Super Start World by calavera 2014-12-29T23:38:00
How could you find time to create an AAA game in 2 days when Ubisoft requires several years and thousands of people for the same job? I could spend the next couple of weeks on this.
Foon → Ludum Dare Explorer → Users → Gins
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Saloon Brawl | unfinished | ||||||||||||
| 2015 | 34 | Two Button Controls / Growing | Plantagone | compo | 227 | 3.58 | 3.72 | 3.94 | 4.13 | 3.52 | 3.08 | 3.11 | 63 | |||
| 2014 | 31 | Entire Game on One Screen | Maze Escape | compo | 42 | 3.92 | 3.83 | 3.65 | 4.46 | 2.49 | 2.33 | 2.31 | 2.96 | 100 | ||
| 2014 | 29 | Beneath the Surface | A Mole's Life | compo | 544 | 3.19 | 3.04 | 3.67 | 4.10 | 2.94 | 2.55 | 3.02 | 82 |
Gins leaves an average of 65.7 feedback comments each event.
How could you find time to create an AAA game in 2 days when Ubisoft requires several years and thousands of people for the same job? I could spend the next couple of weeks on this.
That was really cool! I couldn't pass all the years but if I get time I'll try it again. It was really exciting to fear for my life while having to make these hard decisions.
I wonder if you can expand this into a larger commercial game similar in scope to Papers, Please.
When I was a little kid and got the N64 rumble pack, I was worried that this would be the effect on it so I was afraid of using it and my parents had to convince me that it's not going to be like this. (I blame the over-the-top commercials on this one.)
A cool little point and click adventure game, quite charming :) Just feels good to finish, the main character is so likable.
That was cool, but the difficulty is quite high :) would be cool if the blocks fell slower in the beginning so you can get used to it.
I can see a lot of potential in this, giving the character additional powers to manipulate blocks or protection etc.
Pretty cool idea, but it's easy to win the game by just switching to the snowman channel right at the start after jumping, so you don't have to get the key and unlock the door ^-^
Pretty interesting idea, but what is the benefit of "Ask Boss" if it deducts a point anyway but doesn't tell you the right answer?
Still I think that the idea has potential to turn into a game with Papers, Please-ish complexity :)
The graphics and sound are really well done, especially those splash screens, but on the gameplay side I find it lacking, as it feels to me like a very simple expansion of the Game Maker platformer tutorial. Also it pretty much ignores the theme outright.
Kudos for making a really moody game though, the story you're trying to tell comes across quite well with all those images in the beginning and the music, and from playing the game I get a feeling that was your priority anyway, so for 72 hours it's a solid effort.
That was a ride! Really cool use of the theme, and I finally beat it! Only thing that bugs me is the weird physics where the character acceleration and deceleration don't match up at all, which makes it very hard to time your jumps. That may come down to preference though, and the rest of the game was still brilliant.
Very cool graphics, and the music adds to the under-the-sea mood. The controls are a bit awkward and I'd wish for better audio-visual feedback when I hit enemies, but for the short amount of time, well done. There's potential in expanding this!
Cool interpretation of the theme, but I don't really understand the game :(
Cool music, but very high learning curve :(
Fun time waster, I like how controlling the speed like this makes it an entirely different challenge to all the other "collect the stuff and dodge the other stuff" type of games. Also that there are more than 2 colors where the others can hide underneath differentiates it from other such games.
Creepy puzzle game! It's a bit on the easy side, but it's really creepy when you bump into the minotaur. The sound effect of the minotaur is a bit annoying though, and gets very loud when it comes close :(
Pretty cool entry. I liked this mix of farming simulator and shoot'em up :)
It gets really intense so the upgrades are very welcome.
Amazing, it's incredible how hard a simple game can be with gimped controls and at the same time having to deal with all the other stuff thrown at you :)
For those who find this game too easy: play it while you're at work! :D
I couldn't make it past that jump after that row of musical notes, no matter what I tried. A sound effect would be nice for when you collect musical notes. Unfortunately I don't know if there's more to come after that jump, but if you tell me how to do that jump, I'll try again.
Ooo that was pretty cool. Nice gravity gimmick. I loved the graphics and the detail in the effects, too. Great entry!
Hmm, I can't play the game because it tells me "bad file length" after it loaded (web version).
