FoonLudum Dare ExplorerLD29 → Amy's Rescue

Amy's Rescue

By whitewolf93

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CategoryRankScoreCount
Coolness292
Audio653.76
Graphics1303.93
Fun1723.55
Humor2892.90
Overall2893.46
Mood3323.25
Theme8602.88
Innovation9412.55

Comments

madjackmcmad 2014-04-28 02:42

Outstanding presentation, looks and sounds terrific. Fast action feels pretty good. Great work.

archaeometrician 2014-04-28 02:43

Really nice ! THe graphics are awesome, good controls, the sounds are great :)

iamspencer 2014-04-28 03:32

Very fun, love the art. Story is cute, jumping is a little tricky at times. But overall, great job.

kevincorrigan 2014-04-28 03:39

Nice game, although I found if you where standing right beside a guard and shooting at them the bullets wouldn't effect them.

muramasa 2014-04-28 03:49

I think this game is okay. It's pretty resource-consuming, something that the developer will need to thinker with, I think. I know close to zero about Unity, so I can't say anything about it.

But overall, I had a good time with it.

javadocmd 2014-04-28 05:25

Solid game! Loved the intro sequence and the art was great.

taugeshtu 2014-04-28 05:36

Was glitchy and itchy as hell for me :( But got me excited anyway :D

dreii 2014-04-28 08:53

Fantastic! love the graphics! especially the glow effect, the music complimented the fast game play really well too!

syben 2014-04-28 15:21

Loved the music and the graphics, good job !
But men those jumps almost killed my spacebar, still fun though

martijn 2014-04-28 15:44

Looks very well, however the physics are very wonky

tijmentio 2014-04-28 16:05

Great work, especially for your first time, but the physics are just terrible. Some jumps are occasionally higher than normal, but you need them to get through the lab. And a bunch of other things like shooting in front of a guard is void make the game feel very glitchy. That being said, for 48Hours you did a great job nonetheless ;) (And I'm bad at physics in unity too)

seantheartist 2014-04-28 18:06

Really draws you in with the intro, cool concept and looks great! Fun and intense.

fyberoptic 2014-04-28 18:07

Great job on the presentation. The opening sequence tells you everything you need to know, presented in an exciting fashion. The artwork, sounds, and music just all go well together. I did have an issue with trying to get back out of a hole, and I don't know if wall-jumping was intentional or just a collision detection artifact, but I was able to use that successfully sometimes to escape. With some polish you could definitely take this game further. Great job!

thomz12 2014-04-28 18:09

The intro was great, also loved the graphics and sound effect. The physics where a little buggy though. Good job!

whitewolf93 2014-04-28 18:15

Walljump is a non intentional glitch that i couldn't figure out to solve, there are some more bugs too that I may fix in a post compo version. Physics in unity are my worst enemy :P

Thanks everyone for the feedback ^^

tamik 2014-04-29 01:01

Really awesome feeling playing the game. Some of the jumps were a bit tricky though.

jugglerrob 2014-04-29 01:01

Pretty fun and I love the visual effects and music.

If you're looking to fix wall jumping in unity, I've had difficulties with it too. I found a solution this Ludum Dare though. What I did was create a box collider slightly underneath the player that had a small height and a width slightly less than the playercollider. then you can use it to check if it is grounded each frame with onTriggerEnter2D. It's maybe not the most elegant way but It works.

If you polished this up you could have an excellent game!

mandrake 2014-04-29 07:57

This was really fun and challenging! It feels really polished and juicy! Nicely done!

hypnohustla 2014-04-29 08:09

I got stuck on a lot of jumping parts, which is never fun in a platformer game. Especially one with a time limit. :D But overall a really great job for a short time, the music was great and the action frantic. Solid game. :)

darkuser 2014-05-01 15:51

The physics are rough. Jump is not very responsive to button held length, and keeps going up after release. Also jumping on stairs is an issue. Putting a small delay going into your 'in air, not able to jump state' can help solve that and also give the player a little slack when run jumping from ledges. Otherwise enjoyed the game quite a bit.

studiowolfox 2014-05-01 16:53

Hehe this was qutie fun :) Score is 3:2:13! It is actually qutie hard to die because there are enoug health pickups and if you spam the fire button, you will be fine. Cool level design. A bit jerky movements and hard to read fonts, but other than that: nice work :D

phyyl 2014-05-01 16:56

nice little game! liked the story and the graphics were awesome! collisions where a bit chunky, but in 48h that's ok ;)

finefin 2014-05-01 17:01

experienced some minor glitches, sometimes falling through those wooden platforms. other than that it's really fun! good work!

finefin 2014-05-01 17:02

oh. that was the wrong comment field. this one's with the rating ;)

caranha 2014-05-02 18:01

The animations and intro scenes were really nice. I liked that the game started without music, and the music started when the shooting started, that was a nice idea.

