Download Simulator 2013 by mobyvb 2013-09-04T19:46:00
I liked it! But I will have to retry those harder levels with a better keyboard.
Foon → Ludum Dare Explorer → Users → Delca
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | UnderTheLibrary | compo | 289 | 3.46 | 3.24 | 2.60 | 3.42 | 3.74 | 3.24 | 3.05 | 3.44 | 96 | |
| 2013 | 27 | 10 Seconds | Ephemeral | compo | 435 | 3.17 | 3.22 | 3.30 | 3.28 | 3.28 | 3.27 | 2.53 | 2.85 | 85 |
I liked it! But I will have to retry those harder levels with a better keyboard.
I totally failed at this game. Seeing as I sometimes have problems with colors, I must say I expected to. But I had fun nonetheless.
Oh, and I liked the music too!
I really like it, although I got stuck quite early (I cannot get the key in the third level, getting those monsters out of the one-tile corridor seems impossible without killing oneself).
Also, even if it may seem wrong, I got the most fun playing this game while stocking up all torches and never using a single one : monsters become even more scarier when all you can do is run.
Regarding randomized map : without going as far as generating them, you can simply randomize item placement through a predetermined list of places. Try "I'll Give You A Head Start" by Tifu, I think the random item placement added great replayability to the game.
On Windows 7, got it to work with Firefox 23.0.1 and Chrome 29 ; it crashed IE8, though I guess that does not mean much.
As previsouly said, providing more instruction would be nice. I initially thought you had to go to the door without being seen (because ninja), which lead me to be confused when my character reached the door and stopped moving.
Also, is there a way to retry without reloading the page ?
A excellent game, although rather unforgiving (I mean c'mon, I totally did not fell into that hole !).
However, you may want to mention that those holes are actually the gates to leave dimensions : your advice about "bad things" made me think it was some kind of poisonous stuff I did not want to touch ...
As awesome as this game is (and I mean it), I ragequitted because I was not able to aim correctly without mousecapture (also, the car minigame is partially based on unbiasable luck, which I despise).
Despite that, I almost spent an hour on it, and I now know that charming lady much more than most of my friends (which is kind of sad, I guess. Oh well, games).
A nice little game, although quite hard. Almost managed to finish the third level, but died anyway :-( Congratulations!
Maybe doing a smoother transition from one level to another would be helpful ; also, the player does not continue shooting even it it was shooting before changing levels. That made me die a lot of time.
A nice little game, which is effectively quite addictive. I had a hard time shooting ennemies down at first, because electric shots are slow, but once you got fireballs upgraded three or four times, you can just spawncamp the gold and kill all walking ennemies with an almost literal wall of fire. Which. Is. Cool!
The shop was nice, and I liked the different powerups (especially the perma-shoot : more games should be inspired by that feature). However, I never was able to purchase an extra life : the price seemed to rocket up to high for me to follow, even by camping the gold and killing all ennemies.
The audio was a nice addition, however any kind of sound effect for when an ennemy hit your base would be useful, seeing as the "lives left" indicator is far away from the main play area. That, or move it to the castle!
Graphics were simple at best, but that did not keep me from enjoying the game.
Finally, here is a tip for those who cannot shoot ennemies : try to fire ahead of the ennemy instead of right at him. Also, buy fireballs as soon as possible and burn stuff down.
Excellent game! Graphics are very cute, and the music is relaxing.
8 iterations is my best.
The time-rewinding effect is cool, and the game in itself gives a good vibe. I really wished it was longer when I finally defeated the ennemy for the first time.
Anyway, this is a good game. Congratulations on your work!
The game was fun (and so cute!), although it felt a little random. Maybe you could add a way to control the general direction of cats, like making the wind blow or something?
The first levels seem simple, but the difficulty inreased a lot after the tenth one. I liked it a lot!
21 days - 1904 points is the best I could do. I found it a bit short (because I was no good) though ; offering different sizes of island or slightly-altered game mechanics would enable everyone to enjoy it a bit longer.
That being said, I loved every second of it (yes, even the unstoppable flood of the last squares of sand I got was kinda fun to watch).
Also, great use of cellular automata! The closer I got to a game with them was cave generation ; it is nice to see them used in a different and interesting way.
Graphics and audio are very good, that is the sort of game I could expect to see on a mobile store.
That being said, I could not actually play it that much because I coud not get the arrow to turn by clicking on them.
A nice little game! Two or three other levels could help it become more diversified, but the concept is fun as it is now.