This is what programming must look like for non-programmers :D
I had lots of fun with this, I wish it was so easy in reality ^-^
Neat little time waster, it does get a bit repetitive though. Would be nice if there was a new part of the song each time you get a sequence right, and of course the hints outside the window could use more variety instead of just "find the very obvious balls and then the matching colors", but I like the idea behind this, it could turn into something really fun for kids :)
Interesting game, but it's also very confusing. I guess you need to play a couple times to get it right (just like the real Ludum Dare haha)
That was pretty intense! I wanted to try really hard to finish it, but then I got teleported into a wall (the "stairs" in that one level where the key and the door are each on one set of stairs) and got stuck :(
But it was fun while it lasted!
Nice tower defense game. The colors are a nice touch, but they really make the game a bit complicated if you don't expect them.
Haha that is brilliant. Awesome screen-in-screen effect.
Wow that was really impressive, and I'm not really a fan of strategy games but this was really well made! Congratulations on this!
Very interesting mechanic. Graphics are really great, love that effect you used. Game overall is a bit confusing. Does anything happen after you collected enough keys?
People may complain that your game is on three screens, but those three screens are all on one screen, so theme accomplished.
Interesting idea and very simple to pick up and play! Like the graphics and the sound a lot.
You say in your blog post that it's not fun and a failure but I think it's not a failure, and the fun is hiding in it as well. It has some flaws that hurt the experience (like the really slow speed) but the underlying idea is good and at worst it's just an unfinished game.
I'm sure with a clear head and some extra time it could have been closer to your vision :)
Wow pretty neat! 6 different characters and all based entirely on their interaction with boxes. Love it! I wish I'd have someone to play it with me, but I see the potential in it so I'm going to rate it quite highly even after my 2-handed 1-vs-1 fight haha.
Wow very scary game! That first time a monster ran at me DDD:
Don't like the mouse-relative controls, would prefer screen relative, but that's a design choice you probably took for a reason and other people might prefer it like this. Future versions might have an option for it :)
Amazing! Intense! Died at the boss, but will try again later. This game is a blast to play. A gamepad option is the only thing this still needs to be complete!
So beautiful and artsy. I like the idea of having it be 2 different mechanics for day and night but both are in the same screen. A bit repetitive though after a few cycles.
Interesting idea. Nice graphics on the extra environment :)
Haha that was funny and a bit of a head scratcher :)
That level 6 is the hardest haha.
Feels nice to control and it's quite relaxing. I attribute that to the music.
Haha pretty fun interpretation of the theme, and the graphics are amazing. My only complaint is that the obstacles take far too long to disappear, so I often misjudged the right moment to move between lanes.
Really polished little game, very fun to play and with room for future expansion. Power-ups or loot drops would be cool.
This is a really amazing puzzle game. One of the best games overall that I've played this LD. My only complaint would be related to the theme, since it's not the entire game on one screen, just the levels are all on one screen.
Yey! I finally beat it :D I totally love that CRT effect!
Challenging level design, I would have wished for some more abilities or obstacles other than just spikes, but for what it is, it's really well done and that I played it over and over until I finally got to the end speaks for itself.
Pretty creepy. I like how the sound gets louder when those enemies come to you. The spiraling is also a cool mechanic, good interpretation of the theme!
Love the idea behind this! Good job! With a bit of extra time and polish this could become pretty great!
Very interesting idea! Would be cool if you'd add more stuff in the future and flesh it out a bit more. This would work great on phones, too.
Now this is one of the prettiest games I've seen this LD.
Experience games aren't really my cup of tea, but for what it was, I enjoyed it :)
The music fits really well.
Wow I played this for such a long time that I almost forgot to rate and comment :D
Brilliant idea and perfectly executed with some small bugs that you seem to have fixed already anyway. Good luck going for the throne this LD :)
That looks so gorgeous! I wish you'd have had time to pull of your full idea. I'd love to play a full game in this style.
Really sweet game. What I miss are satisfying sound effects for doing the right thing, you know, to add a certain "rhythm" to it when you play and feel good about yourself :)
Nice idea and well executed. But I died because of the physics implementation bouncing me randomly off the corner of the snake :( But that might be intended, as it might be too easy otherwise.
Haha that was fun :)
Oh pretty cool but I got stuck in the 7th room, because I pushed a boulder from the previous room into it and that blocked the path and restarting didn't do anything.
