oppai_pika 2015-12-14 03:23
Good and fun gameplay. Still better than plantes vs zombie xD
Foon → Ludum Dare Explorer → LD34 → Plantagone
By gins
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 63 | ||
| Innovation | 71 | 3.94 | ||
| Fun | 113 | 3.72 | ||
| Theme | 133 | 4.13 | ||
| Humor | 188 | 3.08 | ||
| Overall | 227 | 3.58 | ||
| Graphics | 267 | 3.52 | ||
| Mood | 376 | 3.11 |
Good and fun gameplay. Still better than plantes vs zombie xD
Pretty fun! Control scheme was neat to use. Would have been easier to understand if plant reached out and missed rather than not reaching at all when there's no valid target but I figured it out eventually. Missing a jump can be very punishing, forgiveness on those jumps is low.
Fun! Nice use of the theme, cute graphics and neat controls. I agree that there needs to be some tweaking of the controls and difficulty, but overall great! 'v'
Fun game! Hopping on ground was painful but but swing part is great.
The question of difficulty is tricky here. The first several levels were like a tutorial with little risk. Then I got in real trouble with one of the ones with the spikes and gave up because it's just getting late. But really cute graphics indeed!
Really fun game to play, not to mention quite forgiving! Just glad that missing your aim doesn't launch your flower, that would mean I'd have to play a LOT more...
@candlesan: thank you, I made it this way on purpose, so you wouldn't lose your grip on the hooks just because you missed your aim while you're already swinging.
@jerry111zhang: thank you, the hopping is frustrating on purpose, so that you would always choose swinging over it. I should have placed more hooks into the levels though, so you actually do get this choice more often^^
@TaoPhoenix: thank you, I didn't have the time or the testers to thoroughly test the difficulty curve, but I will keep this in mind if I decide to work more on this game.
@justinooncx: thank you, it's nice to see that you appreciate the design decisions that make the game more forgiving.
Overall, I find it interesting that some players seem to find the game too punishing and others quite forgiving. I would be really curious to watch both kinds of players play to see what I can change about the design to fix this.
Nice and simple graphics. Love it.
Confusing!!!
Really good, the plant animations are fantastic.
Great idea! I didn't think much of it at first glans but it's really fun to play!
Check out Digicross, playable in solo/multi/coop :
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=46758
Solid game overall! Really good concept for a jam, it feels like it gave you time to concentrate on some nice details, like the plant catching up to the vase when moving.
A little nitpicks: Moving around (at least by clicking) could get a little frustrating, especially if you lose a lot, as the level progression can be slow. Checkpoints might be a good idea?
Ultimately, I really enjoyed it! You can give yourself a pat on the back!
Nice, very interesting use of the controls theme! I just wished the hopping was a bit faster
Really liked graphics and the hopping, the last level took me ages but it was worth for my freedom.
I'll give it 5 stars because the theme is perfectly respected and the game is really fun. Just too bad there's no sound or music! It could have been a blast!!
@jamaster96: what do you find confusing? Maybe I can help.
@Crashmore Studios: thank you, I already addressed the frustrating parts of hopping earlier, as for the pat on the back, I will follow that advice ;)
@everyone else: thank you, the positive feedback is much appreciated!
I really liked this. The only thing I could think of is that it may make it a bit more bearable to play over time if the hop "stride" were increased a bit. That, and some fun music :)
One of the best game here.. first dont know we can hop on the floor so it was very difficult and then it starts very interesting to play..
Art and controls are very nice.I like how it grows and catches the spot and swings..
Instead of automatic swing how about a control to swing.
You can release this for mobile device with more levels
@kuhnerdm: thank you, yes the hop stride is really tedious. If I had the option to use more buttons, at least I might make it so that there is a dedicated shooting button, so you don't need to tap the directions to hop, but just hold it down.
@paruthidotexe: thanks! glad you figured out how it works, I hoped that the two-sentence tutorial is enough, but for a more refined version, I'd have to make all this more clear. I should probably add more detail about the controls into the description.
As for the controls: I was considering how the game would benefit from more flexible controls when swinging, but I couldn't come up with anything that works with only two buttons. Perhaps with using the mouse too, but I wanted to limit myself to really only two buttons, and nothing else.
As for the mobile suggestion: this is indeed something I'm considering, since the control scheme already works on mobile devices really well! Depending on the free time I have, I might actually further develop this and put it on the android store (and perhaps iPhones if I find someone who can compile it for me).
Greta concept. Hoping distance could have been increased a bit, but well done
I love the way the plant hops along
solid game!, love the idea, the control a little bit tedious, but its ok, i like the graphic as well
overall great game :)
Great entry, I made it through a few levels, but I fell on one and pressed r hoping to restart the level rather than having to hop all the way back to the start. But pressing R reset me at the first level... So I stopped playing for now ^_^
Not to challenging, not too easy. The restart thing frustrated me though. Overall a great entry, so Job well done!
@Evannex: does R really restart the whole game? Sorry, it's supposed to only reset a level. My bad, will fix.
Checkpoints would be a good addition with such slow movement speed and uncontrollable swinging. I got to the level with spike balls and elevators and didn't feel like replaying after dying right before the end.
Graphically well polished, the physics are also sleek. Overall a good job.