There is still some collision issues (I know how much of a pain it can be, I spent almost half my coding time getting mine right), but it dose not break the whole game, which is rather forgiving considering the intro.
Will you do a post-compo version ?
I liked the idea! More levels would have been welcome, but the ones in this version are enough diversified to make it fun.
Just so you know, I encountered a bug in the level where the ghost goes through the metal thingy : when I possessed the ghost for the second time, it became unable to go through it anymore...
I liked it ! Although graphics were simple and there was no sound, it perfectly conveyed the different situation each time.
Great platformer ! The graphics were awesome, both the environnement and the sprites (especially the little green demon, which is my favourite - I kind of feel bad to kill them :-( ), and discovering new ennemies is one of the thing I enjoyed the most in your game.
One other of those thing was shooting stuff. Pew pew.
Also, how much do you mean by "large amount of collectibles" ? Maybe you balanced it a little too much (or at least, a little too much for me).
Anyway, I liked your game. Great job !
Great game ! Although the flashing-cube-thingy you control was quite slow, the rest indeed did feel like Super Meat Boy.
Because I suck at reading things (and I do read them though), I did not see the wall-jumping advice, and it surprised me in a very nice way when I found out about it.
The ending was nice, and (the way I played) very well-timed.
Graphics and audio were also very good and fitting, good job on those.
I liked it! Although I found the secondary themes to be more important than the main one (I did not feel like powerups had that big of an impact over my playthrough).
Graphics were cool, I like the blurry effect and the big pixels.
Controls were somewhat hard at first because of being used to a standard WASD scheme.
Nothing to say about bullet detection because I did not shoot a single ennemy in the entire game (adding a nice challenge to some levels).
I loved it! Especially the part about "ennemy ships candestroy themselves if you lure them together" ; destroying an entire fleet with just one ship feels great !
How much work would it be to make it a local two-player (even n-player, maybe ?) game ? Because that would be awesome.
I liked it! Although it could gain by being a little longer, the concept was good enough to make me want to see more of it. Good job!
I came across what I think is a bug that could almost pass as a feature : you can stick to the edge of a platform if you get the collision right, then climb up using the jump.
Overall, I liked the music and the graphics, but controls could use a little more polish.
The only problem I had in this game was figuring out that certain block were disapperaing then reapperaing, while at first I thought it they were just going out of my field of view.
Other than that, this game was awesome! The gameplay was smooth, graphics and audio were sweet and fitting each other.
I loved the little twist in the last level (it made me think of Mr. Dark's Candy Chateau in the first Rayman, which had a similar thing at some point).
Great work !
I just played through it, and I liked both the mechanics and the graphics. But the audio was not enabled by default, which is sad considering it added to the game's value (seeing as you already made sound effects, one for the gravity change would have been helpful).
Anyway, good job on that one !
A great game indeed. Could be extended with some more levels / different characters and abilities to a even greater state.
Anyway, nice work you did there. Congratulations !
Graphics are actually nice, and while the idea is a simple take on the theme, it could develop into something fun and fast-paced.
However, you might want to tweak the jump a little, maybe by limiting the character's horizontal speed while in the air.
Do not give up on that one!
I could not rate the audio (shame on me, I do not have a NES emulator on this PC), but the game (and the way you made it) was awesome !
(on a totally unrelated topic, we interpreted the theme in a very similar way. But doing it in Java is not as cool as doing a NES game)
A good idea, although the controls could use a little more polish (like, controlling the ball using the mouse) : vertical movement was quite hard to get used to. Also, it seems like the city level is not resetting itself, and I am keeping the score through each play : is that normal?
A great take on the theme, I enjoyed making those shorts stories. Good job!
Even if you consider it as a prototype, it is very good. The heartbeat really help me immerse myself in the game, to the point I almost screamed out loud when I died for the first time (maybe your character's voice was the cause for that though).
I would love to see an extended version, with different mechanics in rooms perhaps ?
@PackSciences : I actually had to cut 2 levels from the final version, one because of last-minute bug (still unexplained), one because it was not that good (I mean : even worse than the four first level of the final version).
@Sheep : I would call that an "intro" rather than an intro. I always tend to invent some kind of background for those
colored-rectangles placeholders I used, hence the toy and "world full of wonders" thing.
Concerning the Tiler : I considered the "suicide button", but in my mind, it was taking the game away from the theme (yes, that is a twisted way of thinking). The only way I resisted implementing it was promising myself to add it in a post-LD version.
