Foon → Ludum Dare Explorer → Users → saiato
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Lattie | jam | |||||||||||
| 2014 | 29 | Beneath the Surface | Ripple | compo | 640 | 3.10 | 2.55 | 2.97 | 3.07 | 3.62 | 3.12 | 2.06 | 3.70 | 50 |
Great style. Would have loved to see what you could have added with the whole 48 hours :)
I see where you were going with this! It's an interesting idea and switching surfaces to speed up is pretty gratifying. It's mostly lacking in feedback right now, as players can't really tell why they die at first (should animate them falling off the surface) and you don't die when you become too small and slow.
Very unique. I like the idea a lot.
It's clean and works, which is a lot for an LD! The main problem I have is that there's no limit on digging, so you can just dig everywhere and ignore the radar. Also, things you've already dug up still trigger the radar, which can become confusing when there's one left.
Very funny game. The idea for the mechanic is very clever, but if you can't see the character at all it's frustrating to play (maybe this was intentional?)
VERY cool! I really like the idea of the sand creatures. It kind of reminds me of Shadow of Colossus, except you're running away instead of fighting. I was very scared of the monster, so mood was extremely successful. Would have been nice for something to happen at the end when you reach the temple.
Very cute. Good presentation.
Very simple, but fun! Would be easier to control if you did wasd+mouse instead of wasd+arrow keys, but I suppose submarines aren't supposed to be easy to control anyway ;)
The web page doesn't load anything. I downloaded the source and ran it in Unity though. Really nice atmosphere and great interpretation of the theme. My main problem was since I didn't know who was going to be murdered, it was really difficult to find the person with the right motive.
This is really hard!! Best I could do was 3. I like the concept though :) Very fun and adds a twist to something familiar.
Fun platformer! Wish I understood why there was a monument of the player on the second level. The shift in mood there was nice though! Good use of audio.
Good concept! It's a bit unclear when shifting between the two surfaces, but I got it eventually. I couldn't get past the third puzzle, but I can't tell if it's because of a bug or I'm dumb ;)
Not sure if I found the way, but I certainly enjoyed my time there :) Very nice environment.
I like the feeling of crawling through the tunnel a lot. I agree with everyone else though that the goal of the game is very unclear.
Beautiful background and nice interface. I like the way you tied a story in. I really didn't understand what the difference between the red and blue was though. Were they affecting the outcome of the story at all?
Good illustrations, but would have benefitted from more animation. The monsters could have slowly slid out from under the bed instead of fading in. Sudden blood spatter and scream was kind of unsettling in a not so fun way (my ears hurt). Very cute interpretation of the theme though, more polish and it could be a great little game.
Very cute theme! I had a lot of fun playing it. Goddangit, Willy!
Neat idea, but very slow to play. Good use of audio though!
Fun! I like the idea. The controls were really difficult to get the hang of. Since you're always facing the center anyway, it might have felt better if you used left/right to rotate around the moon and up/down to move closer or farther away.
I like the idea of having to go back up to drain the area! I felt genuine panic when I started to drown, so it was effective. Memorizing the layout so I could beat it was fun :) Maybe if it were slower paced, people would draw maps on paper to keep track like in the old days.
The controls are really rough feeling, but I like it when the bullet hell areas are introduced.