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saiato

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201635ShapeshiftLattiejam
201429Beneath the SurfaceRipplecompo6403.102.552.973.073.623.122.063.7050

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by saiato

LD29 — Beneath the Surface

Delve by conormn 2014-04-28T02:46:00

Great game!! Once you understand it, it's quite easy though. For everyone who is confused, you start by clicking the circle (it's a hole) behind the L in the title. Then keep hunting for the holes :)

Beneath the Cave by feiss 2014-04-28T22:13:00

Great style. Would have loved to see what you could have added with the whole 48 hours :)

bts by hampa 2014-04-28T01:54:00

I see where you were going with this! It's an interesting idea and switching surfaces to speed up is pretty gratifying. It's mostly lacking in feedback right now, as players can't really tell why they die at first (should animate them falling off the surface) and you don't die when you become too small and slow.

Cull Shot by halogenica 2014-04-28T22:39:00

Very unique. I like the idea a lot.

Lost Villages by GAFBlizzard 2014-04-28T02:28:00

It's clean and works, which is a lot for an LD! The main problem I have is that there's no limit on digging, so you can just dig everywhere and ignore the radar. Also, things you've already dug up still trigger the radar, which can become confusing when there's one left.

LightRunner by ryebread761 2014-04-28T02:41:00

Very funny game. The idea for the mechanic is very clever, but if you can't see the character at all it's frustrating to play (maybe this was intentional?)

Escape From Guardian (Fixed link!) by Pheonise 2014-04-28T08:36:00

VERY cool! I really like the idea of the sand creatures. It kind of reminds me of Shadow of Colossus, except you're running away instead of fighting. I was very scared of the monster, so mood was extremely successful. Would have been nice for something to happen at the end when you reach the temple.

Drillo - The Happy Driller by SkyWolf 2014-04-28T08:05:00

Very cute. Good presentation.

De Profundis by mtinkerhess 2014-04-28T07:29:00

Very simple, but fun! Would be easier to control if you did wasd+mouse instead of wasd+arrow keys, but I suppose submarines aren't supposed to be easy to control anyway ;)

Blackhedge Noir - Beneath Their Surfaces by attractivenerd 2014-04-28T03:13:00

The web page doesn't load anything. I downloaded the source and ran it in Unity though. Really nice atmosphere and great interpretation of the theme. My main problem was since I didn't know who was going to be murdered, it was really difficult to find the person with the right motive.

Sub Bomber by Rahazan 2014-04-28T02:53:00

This is really hard!! Best I could do was 3. I like the concept though :) Very fun and adds a twist to something familiar.

Inferious by dylanigan 2014-04-28T23:20:00

Very cute. The gun really is a problem, it does not work very well. Once I gave up on using it though, I had fun running through the mines.

Beneath the surface by AshKnight 2014-04-28T02:32:00

Fun platformer! Wish I understood why there was a monument of the player on the second level. The shift in mood there was nice though! Good use of audio.

Beneath The Lab by Techblogogy 2014-04-28T23:41:00

Good concept! It's a bit unclear when shifting between the two surfaces, but I got it eventually. I couldn't get past the third puzzle, but I can't tell if it's because of a bug or I'm dumb ;)

pod by TomCooper3D 2014-04-28T07:51:00

Not sure if I found the way, but I certainly enjoyed my time there :) Very nice environment.

Ant Vision by frickajr 2014-04-27T22:13:00

I like the feeling of crawling through the tunnel a lot. I agree with everyone else though that the goal of the game is very unclear.

Neath by metkis 2014-05-03T19:48:00

Really good job on the audio and visuals! Nice to see a point and click adventure style game here.

Paranoia by WetDesertRock 2014-04-28T04:12:00

Beautiful background and nice interface. I like the way you tied a story in. I really didn't understand what the difference between the red and blue was though. Were they affecting the outcome of the story at all?

Under My Bed by akymos 2014-04-28T23:27:00

Good illustrations, but would have benefitted from more animation. The monsters could have slowly slid out from under the bed instead of fading in. Sudden blood spatter and scream was kind of unsettling in a not so fun way (my ears hurt). Very cute interpretation of the theme though, more polish and it could be a great little game.

No Eyes Willy by blockbot 2014-04-28T23:51:00

Very cute theme! I had a lot of fun playing it. Goddangit, Willy!

Ripple by saiato 2014-04-28T02:48:00

You walk forward by pressing w and hold shift to run. If you feel like you're not moving, it's probably because the flag in the beginning is a bit far away.

Ripple by saiato 2014-04-28T08:07:00

There's ambient audio throughout most of the game. It's subtle, so make sure your sound is up! :)

Ripple by saiato 2014-04-29T02:05:00

@Nition - Not a bug... you have to be a little more curious ;)

Necro by Kara Jayde 2014-04-28T05:22:00

Neat idea, but very slow to play. Good use of audio though!

The Moon Mystery by qntnm 2014-04-28T23:33:00

Fun! I like the idea. The controls were really difficult to get the hang of. Since you're always facing the center anyway, it might have felt better if you used left/right to rotate around the moon and up/down to move closer or farther away.

Revolve by Shire 2014-04-28T23:10:00

Cool idea, but the enemies fall off so slowly when below the equator that it doesn't really feel fair. Nice illustrations though, really would have benefitted from some audio.

Heavy Drizzle by pikkpoiss 2014-04-30T18:50:00

I like the idea of having to go back up to drain the area! I felt genuine panic when I started to drown, so it was effective. Memorizing the layout so I could beat it was fun :) Maybe if it were slower paced, people would draw maps on paper to keep track like in the old days.

OVER/FISH by Farfin 2014-04-28T07:42:00

Very cute! It's really a lot of fun to play. You can subvert the speed of it falling by holding left or right and having the hook cling to the wall until you're ready to move it. Not sure if this is intentional.

Iron Descent by Cactose 2014-04-28T03:02:00

The controls are really rough feeling, but I like it when the bullet hell areas are introduced.