@Tifu : yeah, lava used to trigger the death action until I saw how much easier the game got as a result. I will definitely put it back later.
@Lars Faust : you actually played through all levels ? I am glad to hear that! As I did not receive any kind of input during the creation (by choice), I was scared that people would be easily put off by this whole waiting-thing when I let some people I know play it this morning.
@Kep : Yeah, reseting the level would be nice, but I am not sure I should do a whole new version just for that. I fixed the block-on-spawn bug though, and put up a new jar available here :
https://www.dropbox.com/s/u6rese8qia2tw5y/LD27_Ephemeral_vF2Debugged.jar
Tell me if you still experience it, and I will see what I can do.
Limiting the number of available toys was on my todo-list as a bonus (as were animated tiles). I think I will add it later at some point.
Thanks to you all for your reviews!
@Diptoman : thanks! Making the sprites small in comparison of the tiles was intended, as you control toys (also, I am no pixel artist, so fewer pixels to draw is a good thing).
And as I said to some other people, I will (and already have ; I mean, it was literally a two-line edit) implement a suicide button. When replaying through the whole thing, it made a lot more sense than when coding. Maybe I should have centered my playtesting on the game's feel, and not just on collisions with the world...
Thanks for taking the time to play it!
@laaph : Pressing N and L together skips to the next level. Do not be ashamed to use it, I did not put it back just because I wanted to. Besides, I agree that controls are still imperfect ; I will try to fix it as much as I can after the end of voting.
I love those graphics ; it is not the first time I see something which gives off this simple and colorful vibe, and I wished I could do that kind of thing.
And the mechanic itself is pretty good, although I am quickly running out of time when I do not find the answer within the first 5 seconds.
I definitely recommend trying this one.
Did what I just played makes any sense ? I do not know, and I do not care : it was fun, that is all I need to know. Good job on that one !
I am still wondering though, what did I do in the minigame right before the fight with bat-guy ?
Your take on the theme was rather far-fetched, but the game itself conveys its message with efficiency.
That being said, I could not figure how the score worked : I tried three or four totally different behaviour (like overfeeding one child, being as fair as I could, not giving anything, and even feeding the dead), and it seemed to have no influence at all.
At least, the graphics are disturbingly accurate. I wish I will not do any nightmares because of it this night.
An excellent puzzle platformer, the game mechanic is working very well. Even if more levels would be welcome, the game was nicely polished, and both the audio and graphics are good. Good job!
This sounds like it could become a nice game with more time. Continue the good work!
Very unexpected, and a pleasant surprise. I do not know much JavaScript, but the end result is something great.
One question though : is it possible to score 1000 points on a test (personal best was 998-1ms too late) ?
Scored 58 with two-and-a-half molecules completed. Nice game, although rotating pieces would be a great plus (I got stuck because of bad luck a few times).
As a non-native English speaker, I sometimes struggled with some words, and couldn't exactly see how much the theme was involved in this. But that was nonetheless fun to read.
Done ! Even if I did not managed to do the 5th level, it only took me 4 tries to do the last level ; that was the one I enjoyed the most, because it felt good to "see the ending".
Although I had problems with throwing storagecrates at first, it became easier with time. Nice game !
I am ashamed to say that I would not have completed it without hint. That being said, filling the screen with those germs was also fun. And I liked the audio !
I liked the "boing" sound, but I found that dividing the blobs had little impact on the game itself.
It could definitely be interestintg to add some kind of interaction between them (like, bouncing on top of each others, or something like that).
That said, this one alone was fun to play. Good job!
Nice game! Controls were enjoyable, and the story was a nice addition. However, the second boss is pretty tough. Seeing how I come damaged for those spikes earlier, I can only afford one or two hit, and I do not think I've hit him more than twice in a single life.
Still, I liked it. Good job!
A interesting platformer! I liked moving the character around and just jumping from one cube to another.
The game in itself was pleasing to play, but I did not understand how it fit the theme...
Anyway, you got lots of (well-designed) levels, which is a nice surprise.
Also, is there a way to win the game in the end ? Because I cannot reach the "princess" in the last level...
I cannot rate the audio part if there is no audio :)
BUT. The game was interesting ! I liked the way it played.
About the graphics, I think your mistake was mixing good pixel art (the potion, timer, shield, sword, etc) with paint-like graphics (the road, the sun, etc).
Either way, I enjoyed it, and would like to see what it could become post-compo !
BUT. The game was interesting ! I liked the way it played.
