v26 2014-04-30 05:07
Nice atmosphere, I liked the concept of the the water rising and there was so much tension when exploring the bottom levels.
Foon → Ludum Dare Explorer → LD29 → Heavy Drizzle
By pikkpoiss
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 62 | ||
| Overall | 59 | 3.79 | ||
| Mood | 63 | 3.93 | ||
| Fun | 88 | 3.58 | ||
| Innovation | 101 | 3.67 | ||
| Theme | 138 | 3.64 | ||
| Audio | 150 | 3.57 | ||
| Humor | 352 | 2.62 | ||
| Graphics | 368 | 3.39 |
Nice atmosphere, I liked the concept of the the water rising and there was so much tension when exploring the bottom levels.
short but intense. gradually tension. very nice.
Hi, this is Vector from the Victory Garden team! (posting under Solifuge's account)
I really liked this entry. The movement was smooth, no bugs, sound was to great effect, and I did my best my first runthrough and still really couldn't get out in time. This was fortunate, since I got to see the chilling ending line. Clean screens, good controls, good animations. Honestly, this was really great. Thanks for the experience!
(Also, thanks for the review >< Much appreciated)
I like the idea of having to go back up to drain the area! I felt genuine panic when I started to drown, so it was effective. Memorizing the layout so I could beat it was fun :) Maybe if it were slower paced, people would draw maps on paper to keep track like in the old days.
Worked great for me, and great idea! The controls were just a bit twitchy for me - it was difficult to precisely maneuver through those 1-tile gaps.
such a great idea for this theme. i love the art style and world you've created. really great entry!
Great! neat and pretty graphics!
The game is a bit short but the gameplay is perfect. Nice game here!
Nice job!
Great graphics, awesome sounds, fun game! I just wish there was a "play again" button.
More! More!
The BGM was like Chrono Trigger meets A Nightmare on Elm Street (NES)
Fun idea. I quite enjoy trial-and-error style gameplay when it's not too punitive.
Audio gives the game all its dramatic flair. Almost too much!
Good job!
I love the Zelda-without-the-Zelda-ishness of the game. The mood and atmosphere make me want more! More! More! ; )
Very nice! I really liked how the mood changes as you get deeper into the cave.
Maybe the levels could be randomly generated as to improve the replay value?
Nice and atmospheric. I like the idea with the rising water level.
Wow this was really cool, very innovative idea! Loved it.
Intuitive and quite fresh experience, congrats!
Pretty decent game, i like the water rising when you start reaching the bottom levels as well^^^. I like the tension but didn't seem much fun to me to be honest. But best of luck :)
Good game :)
Great game, thanks for making it!
Great sound design. The puzzles were hard at first, but after I read you can use the pump it became much more manageable. Also it's very logical that you must take the chalice to the surface to win, that really made it more rewarding.
Could not play the game, despite being on a 64bit-Windows 7 PC. It crash right at the start, and it disappears quickly so I could not take a screenshot...
Delca: It turns out that you need an OpenGL 3 driver too (learned this when trying to run it in VMWare), which may be the case. In the future I'll work on displaying an error message in case any of the requirements are not met.
Nice short game. The music and sounds effects added a lot to the mood.