FoonLudum Dare ExplorerLD28 → YOGO Cubes

YOGO Cubes

By tym0r

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CategoryRankScoreCount
Coolness354
Mood733.65
Fun833.60
Graphics993.88
Overall1093.64
Audio1313.32
Innovation6272.72
Theme8892.08

Comments

piat 2013-12-16 04:01

Looks really interesting, im guessing like Glacon a bit, unfortunately, I have no idea how to control it! A short description of controls would be great. Unrated, hope to come back to this one.

pet_snake 2013-12-16 04:02

Pretty fun game. I'd love to see more levels for this.

blushine 2013-12-16 04:06

Not exactly an original concept, but I like the atmosphere it creates with the audio and the cool effects.

headchant 2013-12-16 04:06

Couldn't move the mouse (on OSX Mavericks). Any Idea?

rscar 2013-12-16 04:06

Hey I thought the one square sprite really worked for you :P I really loved the graphical style. Really fun gameplay too. The only hang-ups I had were that my cursor would sometimes be somewhat unresponsive (not to worry, no stars detracted haha) and that some of my games reached a bit of a stale-mate, though this could definitely be improved on with the power-ups. I feel like this control-scheme would fit perfectly on a touchscreen device.

coleslawgames 2013-12-16 04:07

Damn man, that game was equal parts intense and zenlike. I really dig the audio. It fits the tone of your game really well. The beeping sound effect may be a bit loud, but otherwise it was awesome! As for the game itself, I was compelled to finish it to the end. Managing all the swarms strategically made me feel like I was thinking on the fly the whole time, even though everything was moving really slowly. I'd say you were able to produce a lot of entertainment with only one sprite! I also like the glow everything gave off, and how the nodes illuminate a part of a grid when they're captured. On top of that, the AI seemed competent and challenging as well! Kudos, this is one of my favorites so far!

jugglerrob 2013-12-16 04:10

Very nice aesthetics. The lack of instructions made it very difficult to understand what was going on, but I figured it out eventually and it was fun. The AI maybe too easy until the last level though.

zconnelly13 2013-12-16 04:12

I would really like to play it but it's not working on osx 10.8.5... other .jars work fine and my java is up to date. I was going to compile it myself / fix it, but you didn't provide the source? Source plz :)

tym0r 2013-12-16 04:30

I quickly created a version without the custom cursor. Hope this fixes the bug in osx?

bogden 2013-12-16 05:30

Good game, but can't really see the theme, and seems like a port of other games

endesga 2013-12-16 05:32

The art is pretty cool! I love it!

cbit 2013-12-16 08:07

This game is pretty great! I like the strategy involved, and the graphics are simplistic yet really nice looking. I also like the little 'beep beep' you get every time you order your squares around. Nice work!

adonaac 2013-12-16 16:02

Nice mood/audio and art style. The game felt really nice to play and just left me really happy/calm, dunno how to describe it. Could have used a smarter AI, though.

cherno 2013-12-17 03:04

Where's the source code at? Loved the game! :)

jaj 2013-12-17 18:07

Simple, but plays well and very atmospheric.

rincewind_cz 2013-12-17 23:44

Awesome! I've really enjoyed playing this. It's not the most innovative game under the sun, but the game mechanics are very well implemented, graphics and music are great too. I didn't get how it's related to the theme but after reading description it's now clear to me ;) and I personally like your "one sprite" restriction. Good job!

glovecat 2013-12-18 23:31

Fun, nice art and pretty interesting... but you only get what? I liked the audio too. Good hypnotic game

porglezomp 2013-12-19 01:34

I liked it quite a lot! The graphics are nice, the music is soothing, and at first glance the AI is pretty good. After a bit of examination it becomes pretty obvious that the AI is bad at focusing on multiple fronts at once, but I still had some interesting battles.

dalbinblue 2013-12-24 03:42

The game was fun, felt a lot like Galcon; the atmospheric sounds were a nice touch to it. The game really felt like a race to con conquer the big squares first and get a unit advantage. The upgrades or other planned additions would have added the variety that this game needed. Despite that it was very cool.