music too. It was a little difficult to time the shooting by only the change of color. Maybe some kind of indicator before you actually have to press would make it a little more intuitive, like a circle around the cell that gets smaller, and signals to player to shoot when it's as small as the player cell. Just a thought :) Really good job!

Tile Breaker Revolution by lXxGarrisonxXl 2015-12-18T15:34:00

Really nice gameplay. I absolutely love the whole "pinball on speed"-gameplay and it was very challenging while also rewarding once you got the grove going.

Audio was also absolutely amazing and really worked with that you were trying to do.

Only downside was that I think you might have to look over collisions a little bit more. Ended up going through a wall and got stuck bouncing inside it, once I had reached enough speed and had to restart.

All in all pretty fun experience :).

Two buttons to save the city ! by LavWa 2015-12-18T15:22:00

GREAT MUSIC! More of a 10 button game :) But well executed. Now, just add an explosion animation in the background so we can all feel satisfied when choosing to go bad :D Good job

Staten & Kapitalet by Lamebait 2015-12-15T22:23:00

Very nice graphics and audio. The bouncy-ness of the animations and the lowpoly art-style really gave it a nice touch (reminded me a bit of the hotel-pieces from Monopoly, which was a nice touch). The popping sound also worked quite well with drawing my attention.

Gameplay-wise I do think that the mechanics are interesting, it's just that I feel like I might not have fully gotten their application. Sometimes, it felt like as though the bars kept decreasing even though I favored Capitalism more or Communism more than the other. I'm not sure if this was a bug, or if I played it so passive I just spawned a bunch of neutral blocks. The latter seems a bit likely.

Still though, loved the atmosphere and also the fact that you quoted probably my favorite Ebba Grön-song with the title. Nice job! :)

Dude On Fire by voca 2015-12-20T14:25:00

Very cute vector-artstyle. Animations were also pretty fluid, except for the jump which felt a bit stiff.

The gameplay was pretty serviceable although I would've prefered a horizontal view instead, so I could see a little bit more ahead of myself and plan out my moves. Especially as the obstacles were randomly generated.

Otherwise, it's pretty nice. Could definitely see myself playing it on my phone :).