The graphics are really charming, kudos for them :)
Looks pretty cool. I tried to beat that first boss at wave 10 but I just couldn't do it. Perhaps life bars wouldn't be a bad idea to give the player an idea of how much damage the attacks do. Speaking of which, I just ended up mashing M the whole time since out of all the attacks I remembered from the title screen that's the one that seems to have taken out the enemies the fastest.
There's potential in this though, will you continue working on it?
Very amazing graphics and the music is very fitting. Also the game just FEELS so smooth to play, that's pretty good.
Only downside though is that the game ended up being repetitive and boring once I figured out that the optimal strategy is to just fire at the boss from the beginning of the level :(
With the level design slightly adapted, or maybe the range of your shots limited, that could easily be fixed, I think.
Very unique game, but not much to do it seems. I guess you had planned for powerups and healing but didn't get around to do it? Still intriguing concept, maybe you'll work more on this, post-LD :)
I love the attention to detail in this. It looks really good and is fun to play, but I just couldn't clear the entire area :(
Nice little puzzle game. Reminds me of FEZ but in all the directions! Cool music, too. Felt very Christmas-y.
Amazing fun puzzle game. Good choice of music and the graphics are just lovely.
Now that was a fresh experience :)
I'd love to see this expanded into a bigger game with more challenging levels!
Aw that was so hard! :D
Cool idea, it's not only an entire game on one screen, it's three games at the same time! Cool interpretation of the theme.
Amazing. Really cool concept of items preserved over screens, and very helpful tutorials that didn't feel like hand holding but like teaching. Never too much information at once, and still room left to explore on your own and acquire the knowledge from yourself. Good job!
Cool game, controls a bit slow, but that makes it even more satisfying to pull off complex gravity stunts :)
If only the game wouldn't reset you to the very first level if you die, and I also do not approve of the time limit, especially in the "Flippy Bird" level it seems that I have no chance to get through in time.
I like that you don't really control the cube's movement directly but indirectly through the rotation. Good choice for this kind of game!
Oh this is a really cool idea, but the execution is a bit on the easy side. Most of the time you just need to cut out two parts of the screen, and you can also "cheat" (at least it feels like cheating) just cut and paste the same chunk over and over again to reach everywhere.
But I think it's a really cool interpretation of the theme, maybe it would be a good idea to go a bit more "meta" with the game (having to go outside of the screen and such), if you continue working on it ;)
Cool ship building mechanic :D But I didn't quite understand it. The default ship is really hard to control, but I think there's lots of potential for this if you find time to refine the editor to make it more clear what you're doing and add more parts and such :D
Very rough, but I like the graphics. Good job on those!
The force-grab sure has potential. Felt good to kill elves with it.
Didn't quite get the connection with the theme though. I know there's a screen in the game, but this game takes place on a desk, not on the screen.
Not sure if I should rate you five stars in Humor or in Audio with that song :) I'll go with both!
Really fun, but a bit hard to control. It seems sometimes you jump really high for some reason.
Cool game, it really does have that ball machine aesthetic. The space bar flight bug makes the game easy, but also a lot less frustrating :D
That was pretty cool :)
The game told me I found only 3 gems out of 4 but where is the fourth? :o
I liked the telekinesis ability. Really good job on making good puzzles with it, maybe you expand on this in the future :)
Nice little puzzle game. Unfortunately I got stuck in a level (don't know its number) because there was no block with a laser :(
Also it's very annoying that the mouse isn't trapped in the window. I wonder if you can still fix this.
The graphics are very nice, especially in the final version.
Haha, so that's how you do it. A bit barebones, would have been more fun with powerups of some sorts, but still, it was fun as it is too. It felt SOOO satisfying to get lots of kills with one dynamite, so if that's what you were going for, well done!
Cool idea, I wonder, does the enemy fire do anything?
Besides that I like the thought you put into the theme and the execution is well done.
Cool short game, I liked the idea of the hero getting smaller with each hit, so you'd have an easier time evading the more often you lose. That makes it an extra challenge to beat the game without getting hit :)
Sound effects really satisfying too!
Very confusing. I didn't really know what I was supposed to do and clicking on things often didn't seem like it affected anything :o
I had an idea similar to yours once, but I didn't know how to properly use the movable map portions for fun gameplay. Your game shows how to do it. Hats off, I'll keep my eyes open for that promised full version!
