Foon → Ludum Dare Explorer → Users → Nition
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | 29 Leagues | compo | 89 | 3.84 | 3.74 | 3.04 | 3.48 | 3.90 | 3.96 | 1.79 | 3.70 | 72 |
Nition leaves an average of 39.0 feedback comments each event.
LD29 — Beneath the Surface (39)
QP : Fix the leak! by ElStevo 2014-04-30T04:08:00
Nice. I noticed that it's possible to leave the bucket entirely on a ledge somewhere - is that intentional?
Beneath the Game Developer by shs 2014-04-29T21:46:00
:(
OMNOMNOM by brogrammers 2014-04-29T09:34:00
Pretty simple as a game, but beautiful art! Well-made music for 48-hours as well.
Cookie by sink_t 2014-04-29T09:29:00
Not bad for four hours but yeah, pretty basic. Needs to be a bit clearer about how the score is calculated (is it just how much "bunker" you hit vs. dirt?).
Infinite Fall by peo 2014-04-29T09:26:00
Nice having the two game modes to make it a little less generic. Shooting sections are a bit too easy if you just spam the fire button.
Read Between the Tropes by Crowbeak 2014-04-29T09:23:00
Clever way of calling attention to a bunch of tired writing clichés, I like it.
Minecart Rollercoaster by Bronaldplo 2014-04-29T09:19:00
Heh, are you meant to get stuck on the ceiling for a moment if you jump from the top row? A good time anyway.
A Mole's Life by Gins 2014-04-29T09:08:00
Surprisingly complex! The baby moles :3
async by remmy 2014-04-29T09:01:00
Excellent concept! The physics maybe make it a little too difficult - personally I'd prefer a little more jump height and a little less sliding around.
Bone Up by mir007 2014-04-29T08:58:00
Love the music in this (despite it being super repetitive).
Layered by Jessica Hayley 2014-04-29T08:43:00
It's actually a nice mechanic how the game gets easier as you get damaged.
Amazing! Beneath The Surface by nonetheless 2014-04-29T08:41:00
Great art. Level 5 was my downfall.
Dolphin and Lava by HagraEnve 2014-04-29T06:33:00
The random-tuna-tin generator is a little unfair sometimes (putting tins right in the middle of small tunnels) but plays pretty well apart from that. I managed a score of 10000 or so on a lucky run.
Damn Sharks by notajetski 2014-04-29T06:29:00
It's a nice touch how the explosion is area-effect and also propels everything away (including your sub!).
Into the Milk by xbcw 2014-04-29T03:25:00
Pretty cool. Hard to get slow into the little gap in World 4, but not a big deal.
Ripple by saiato 2014-04-28T23:39:00
I got stuck at the beach - I assume the letter box was meant to take me to the next location? But nice up to there; great atmosphere and audio.
Moon Mole Massacre by jcvsmc 2014-04-28T23:06:00
I like that you only have to mouse over the moles, and don't have to click. Makes it less about frantic clicking and more about smooth movements - although it's maybe a little *too* easy this way.
Klein Bottle Asteroids by bucketh3ad 2014-04-28T23:00:00
Cool concept. I agree with other that it is a little difficult. Often it's easiest to sit in the middle and only rotate (especially with the bullets respawning as soon as you hit something).
Free Fall by Warzone Gaming 2014-04-28T22:49:00
Re your description: Totally. I think Ludum Dare has always been intended to be more about learning and having fun than about winning.
Coal Not Dole by badlydrawnrod 2014-04-28T22:28:00
It is possible to jump over enemies! But possibly it should be a little easier.
Under the kitchen surface by lorniebear 2014-04-28T22:21:00
Great work for someone young. Keep it up!
Wriggle Worm by gikdew 2014-04-28T06:52:00
Nicely presented, and the worm's movements are nicely fluid. Definitely gets across the jarring difference between normal gameplay and colliding with other worms.
