jugglerrob 2014-04-28 02:47
I can't seem to get any of the controls to work. Nice music and art though
Foon → Ludum Dare Explorer → LD29 → Depth
By calahagus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 194 | 3.68 | ||
| Audio | 381 | 3.03 | ||
| Mood | 449 | 3.11 | ||
| Graphics | 467 | 3.29 | ||
| Innovation | 498 | 3.14 | ||
| Humor | 965 | 1.83 | ||
| Overall | 1124 | 2.52 | ||
| Fun | 1240 | 1.73 | ||
| Coolness | 1359 | 48 |
I can't seem to get any of the controls to work. Nice music and art though
Looks cool but I can't seem to execute any of the actions. I didn't quite understand the instructions either though so maybe I'm doing something wrong.
@jugglerrob and minism, if your panic is in the red you aren't able to. You need to mash on space to get it down.
Great artwork and background music. The intro screen is what got me interested. The concept fits with the theme and is pretty unique. However, the game itself is too difficult to play. The mashing is interesting, but to keep mashing is a little too difficult and its hard to get feedback for the movement of the character and where to progress. Great job though!
Interesting concept and I really liked the art. Really hard though, and I couldn't seem to try again, without restarting the game.
Wow, tough game. I'm impressed by the set and the lighting, but the controls are difficult and dont' help me win the game
Kinda confusing at first but somewhat cool then you get past the confusion
Cool idea I like how panic is reflected in the changing controls and not knowing which way is up.
I didn't get very far at all though as it was very difficult.
I like the idea but I don't get how to play this. I tried 3-4 times, re-read instructions but still no luck... I didn't understand the benefit of for example spinning to some direction :|
Anyhow, liked gfx, liked the concept.
Nice concept, but too difficult for me. I had a hard enough time hammering space so I couldn't really figure out the other controls because all my focus was on the panic.. But then again I guess that is a very good interpretation of what panic is like in real life... music is simple and cool.
too hard, keys change too fast for me.
but nice look.
I managed to keep my panic level down, but the controls changed too fast for me to ever do anything. Maybe that's the point?
I like the idea, but found it impossible to play. Even with smashing space bar, the buttons change too frequently to make any progress.
Didn't work, but great aesthetic.
hard! very hard! did not managed to survive and i don't know if the "feedback" is not as good or he really did nothing when i pressed the buttons.
I tried a similar concept once at the global game jam "heartbeat" where you had to talk to girls while keeping cool (e.g. pressing space) or your dialog options would turn to into stupid ones (- ;
Graphics and audio were nice, but like others, I had difficulty with the controls, so I was never really sure of the goal, or made it very far :( Changing remappings on keys generally leads to more player frustration and confusion than anything else.