That was pretty cool! Unfortunately I wasn't able to build the tower all the way up, but it was cool while it lasted :)
Interesting concept. Too bad it has no sound, that would have improved it a lot! Also I would have preferred screen related movement controls instead of tank controls.
Now that is a kind of game I haven't played before haha.
It's quite difficult with all those keys but so funny still :D
Pretty cool. The first half of the puzzles were quite on the easy side but now I'm stumped at Star#15. Hmmmm.
Sorry I have no idea what's going on in this game ;_;
Pretty neat. With the transforming maze it's not easy to get to the center, but I finally made it :D Is it intended that it's hard to tell walls from floor?
That was quite exciting. Starts out slow but soon I didn't know which way to face. Being a Jedi is harder than I thought. UNLESS you just sit in a corner, out of the bots' reach ;) But I tried a lot of times before I cheated like this. Cool game!
Very cool idea! Unfortunately there's not much feedback on the actions you do, and it seems like collected orbs respawn, while I am not sure what I'm supposed to do in the top of the forest level in order to use the orbs (I think I got 4 of them, but nothing happens). Would be happy to give the game another whirl if this is answered :)
Pretty cool idea! The different pitches for each color are very helpful to memorize the sequence, so you can/have to use two things: melody AND a graphical pattern at the same time. Really fun, good luck for the rest of the LD! This could have potential as a mobile app btw.
Starts out really great, I like the mechanics. Getting a carrot feels really satisfying, and I like that you can drill through the rocks and the lava at the cost of overheating, although once these simple rules are figured out the game loses all of its challenge.
But considering the time constraints, you've put together a cool prototype of what could be an addictive game eventually :)
Incredibly addicting, and very fun. I kept dying and tried again and again. The controls are a bit frustrating, but I have a feeling they should be like they are.
Well done :)
Probably the cutest take on Whack-A-Mole I have ever seen ^-^
It's like bubble wrap :3:3:3
Loved the music.
Pretty fun game :)
It's cool how the mermaid has the spirit to escape despite her really disadvantageous situation. I let the anger flow through me ^-^
Seems pretty standard at first, but I like that you have to go down first and then up again. Also it's interesting that the powerups seem to actually be bad for you, because they get rid of all your speed powerups :o
I like the cooldown mechanic for the bullets, it makes the player be more careful.
Nice idea, but it doesn't feel very satisfying to destroy those disks :) Some sound effects would have been nice.
Or perhaps multiple disks coming down at once.
Something cool can come out of this though, it's a good start :)
This is a book I wouldn't read to my kids ._.
At least not unless they really deserve it :)
Your description sounds cool and you did a good job on the graphics :)
Too bad you can't do much in it yet :(
Very hard, but cool idea :)
It runs way too fast on my computer :(
Unfortunately the game doesn't start for me :(
It gets stuck after the command line window pops up.
Interesting idea, unfortunately a bug lets you just climb up the wall to the cup by pressing left and jumping so there's not much challenge to this game :(
I tried to play one game fair though, and that was more fun :)
Quite a cool idea!
It seems to only have a single level, right?
It is also a bit hard to get the bumps to be smooth enough for the nut to roll over, but I enjoyed solving that little challenge. Well done :)
It's really cool to see young people get into programming this early :D Good luck on your way!
Cool first game :)
It's a bit on the hard side when it comes to the low-ceiling jumps in the beginning, but once I figured out how to optimally get through the level it was fun. It has potential, maybe you'll work on it some more after the compo!
Amazing photorealistic graphics!
Reminds me of Mario & Wario :)
It's a bit on the repetitive side though, but cute graphics :)
BOM BOM BOM BOM BOM BAAH :D
I was only waiting for a game using a-capella music :3
Twin-stick shooting mechanic felt very good too, first time I played a keyboard-twin-stick-shooter.
Loved the little messages.
Whack-A-Mole :)
The game seems to have gotten stuck after a while, because nothing new happened.
Very hard, but a cool idea :) Whack-the-Mole, I have played a million times, but Bomb-The-Mole is new :)
Maybe I missed something but if you just press down the drill goes down and you win eventually :o
It has potential though, I can see the heating mechanic explored for more fun :)
The mechanic is very interesting, but it's buggy. I got stuck because a door teleported me into a rock :(
Feels a bit like portal, without the complicated part of creating portals :)
Nice and simple game, well done :)
Cool idea, I enjoyed it, but it seems impossible to get the requested 100 coins :o
Loved the music :)
Cool concept, I got stuck on the third level though.