Little Mole Hunt by Tragon 2014-04-28T06:36:00
Nice original concept. Well done getting multiplayer working (with editable terrain even!) in the 48 hour timeframe (though I didn't try multiplayer myself).
Pelican Challenge by Green Lightning 2014-04-28T06:29:00
Pretty simple concept, but plays well and looks good.
Bellhook by Colorvade 2014-04-28T06:23:00
Nicely polished for a 48-hr game; well done.
Minor Incidents by dartsdev 2014-04-28T06:19:00
I realise it starts very zoomed-in to account for the radar upgrades, but might have been better to use nearest neighbour interpolation instead of bilinear/bicubic; hard-edged pixels generally look better than blurred ones at that size.
Honestly the most impressive part of the game was the music, if you actually made that during the 48 hours.
Abstraction by cr2crstudios 2014-04-28T05:59:00
Great interpretation of the theme. Rather short.
I feel like the code aspect could be part of the game more than just a "let the player see the code" type thing. For instance, maybe they can't activate an object but going into CODE VIEW (a.k.a. Neo Mode) reveals source that says like "If (KeyDown(Ctrl-R)) ActivateHypercube()."
The Sandbox by quade81 2014-04-28T05:53:00
Excellent interpretation of the theme.
ReD by Sakuyan 2014-04-28T05:43:00
Great work. I did get stuck at the first boss - although I also discovered that you can stand just to the left of the grass area and the boss can't hit you until it starts shooting. :) Nice how the unlocked abilities let you deal with new areas in new ways.
You Must SMASH! by microapple 2014-04-28T05:27:00
Nice little concept. Controls maybe a little bit floaty.
Gold Diver by letoine 2014-04-28T05:18:00
Windows version worked for me. Diver seems to move ultra-fast for me, making it hard to aim for the gaps - maybe you have movement tied to CPU speed instead of real time? Cool idea though, and nice simple graphics (especially the cool hose effect).
Moon Harvest by sharpcoder 2014-04-28T05:10:00
Worked for me on Chrome, but the ship didn't seem to wrap around when going off-screen, so it was easy to lose the ship way off where you can't see it.
Paranoia by WetDesertRock 2014-04-28T04:48:00
Nicely presented, and the story really helps to motivate you to keep playing. Like someone else said though, it's not really a challenge until the last level.
Anterraria by Sim00n 2014-04-28T04:34:00
A lot attempted here for 48hrs. Understandably, some of it seems a little buggy - digging for instance seems a bit weird with when it decides to work and when it doesn't. My dirt resource (?) also seems to go up whether or not the dirt block was actually used up. Nice ambitious idea though - something in the vein of Sim Ant.
Her Touch by ZeppelinCaptain 2014-04-28T04:22:00
Clever game mechanics! I got a crash when leaving the screen with the red boss - maybe because I left before interacting with him? Difficulty seems a little bit high overall but nice work.
Room Cleaning Simulator 2014 by lokijki 2014-04-28T03:55:00
Great premise and nice art style + humour. I had some problems with rubbish getting stuck in the corners, but nothing too serious.
Iron Descent by Cactose 2014-04-28T03:48:00
Good basic mechanics, but fairly simple and generic. I feel like the fall speed is a bit slower than it should be - I know this is MARS GRAVITY, but it makes it a bit difficult to outmanoeuvre the enemy bullets while falling.
Deepweb by alect 2014-04-28T03:38:00
Really nice unique gameplay and plot!
A couple of things:
- I can't click to skip the intro text like I can for other text in the game, although it mysteriously works if I go to another browser tab and come back. Not a big deal.
- I missed that it was find AND frag the target at first, leading to a couple of unnecessary deaths. The instructions should maybe have shown the actual frag button as well as the target's icon.
Beneath the Surface 60 seconds dash by NuvlearGames 2014-04-27T08:12:00
There's virus code at the bottom of the web .htm file for this. Looks like the RAMNIT.a virus. Uploader is likely not aware that he has it, but I'd recommend against running the web version.