About the graphics, I think your mistake was mixing good pixel art (the potion, timer, shield, sword, etc) with paint-like graphics (the road, the sun, etc).
Either way, I enjoyed it, and would like to see what it could become post-compo !
At first, I had trouble with shooting the pills ; I thought the biggest pair of "[]" was the zone I was shooting, while it seems to be the inner one.
Even so, the game was fun, and very disorienting indeed. Best I could do was 230 points ; I often tried to shoot pills that were out of reach.
Good work !
A great platformer! The idea of "not all powerups are good" tickles my OCD-sense though (I gotta get them all).
I like graphics, especially for the powerups.
I did not played through it all, but it seems like you also have plenty of levels, which means plenty of fun is still waiting to be had. Good job!
I could not see how this them could be interpreted differently than "10 units of time". Thanks for showing me !
That being said, I liked text adventures and I never finished a single one of them ; guess I am not that good with them.
I had a hard time adapting to the controls, and I felt like the AI cheated by cornering my into a wall each time.
That being said, the idea is not that bad, and I like the labyrinth being different each time I played it.
This one is hard ; I got past the two first battle, but I cannot beat the final attack of the guard. But navigating through menu is not something I am used to do quickly, so I played this one die-and-retry style :-)
Hard and unforgiving, yet fun and a little addictive. Some of those rooms are nearly impossible (I even think some of them are not possible at all under the 10 seconds limit), and the game keeps on being challenging each time I replay it.
That being said, music and graphics are very good.
Good job!
The controls were good, and I liked the way the player dies (are the particles the love fuel left in the sentry ?).
SPOILER AHEAD : there is a very simple way to complete the last but one level. Was it intentional ?
Anywa,I would loved to see this extended with more levels and mechanics. Good job!
Nice game, although a bit short. It took me some time to figure out how to use the wooden sword I got, but once I found how to equip item, the game was a blast!
I would love to see it extended with more levels/items.
I could not really understand how were the guard seeing me, nor if their color or face had any impact on their behaviour (I saw guard with the same face and ifferent movement speed).
But I liked the concept, and the 10 seconds limit is really well used ; it adds a nice touch to the game.
Best I could do was 237 ; those chain reactions are quite nice and pleasing.
The first time I launched it, the screen got blocked on the "click to start" text, though I could hear the sounds behind.
Maybe add some kind of way to default the view to normal ? That would be useful for those who prefer it over perspective.
Anyway, nice game you have there!
Audio and graphics were very good and fitting each other. The end made me kind of sad.
Overall, a nice game, although I do not see the theme very well. Did those flashbacks happened in the ten last seconds of his life ?
I do not have another player near me, but it looks like fun! The concept in itself seems interesting (I thought about something similar last week : real-time turn-based. I almost brushed it off as being silly at the time). I wonder how it could be extended to other genre ?
The players animations are well done, and I liked the graphics in general.
Oh, and also...
"Losing his arms in a wrestle accident"
"He never lost a single wrestling fight"
Does that mean that his opponent lost more than two arms ? Scary guy...
Levels were very well designed. Graphics were amazing, you totally nailed the sad atmosphere even without sounds. For a first game, it is more than excellent. looking forward to the enhanced version!
A nice little game, which could be even more interesting with more mini-games inside.
Suprisingly, multitasking in this game is not that hard. The only game I had a problem with when multitasking was the jumping one. It took me some time to figure it out, but I think this is because unlike all others obstacles, the spikes are not dark but gray-ish, meaning that when I focus my sight on another game, they do not appear as well as, for example, rectangles in the side-scroller.
That being said, I managed to survive two rounds of these, so I guess I am just kind of bad at your game.
Anyway, good job!
Random level generation is good and seamless, and the game does not become simpler just because you know them all. I liked it!
Although I did not feel the theme very much (I play mostly without running), the way you build the ambiance is impressive given that there is not even any sound ; I felt completely immersed in the school. I spent almost an entire hour just walking around, uncovering the background one (!) at a time. You did great !
I loved teh way the player jumped. The animation is very well done, and controlling it in air is a pleasure. Good job !
The audio was very good, and I found the game to be fun to play, at least until you get to the part with four ennemies per room (are you suppose to even try to kill one ennemy in those ? Because I just used the minute of time I got from the rpeious room to pass through them avoiding the missiles).
But in the end, I accomplished my mission. And you did, too!
Even if I know what a Voronoi diagram is, the game was still mostly left to random because of the marker-placing line.