I think the cooldown for the right click is a bit too long, that makes it frustrating quickly.
There is potential with this though, maybe you keep up the work on it after the compo :)
Very impressive look, too bad it has no sound.
I really enjoyed that the stealth was all about "listening" to the footsteps and then being quick with your movements.
The ending was funny and made me feel a bit bad ^-^
Enjoyed this a great deal :)
The music is so calming, I could just have it running in the background while doing other things, and I like the polygonish look of the graphics. I also liked the idea of having two phases, where the first one helps to extend your life.
It didn't work in Firefox, but in Chrome it did.
I like the concept, although it was very hard to hear some of the pieces. Then again, I've never played music by hearing so that may be why it's was hard.
Cool idea there :)
Very hectic, and each of the task is different.
Does get a bit repetitive after a while though because it's always the same task.
Btw, you can cheat with a nasty bug: if you go to the temperature and get it into the green area, and then out again, the meltdown timer will restart, so you could play forever by just pressing up and down and occasionally recharging :D
Very slow on Firefox, very fast in Chrome :o
Also it's easy to get stuck in walls.
I see a lot of potential though :) If you fix up the controls and those frame rate problems, it could be great.
The graphics are very pretty too!
Very well done! Stacking up on upgrades made me feel so empowered :)
Animation is great, very fluent, but it's also very confusing to get into.
Too bad I don't have anyone to try it out with me :(
Cool game, feels good to break everything with bombs :D
The music makes me want to move ^-^
Unfortunately it crashes on Windows 8 due to that nasty Game Maker sound glitch. Also I'd recommend to put the file into a ZIP rather than making it a raw EXE download because antivirus programs typically don't like that.
This has potential. The fighting seems to be impossible as you take damage while the enemy attacks you. Perhaps add some knockback?
I like your idea of customizing the controls during regular play.
Simple but effective.
Totally not what I expected, but I left with a smile :)
While it's a great idea that I had a lot of fun with, it comes down to finding the right path and then spamming the aliens as fast as possible until you win.
Loads of potential in this game though, really good work!
The graphics and especially the music are amazing, too :)
Looked for dukope's entry, was not disappointed.
Simple but effective idea. Would be cool if there were more things added with each level besides more worms :)
I liked the idea with the boot (although it's very gruesome :P)
The game seems to suffer from a memory leak or something in Firefox, as it slows down beyond playability after a while.
In Chrome it works fine though.
Wow, pretty well done for such a short time :o
Had a lot of fun exploring this world, the controls feel very natural to me.
One of my favorite games!
Every level brings something new to the table and keeps things interesting and fresh. It reminds me of Papers, Please! in a really good way.
Creative idea. It's sometimes quite hard if not impossible to catch all the words though :(
A whole game based on picking up and throwing stuff, including your dead enemies :) Well done.
Incredible that you could do this in only 48 hours :)
Very challenging, perhaps using 1,2,3 and 4 as shortcuts for the buildings would be useful.
Funny little game you got there ^-^
The music sounds like a cat walking on a piano :3
It's also incredibly satisfying to get a power-up :D
Great idea, well executed and very polished :)
Small, but very solidly done :)
Nice idea, you have to collect time first by getting the worms, then dig down to get the jewels :D
Game crashed on me though with the following error (Windows):
"pygame.error: Surfaces must not be locked during blit"
Brilliant game. I love how shooting down and up works with different physics because of the water, I like how that water is in waves, and the graphics are incredibly stylish. It feels so satisfying to have the high-arching torpedoes hit :D
Impressive graphics :)
I couldn't really get into it (darkness in an exploration game isn't really my thing), but I have a feeling that many will like this.
Whoever drinks that coffee will have an insane sugar rush :)
Fun little time waster :D
Well done on the presentation.
Bug report: game got stuck in pause when I restarted after I died.
On a minor side node, I wish the left and right keys were flipped, because for some reason it seems more intuitive to me to control the mole like a tank :o
I think I had exactly the experience you were going for.
Having the illusion I'd have a chance, feeling like my voice isn't audible at all, growing tired of the swimming, giving up, hoping to die quickly, but only sinking, knowing every effort is futile, waiting for a miracle. And it didn't happen :(
Great job!