But the controls were really poor - the jumping was not consistent, and many times it was hard to do even a simple jump. Also, the game was laggy for some reason.

Thanks for the game!

delca 2014-05-02 20:25

The controls felt a bit clunky when jumping, and I did not like the stairs not being able to be 'walked over' without jumping.
Putting that apart, the rest of the game is really good. Sounds and graphics are awesome, and shooting humans felt good thanks to the sound and the explosion.
I liked your game, good job!

mrexcessive 2014-05-03 11:29

Hi. Not scored yet. I tried the web version but the start button doesn't work (Chrome/W7) - lights up on mouseover but click doesn't do anything... Hope that helps debug it.

whitewolf93 2014-05-03 15:07

That bug happens in most unity games for me, open the game and then click in another tab and then back to the game tab. That fixes it.

drnick 2014-05-03 20:34

The graphics look good, but it's just a post-processing effect easily attainable with Unity. Your stairs can only be walked down, and not up. The side platforms aren't implemented as one-way platforms, so they are quite annoying. There's only one kind of enemy. It's a quite generic platformer. Other than that, it has solid presentation and works the theme well. I only was harsh with the innovation score, because it isn't in any way original.

snicklodocus 2014-05-04 02:47

I played the compo version. Great art and sound! Nice use of shaders and other effects. Gameplay was fun except jumping was inconsistent and I would often stick to walls. The frame rate also slowed pretty badly during the boss fight. Think I'll go back and see your improvements in the web version. Good job!

kate-kligman 2014-05-05 16:18

Very nice for a 48 hour compo entry. Liked the graphics and the music. Gravity felt a bit funky/heavy but I got the hang of it after a few minutes of play.

jupiter_hadley 2014-05-09 11:05

Nice graphics, awesome story, great gameplay, well done! I included it in part 16 of my Ludum Dare compilation video series, if you'd like to take a look :) http://youtu.be/ruvs0qoO4zU

whitewolf93 2014-05-09 13:52

Thanks jupi :) ^^

jacklehamster 2014-05-10 06:18

One of the best entry. It's fun to play, and has a killer soundtrack to go along. Great job on the music!

craigsmye 2014-05-10 15:16

Very fun. I couldn't beat it in a few tries. Is the wall jumping intentional or a glitch? I'm working on a game that has wall-jumping like in NES Ninja Gaiden.

whitewolf93 2014-05-10 19:43

It was a glitch, the postcompo version fixes that. I couldn't manage to fix all glitches at time :/

gre 2014-05-10 20:00

Awesome intro.
I have a real feeling of rush when playing that game thanks to the awesome atmosphere and with all the effort you put in polishing with effect filter and particules.
The motion (especially the jump) seems a bit buggy/laggy, otherwise very well done.

phocker 2014-05-13 04:53

yay - i saved amy - great job on this game - very impressive.

joe40001 2014-05-14 08:15

Looks very nice, had to play the post-compo version for the jump to be the right height, also the game gives you way too much time, I guess that's the idea to not make it too hard. All around well made game, though.

cosinep 2014-05-14 20:47

Oh my god, really really fun. Made me extraordinarily angry when I got the key, opened the door, went almost up to Amy, and then ran out of time.

whitewolf93 2014-05-20 02:31

This rating makes me think people is used to lie to win a comment and a rate. Fine, ludum dare gave me a depression.

caranha 2014-05-23 06:46

Thank you for your post-compo comment.

Please remember that a lot of people vote but don't comment :-) Don't be depressed! You have a total of 50 comments (did not check repeats) how many rates did you get total, do you remember?

Cheers, and see you next LD!