I think the issue is that the theme does not fit the game quite well (the Voronoi game is better played turn-by-turn, at least by my experience).
On a totally unrelated note, I went through you source code to find which way you implemented the Voronoi diagram, but I was not able to find it. Which one did you choose ?
That is one twisted way of interpreting the theme, but the game was fun (I like killing things with fire, t always feels good). I played through it without changing my spell, because I did not thought of using the mouse instead of the keyboard. But playing it this way showed how much the fire spell is cheated. Maybe you could balance it by increasing its mana cost or decreasing its damage output ?
Also, it seems like it was fixed, but I got this game as an installer, which contained lots of unwanted "softwares" that still got installed on my PC even thoguh I refused them. Could you explain why you upload it in this form ?
Ah, collision with a map... I spent myself half my coding time fixing it, and it still has some quirks and tricky corner cases yet unresolved.
That being said, I would love to see what your game could become, given some more time to add new levels and mechanics.
The controls are a little hard to get used to, but I liked the simple graphics and the game mechanic.
It looks and sounds very good, but damn! those meteors are infuriating. Like when they land JUST UNDER YOUR FEET at the end of a jump :-( .
Although the games looks like it should be very simple, the timing is always quite tense. I liked it, good job!
The gameplay was intresting, but the static noise was way too much for my ears :-( Maybe because it sounds louder than the actual music?
I just LOVED the graphic style. Wish I could draw like this (I am awful with human-shaped things).
It is a shame that there is only one ending, because I would have gladly played through it multiple time to find them all (which I already did, and always got the same ending).
Great job anyway, loved it!
It really has a Pokemon-like feeling to it. However, the battles were not very entertaining ; it seemed the enemy was moving at random and only shot me because I was trying to line up with him to shoot him, which proved to be quite hard. I felt like the enemy's "keyboard" was more responsive than mine :S .
The randomness of levels and elementities was also a nice touch.
Very nice (and innovative) game mechanic. Although it was a little hard to get the grasp of it(partly because there is so few cubes in so much space), it was fun to play with it.
Graphics and audio were good too. Great entry!
That was hard! I gave up on the 3rd level because I could not get past those spikes...
I think the problem is that the character was too big when compared to the tiles. Most of the time, I had trouble guessing if the hitbox was hitting the ceiling or not. That being said, I did not dislike the graphics :-) .
The game mechanic was good, and the game starts to be interesting after getting the refinery. I do not really know how to describe it, it seems slow but the turning lag still forces you to make a decision quickly.
Anyway, I like it. Good job!
Although I run into some glitches (reloading bar going up all the way to the other side of the screen, preventing the sue of the weapon), I enjoyed it a lot!
The procedurally-generated planets were a nice touch, however, the game was very easy, as I could not find a planet with more than 7 drill sites and 2 waves/spaceships of aliens.
That being said, the game was very pleasant to play. Great job!
Excellent game! Loved the audio, the graphics, and the control were pretty good too.
I really liked this game, it was unique and very pelasant to play. Only real downside was the lack of sound, and it was still playable (and enjoyable!) nonetheless.
Great job!
I like text-based entries! The theme interpretation was quite interesting too, that may be the most original I have seen yet.
Great work on that one, congrats!
The game was short, and controls were not particularly easy to use... That being said, graphics were nice.
According to some other comments, there is supposed to be audio, however, I could not listen to it (even after checking my headphones and mute button). I used Firefox 29.0.1 if it can help you.
The game played nicely, but I died too many times and could not get past level 11. I am that bad T_T
Anyway, it was good, and I liked the enemies (damn sharks. I thought I was safe on the land...). Great job!
Each time I got past the loading time, the game froze after playing 4 or 5 cards. That is why I could not rate your game :-(
It is a shame though, because it seems really fun.
The art was great, and the game entertaining. I especially liked how the difficulty ramped up with the score. It is a pity that you did not put any sound in, it could have made the game even more polished.
Great job on it anyway, congrats!
The game feels a bit slow because of the wait before the aliens finish their move. That being said, the concept was interesting, and I quite liked it. Good job!
A great entry, and a surprisingly hard game! Still got a couple of (easy) achivements.
However, even when I knew where my magnet was, it was still hard to control the ball, especially to make it stop.
This game was very frustrating; the submarine engine seems to work at random, and the barrier were quite hard to dodge. Then again, I generally am bad at this kind of infinite avoid-obstacles games...
The music was nice though, I liked the variations. It kept me a little bit longer on the game ^^'
An awesome entry! I really like the gameplay, although I had difficulties recognizing the notes sometimes.
