FoonLudum Dare ExplorerUsers → jugglerrob

jugglerrob

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201429Beneath the SurfaceThe Worlds Beneathcompo3483.402.672.333.483.733.442.483.7270
201328You Only Get OneCyclopscompo2473.323.362.762.453.552.773.3545
20132710 SecondsJust Another Game With A 10 Second Mechaniccompo1203.613.253.963.193.933.963.6848

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by jugglerrob

LD27 — 10 Seconds

Ambition by Cheshyr 2013-08-26T03:58:00

Awesome, Hexagons are my favorite shapes

10 Second Planet Destroyer by Latency 2013-08-26T04:32:00

I almost felt bad after destroying all those planets. Almost.

Forward Motion by Feysoura 2013-08-26T04:26:00

Gamejolt sadly won't let me play :C

LD28 — You Only Get One

Snowball Carnage by Moist 2013-12-16T05:10:00

The projectile system seems really solid and I like the way enemy's slide backwards when you hit them.

Cyclops by jugglerrob 2013-12-16T05:02:00

Wow, I didn't realize there was such a problem on OSX. Sadly I don't have OSX to test it out on a make before submitting.

I tried re-building the unity project for "Universal" architecture instead of X86, perhaps that was the problem. No promises though.

Tankdare by Dynad 2013-12-16T05:07:00

Very nice lighting.

In the later levels when more bullets were flying around my performance dropped to be almost unplayable.

YOGO Cubes by Tym0r 2013-12-16T04:10:00

Very nice aesthetics. The lack of instructions made it very difficult to understand what was going on, but I figured it out eventually and it was fun. The AI maybe too easy until the last level though.

System Control by conormn 2013-12-16T05:16:00

Looks and sounds amazing. My guy died a few seconds in on my first try but lasted a couple minutes my second after I learned I could just spam the buttons.

Last Minute Christmas Chopping by Notch 2013-12-16T05:40:00

Nice idea but the gameplay seems a bit repetitive.

LD29 — Beneath the Surface

The Sun And Moon by managore 2014-04-29T05:30:00

Wonderful game, very engaging. Even though some levels were almost impossible I managed to beat them all.

RGB - Beneath the Surface by pixelpun 2014-04-28T03:20:00

Very pretty game. I was ready to give up at the elevator until I came back and read the comments.

DEA Simulator by Siewart 2014-04-28T03:59:00

Once I was on vacation and a meth lab down the street from where I was staying exploded. This game reminds me of that.

The doughnut was a nice touch

Carnival Warfare by pinkmonkeyhead 2014-04-28T03:33:00

Working that carnival is hard, everyone got fired on day 2.

Mind the Gap by RyanNielson 2014-04-29T01:15:00

Wow. This is brutal :). I've been going at it for 20 minutes and still can't get past the 3rd section, but I like that. It was hilarious when I turned on god mode and hit a wall and the guy started spinning like crazy.

Dolphin Dash by Zccc 2014-04-28T02:13:00

Solid game! I could play this for a while. My high score is 98. It could have used some simple directions but still good.

Deepeon by HacksawUnit 2014-04-28T02:26:00

The music does a nice job of setting the mood. I couldn't for the life of me get past level 5.

Depth by Calahagus 2014-04-28T02:47:00

I can't seem to get any of the controls to work. Nice music and art though

Infinite Island by Andrew Adams 2014-04-28T03:01:00

I like the fail messages :)

It took a minute to understand, but the concept is good and fun. My only two complaints would be that the controls feel a little bit slippery and enemies don't die when they walk on lava.

I think the isometric camera angle works really good in this game.

Colony 31 by Crazi456 2014-04-29T02:34:00

Good puzzles and narration.

A Happy Place by Woftles 2014-04-28T03:09:00

I died, crying in a corner.

The Underkeep by DaanVanYperen 2014-04-28T13:20:00

I figured out the mechanic pretty quick and thought it was a fun game. Got to rank 70

Sub Bomber by Rahazan 2014-05-02T20:17:00

Hard, but I think it's supposed to be that. I think it's a good concept and has a good execution. The controls were good and it's a fun game. Good work.

Bellow by RedPanda 2014-04-28T02:55:00

I like the dark art style. The controls are very difficult though and I couldn't get the second terminal to work. I like where this is going though and would love to see a polished version.

Ore Genesis by Genecyll 2014-05-02T13:08:00

I've played a lot of games like this but I thought having tiles on the bottom and top was a good touch. Very fun.

The Worlds Beneath by jugglerrob 2014-04-29T03:04:00

Thanks for the comments guys. Sorry that the ending was kind of disappointing, I almost ran out of time.

@Secret_tunnel
I wasn't exactly trying to say anything. I was trying to create more of a feeling/mood like 5T4Mp5 said, but I do like your interpretation. I kept the story kind of minimal and open to allow people to interpret it their own ways.

The Worlds Beneath by jugglerrob 2014-05-01T19:48:00

@SaintHeiser
Sorry you didn't like the game :(

I was trying to show simillarities between the worlds by creating simillar dialog. Maybe I shouldn't have gone that route though.

I'm not an artist but I didn't think level 4 was THAT bad :(

The Worlds Beneath by jugglerrob 2014-05-02T18:00:00

@trueyomic
The atmosphere is actually what I was going for. I'm glad it kept you playing. Don't worry, there isn't a second ending.

The Deep by Danny Gallagher 2014-04-28T21:58:00

It's too bad you missed the compo, but at least you made the jam. Still an awesome game. I would love to see more levels and such in a post compo version or something.

Bricked by twelveplusplus 2014-04-29T02:45:00

I like breakout. This game has it's bugs but it's still fun.

Amy's Rescue by WhiteWolf93 2014-04-29T01:01:00

Pretty fun and I love the visual effects and music.

If you're looking to fix wall jumping in unity, I've had difficulties with it too. I found a solution this Ludum Dare though. What I did was create a box collider slightly underneath the player that had a small height and a width slightly less than the playercollider. then you can use it to check if it is grounded each frame with onTriggerEnter2D. It's maybe not the most elegant way but It works.

If you polished this up you could have an excellent game!

Atomicle - LostAutumn.net by AutumnGuy 2014-04-28T02:31:00

Good game, great music, and good art. A and D was confusing, I think up and down would have made more sense.

Hollow Earth by Vinyl Pixels 2014-04-29T01:49:00

wow, crazy. I really like how the terrain looks.

Word Digger by MattV 2014-04-28T02:37:00

I'm not very good at spelling games, but nice color scheme.

Beneath the Surface by Milktoast 2014-04-29T01:38:00

Controls felt a little sensitive but other than that pretty good.

Deep Water by nagual 2014-04-28T02:43:00

One moment no sharks, next moment 7. Good concept, the difficulty could scale better though.

Indie: A Text-based Adventure by TheGuyNamedGuy 2014-05-01T23:55:00

Kind of short. I would have appreciated a help list of available commands instead of doing a lot of guessing on what I could or couldn't do.

CRUDE by blahoink 2014-04-29T02:54:00

The very first thing I did was spend all my money on cocaine. Fun game.

Bathyscaphe11 by j_peeba 2014-04-29T04:35:00

Pretty cool. I made a game that was similar last Ludum Dare.

celulae by AirRider3 2014-05-01T20:43:00

The art and animations are good but you still need to add actual gameplay.