Very hard. I just couldn't get past that 2nd bat no matter how many times I tried.
There you see though, it's still very addictive, so I had lots of fun with it :) Well done!
The platforming is a bit awkward.
I accidentally pressed some button (debug key?) that let me fly across the map :o
The background sound sets a good cave exploring/horror mood, good job here!
Very nice concept, it's a bit repetitive though, as it seems one emotion always fills up enough to keep the game running once you figure out how to not waste your emotions, so I died on purpose after 7-8 minutes.
Very nice and relaxing music and smooth graphics.
Would have been interesting to have the music change depending on your emotional status or some unique aspects to each emotion.
Simple, but fresh.
Unfortunately very buggy, there are green lines from a bad tiling engine (presumably) that are all over the place and you can fall and jump through floors. The framerate gets very choppy in my browser, too, and these things made it physically impossible for me to fit into a passage-way so I couldn't continue in the game :(
The music was nice though, and I could see some neat ideas.
I'll try it again later on my stronger computer, maybe if it doesn't have the framerate issues, the collision bugs won't appear either.
Very choppy framerate in web version and very basic overall, but I like the idea with the flowers :)
This has potential. Could become a smart phone hit it you polish it up :D
Fun take on whack-a-mole. I like that instead of clicking the moles, you use the num-pad :)
LD34 — Two Button Controls / Growing (40)
All Ways Down by noddingTortoise 2016-01-04T10:38:00
Really well done! Would also work great on a phone/tablet :)
Tamamystery by Jezzamon 2015-12-30T11:29:00
Really amazing! A detective game with only two buttons!
Swarm Hunter by HuvaaKoodia 2015-12-30T10:14:00
I couldn't really figure out how to play :(
Maybe it's a bit too complex for a 48-hour jam?
YinYang by paruthidotexe 2015-12-30T10:07:00
The concept is nice, but it seems you didn't have much time to develop the idea, since it's just black and white alternating forever without any elements to spice it up. :(
Space Research Team by pinion 2015-12-30T10:04:00
Very cool entry, unfortunately didn't have anyone to co-op with, but I got the idea, and I can only imagine how much harder (but also more hilarious) it would have been with a second player :)
Left-leaning by tayl1r 2015-12-18T16:14:00
Oh god, best game! I love how you wasted the second button on tooting a useless horn :D
Just a fatty cat by logon13 2015-12-17T17:20:00
The controls remind me of the Star Wars Podracing arcade game. Good idea to use this in this theme!
Venus and the Flies by fractalbear 2015-12-17T13:39:00
Great animation! Feels really good to chomp these pesky flies :3
Christmas Eve Late Delivery Service by ajopart 2015-12-17T13:33:00
Awesome sound effects :)
The controls for the baggage drop-off feel a bit unresponsive and sometimes it didn't register double taps properly, but it's a fun high score hunt game :)
Conservation of Ninjutsu by kuhnerdm 2015-12-17T11:51:00
Simple but cool game. It was a bit boring at first, but when the dudes with multiple commands came in and the speed increased, it got really intense! The music is really catchy too. It's also quite an exercise for the fingers to have to alternate between up/down and left/right, so it's definitely a different experience to just pressing a single button. Well done!
Sushi Roll by adsilcott 2015-12-16T20:23:00
I liked it, and nice graphics. Is it on purpose that rapidly alternating between grow and shrink makes you accelerate?
U.G.O by aamatniekss 2015-12-16T20:10:00
Very simple but well executed idea. The graphics are amazing for spending only 2 days on them :o
The game's a bit unforgiving though, having to restart the entire game instead of just the level you're on. Made me quit despite wanting to see more levels :(
Digicross by 5you 2015-12-16T20:04:00
That's a pretty cool idea, but I think it's hindered by the two button controls a lot. I constantly wanted to control it like "snake". If you expand on this in the future, just make 4-directional controls :)
ANTI-THUNDER by jamaster96 2015-12-16T19:55:00
I don't think I understood what was going on, but maybe it's more fun when you have friends to play with you :(
Two Button Gardening by freddyw9 2015-12-16T19:51:00
Fun variant of the water blowing game everyone had as a kid :)
The guitar music is really calming, love it.
BEAR by graceavery 2015-12-16T19:09:00
Aww very cute :)
J.O.N.A.H. 3000 by Bored 2015-12-16T19:00:00
The "web" link links right back to ludumdare.com?