Anyway, the game was very enjoyable. Great job!
Thanks for your feedback! I did push this button a lot to playtest the rest of the level (before I remembered about moving my spawnpoint), so I am not too sure about what is happening here. I will try to find out as soon as I come home.
@Seyroth: I used JavaScript and Phaser as my game engine (and that was because I lost So much time with collision code the first time too T_T)
Apparently, this is because I used Math.sign(), which is not supported by all browsers at the moment. Could you please tell me which browser/version yo0 used when encountering the crash ?
@HelixFox: maybe there is a way to get them to move? Try to be horizontally aligned with them.
@IcyLava the onyl difference between the two version is that I implemented the Math.sign() function myself on the second version. No collision code was modified, all that is done in the Phaser engine I used.
@Team-Kwakwa that has to do with how Phaser checks for collision. I has the same problem on LD27, and did away with shortening the delay between collision checks. However, it was easier to deal with when I was doing the code myself :S
@klianc09 the game ran fine on my PC and my Surface RT; then again, it is written in JavaScript :S ...
About the audio: I actually forgot to test it again (had some music on while testing), and it seems to not work in IE either. I may look at it, but it seems to be something in the Phaser engine...
For the books, at least one is put on the way to the end, and at least one other is really hidden (try searching for rats).
Music and graphics were both great, and the gameplay was really pleasant. Excellent game!
An great game, although I quickly got bored of killing copies (around day 13~15). Still a really good and polished entry, congrats!
The game was fun, although I could not get past the 666888666222 thingy; my character seems to be completely blocked on the 4th lava screen. Is that supposed to happen ?
Great puzzle game! Although it was a bit short, it is still impressive for a 48h game. Good job!
Great game! I especially liked the boss going danmaku, that was unexpected.
Only drawback is that I spent some time grinding for an axe, and it got lost when I went to the boss...
I was not expecting something this funny from the theme. Good job!
I liked it! Although that big level was too hard for me...
Some audio could have been nice to complement the already-very-good graphics.
Controls were somewhat weird (espacially when jumping), and I could not seem to get the USB key to work with the computer (I did get a game cover though).
I suppose that the computer is somehow useful to get past the dad?
Excellent game, I loved it! Controls were good (although I got stuck in a rock once), graphics, audio and 'story' too.
Congratulations!
Great entry! I especially liked the AI of the helicopters, which was simple enough to be brought down easily, but annoying enough to justify destroying each of them.
Near the end though, there are 3-blocks high building. Is there a way to destroy the top block?
That was an awesome experience! Also, the game had a message, and told it in a very beatiful way.
Only bug I encountered was the timer going into negative hours without ending my game. But that did not prevent me from enjoying the game (quite the contrary, actually: getting the big trees was hard...). Congratulations!
Okay, so I am a floating skeleton dressed in Death's clothes, and I fight flamming and giant floating skulls with psychic powers. I think I have a new definition for 'badass game'.
Seriously though, your game was awesome. Nothing more to say, except that I was left wanting more.
I liked the graphics, and the game was fun to play!
Since building the totem buys you enough time to build another, there seems to be no penalty to building a wall of them to totally block the incoming wave (the uprising water will still happen because you have to place temples to let the wave come). Maybe you should find a way to let the player "desynchronize" the wave/uprise timers in some way?
Loved the game anyway, good job!
A excellent game with a very good gameplay. Digging/placing blocks sometimes did not work, but overall the experience was very good. I did not win the game, though I even played with negative time remaining :S
The only downsides were the camera movement, which kept moving the ants while moving the camera, and the selection tool, which made it uneasy to deselect multiple ants.
Good job!
Excellent little game! Reached the unobtainium level, but could not go further because of lack of time.
Graphics were good, but you should say somewhere that 'Z' is to be hold to mine.
Once I understood that, the game was entertaining. Good job!
A nice little game, which could be even better with some audio. I understand that the lack of time can be quite limiting though. Good job!
I am glad I waited for the download link :-) I liked your game, and although I could not tell if the crew I bought really had an impact on my submarine, it was fun!
I had some problem with the harpoon though, sometimes it seemed like it just fell out of the submarine; so I mostly used it as a stinger. I do not know if this was planned, but it was quite effective against fishes.
Controls are a bit hard to grasp, but jumps are manageable once you get the hang of it.
However, once I got to the 4th level down (the one with lots of coins at the end), I get stuck because I cannot go up to spend coins on my stamina to get one last jump to cross the gap.
That being said, it could become a good game with some polish. The background audio was nice too.
I liked it, even though the player was quite slow, which made it hard to avoid enemies.
Like other people, it brings me back to the games I made when I was 10. I wish I still had those...
Make sure to keep it for later, so you can trace your progress. And good job on that one!
Controls are really smooth, I liked it (and wished I do it like that too)! But some way to restart the game would help a lot.
Still, the level design is okay for something done in 5 hours. Good job!
That game was aweosme! Controls were goods, graphics were pleasant to look at, levels were correct.
And the music! I actually lost right at the end of the third level so I could hear it loop some more.
One of the best entry I have seen so far. Congratulations!
It seemed enjoyable, and very well made. However, I got stuck early, as I could not click the note neither figure ot what to do on the chessboard (it seemed like some of it was off-screen, but even with modifications to screen resolution/fullscreen settings, I coud not get it to actually display the whole board).
That is why I cannot rate it, which is a pity as it seemed to be a polished game.
I saw some interesting thing with the light, like how I walked through a passage to get some oil, and the 100% light revealed a way up in the ceiling. I love little tricks like these.
The music was a bit repetitive, but that is the only downside for me. Great game!
I could hardly play it, as it made my Firefox lag like hell...
That being said, graphics are very nice.
The controls felt a bit clunky when jumping, and I did not like the stairs not being able to be 'walked over' without jumping.
Putting that apart, the rest of the game is really good. Sounds and graphics are awesome, and shooting humans felt good thanks to the sound and the explosion.
I liked your game, good job!
A excellent game! Although it got pretty hard sometimes (that homing-missile snake >_<'), it was enjoyable nontheless.
The only thing I regret is finding about the PARTY HAT only after finishing the game.
Good work!
A very solid game, and the difficulty is just right.
However, those blue circles were not fun at all T_T
Great game, I liked the audio and the controls felt good.
The game was fun, but very short. Also, I wish I could eat that big jellyfish at the bottom; how am I supposed to be at the top of the food chain if there is still a bigger jellyfish than me? :-)
Really fun game! I encountered a bug in the second level: the enemies did not want to approach the treasure and jumped back up each time they got down to the last 3 blocks.
Though you said it was too ambitious, the only downside I can really think of is the lack of sound. You did great!
I enjoyed the basic atmosphere, and I wanna see more of this!
The way you get to decide what the whole 'man in the green box' really is is great. Also, this was a bit unsettling, but definitely a great experience.
I only wish it lasted longer. Great job!
Excellent game! My high-score is 50$, but I got as high as 80 once. I really liked how it got harder the higher I paid. Great job!
The low-poly look was awesome, as was the audio. Shooting rocks at pigs has never been so much fun!
Definitely a must-play. Congrats!
Once I understood how to play it, it was quite fun! Definitely something to be tried when playing with friends.
Good game!
I liked how low the camera was from the floor, it gave a nice feeling to the environment. Graphics were good too.
However, with that big of a download, I expcted at least some background audio and sound effects.
Nice game(s)! I got totally stuck on the 6th trial though, I just could not figure it out. Also, I totally tried to cheat on the 7th by doing something else while waiting, but the timer froze at 00:59 seconds (not the game, just the timer).
Anyway, good work!
Amazing game! The simple graphics and gameplay were great, and the audio was just wonderful; it was very fitting to your game.
Only problem was at the beginning, there seems to be a 'burst' of red thingies. If after some playthroughs, it is easy enough to avoid, it might put off some people.
Once again, great audio and congratulations for making this gem of a game!
Good effort with the story, and the game was very pleasant to play (although it was a bit slow).
I really liked the way the gods' attacks looked with all those geometric patterns. Good job!
A really neat game, although my left hand hurt a little after playing it :S
At first, I did not understand that you need to press Space repeatedly to dig up a square, mostly because the progress bar was hard to spot.
That being said, both graphics and audio are awesome. Good job!
Although it looks and sounds good, it sometimes seemed like the balls were not registering the collision correctly. Plus, I also had problems trying to tell two colors of balls apart; maybe change the form/animation to better differentiate them ?
That being said, I liked the concept!
Gravity does not seem to work for me... but that is a good start nonetheless. Keep on working!
Overall it was fun to play, but the lack of sound was a pity.
I liked the colorful little birds!
Although I like the roguelike side, I could not go further than the 9th level because my character was either too weak or too damaged to continue; balancing a game can be pretty hard.