Battle Rose by goodbadokay 2015-12-16T18:58:00
Cool idea, great graphics and music :) Sometimes it feels like my attacks are missing even if they should hit, or if the hit is really delayed :o
Growing Beat by David Cookie 2015-12-16T18:54:00
Cool little rhythm game :) Catchy tune, too :3
trosor by Ditto 2015-12-16T14:55:00
Pretty cool! Neat graphical effect, everything looks so soft and squishy. Didn't expect it to play that well with only two buttons, but it does! :)
The Daring Entrepreneur by zedutchgandalf 2015-12-16T14:25:00
It's a clicker game that fits the theme, doesn't really seem to require much input from the player though other than clicking every once in a while to max out the customers.
Panball by gillenew 2015-12-16T14:12:00
Very fun pinball game! The second stage is ridiculously hard though :( Couldn't beat it. Also, it's very frustrating that left-click = restart the entire game :((
The Super Bros (that are not Brothers!) by Xinelu 2015-12-16T14:03:00
It's really tough to control, since you can not jump and move at the same time and the brothers push each other off the edges :(
Nice idea though, wish I could say more but after several tries I couldn't get past the first level :(
Ball Street Journal by modenv 2015-12-15T19:38:00
Nice single player agar.io clone :)
Definitely works in this context!
Potatiana Jones by Ildfuglen 2015-12-15T19:25:00
This one is really cool! Replacing jumping with growing vines on specific walls is really a cool mechanic. I didn't complete it but I'll come back to it, probably :)
The Flower by Sublustris 2015-12-15T18:55:00
Cool idea, but it would be more fun if the level got harder every time. Amazing graphics!
When I Grow Up I Want to be by Lancelot Gao 2015-12-15T09:32:00
The game looks really good, but the auto-scrolling is so slow :(
Laser Jump FTW by Crashmore Studios 2015-12-14T17:18:00
That was quite frantic, love the idea of shooting and movement being tied to the same mechanic. It's a bit easy to fool the game though, since all the enemies swarm towards you. You can just hover close to the ceiling and fire down in regular intervals ^^
Showing the tutorial right after you died the first time was really funny. More games should do that^^
Little Big Dash by Evannex 2015-12-14T16:32:00
I like the idea behind this, and it's fun as long as I last. However it seems to be impossible to react fast enough with the whole growing/shrinking before crucial jumps or low ceilings.
Or maybe I'm just not very good at it ;)
Yggshroom by Ghen 2015-12-14T16:24:00
I really liked this one. Charming presentation, simple and well executed gameplay :)
Tama Battle! by midgard 2015-12-14T16:19:00
Cute simple battling game, but it gets stale really fast. Probably because you can't really do anything about fights other than balance your stats beforehand and then hope you're lucky.
Does the sleeping have any negative effect? There doesn't seem to be a risk/reward system with using rest or not before a battle, so I always just rest.
Milgram by Kortuga 2015-12-14T16:04:00
That was quite an experience!
Found all three endings, great voice acting :D
FLOW by Romixal 2015-12-14T15:52:00
Not sure if I understand what exactly I have to do :o
Roll-Ball by mukult 2015-12-14T15:48:00
Really awesome "growing" effect :)
It's a simple idea, but executed very well.
Hello Darkness by jcmonkey 2015-12-14T15:44:00
Nice game with cool music, it just feels like either the movement is too slow, or the levels too big.
Elenesski's Two Bar by Elenesski 2015-12-14T15:38:00
Interesting idea. It just seems that in the first couple of levels you can rely alone on your vision, and when the fakes come in you can rely alone on the rhythm (didn't get beyond that though, so maybe you'll have to combine both later?)
Blue & Red by zaniarm 2015-12-14T15:29:00
Cool little minigame. Bet it would be fun challenging friends for high scores!
Two Buttons Left by jerry111zhang 2015-12-14T15:26:00
I liked it. I'm not sure if I reached the correct ending, but I may come back :)
Garden Grow by justinooncx 2015-12-14T10:34:00
Loved it, quite a meditative experience with that soothing music!
Z4KM4STER - Zookeeper DJ by candlesan 2015-12-14T10:27:00
Wow that was really fun! I love the idea of making this classic game into a rhythm game. Also I guess now I know where the protagonist of my game went after it ended^^