Some audio could have been nice, on hitting/being hit for example.
A nice little game (also, Phaser ^^)! Got to 54 after a few try.
I like it! Sounds, graphics and audio are all really good. I got up to 221, but could not go higher as passed a certain score, there is just too much blue bombs to allow for health regen :S Still an awesome game though, congrats!
The lack of a goal itself was not that annoying since the digging was WAY more satisfying. The lack of sound was a pity though.
Anyway, this could be expanded upon to make a really neat game in the end. Great job!
I got stuck really early, but the comments helped me understand how the game works. Loved the ending and the music!
A nice little game, although it was very short. Would love to see how a more fleshed-out version would look like!
I could not play it beacuse of the resolution thing... Is there a reason to require 1600*900 ?
Could not play the game, despite being on a 64bit-Windows 7 PC. It crash right at the start, and it disappears quickly so I could not take a screenshot...
It was fun! Although getting pushed by those people was a little bit annoying at times. Are the (revealed) demons programmed to stay inside of the crowd? Because it totally seemed like it when I played.
Anyway, nice game!
The digging part was good, however the noise just destroyed my ears. I ended up muting the game...
That game was pretty immersive. At some point though, I felt like I heard someone screaming. I instantly removed my headphones and closed the game. Now I am too scared to boot it up again...
It was nice seeing a game with an actual stroy behind it, and the graphics were nice. But your audio track was really fitting your game; so why is it only rpeent in the beginning and in the building?
I could have enjoyed it much more if it has been controlled with the keyboard, constantly clicking to move the character was a bit annoying.
I cannot play your game: when I click the "Web" link, it sends me to a WordPress page with a HelloWorld post...
Dodging missiles was hard, and digging by holding down the down arrow would be nice.
However, graphics and audio were very good, as was the concept. I liked it!
The game was very good! Models were well done, and it was goofy enough to put a smile on my face. Congratulations for doing an awesome job on this one!
That level generator \o/ Got stuck a few time because a seemingly-water tile would not let me go, but I just generated another level. That is pretty cool!
On the other hand, I could not find a way to kill enemies without losing at least a heart, which obviously limited my ability to go further down. Is this an intended behaviour ?
If you do not know about sfxr, you should give it a go. In roughly 5 minutes, you can generate some sounds for your game, to make it even better.
Great entry nonetheless, congrats!
The idea was very well implemented, it was stressful to hear the beeping sound getting louder while knowing you could explode at any moment.
To add more replay value, you should randomize mines positions at least a little, because once you step on one, you can pinpoint it easily in the next try.
Anyway, good job!
Great little game! I like the idea of having to control the population without either wiping them out or letting them overcome you. 1800 is the best I managed to do though.
A great entry overall, only problem I found is getting stuck because the clients' demand cannot be met. If only there was a way to stop those 1-tile plants from cluttering up the space I need for raw materials... Balancing this kind of game is always hard.
Anyway, that being said, the rest of the game is really good. Excellent job!
The graphics were awesome, and I loved the gameplay! Got 303 fishes in 210 seconds. The audio was minimalist, but fitting.
Overall, an excellent entry. Congratulations!
I liked your game! Although getting $1.000.000 was not that hard, it felt good to go from roughly $2.000 left to $300.000 in a matter of minutes. I only used the first undergound layer though.
Some audio could have been nice, for example when confirming a station or railtrack. Also, some keybaord shortcut for building rails/station would have been useful, as those actions are often chained.
Other than that, great entry, congrats!
I really wanted to 5 star the audio, it is a shame that the jam version did not have any...
Anyway, I loved your game! Graphics were good (even in the jam version), controls were very smooth, and the levels were well-designed. Great job!
Nice platformer with good graphics, however the collision with the world was a little bit clunky when I played (clipped through the pillar all the way down, just after being hit by an enemy).
Great entry, I liked it! The small world size was quite large though.
The game concept seems excellent and innovative, but it seems like the game was not capturing my keystrokes and let them go to the browser, which means that my screen constantly went down to the instructions as I played. Made it to day 3 like this and had to give up, which is sad as I liked the original idea.
A great game, although I got bored after ~30 minutes of playing and not having even half the money required to dig up.I guess I am just bad at it :p
Other than that, the game feels good to play, control works well, and the digging sound is very satisfying. Good job!
Nice (but quite hard) game there. I liked it!
Great game! You should add an option to upgrade/speed up the drill though. Maybe by using the money earned by drilling?