Alamogordo by csanyk 2014-05-01T20:52:00
Really captures the feel of the old Atari games. Now because of you, I'm so nostalgic for my 2600, that I'm going to have to dig it out of my closet tonight and play E.T., Raiders of the Lost Ark, and a little Barnstorming! Great job!
LD31 — Entire Game on One Screen (8)
Shadow of the Shotgun by Peni6 2014-12-14T03:05:00
VICTORY! I made it to the chopper! Nice mechanic of switching between drone and soldier.
Just Dance Dance Discotron Central: Cobra War by RobotLovesKitty 2014-12-12T00:22:00
I always suspected I was a robot.
To Continue by raincole 2014-12-11T01:27:00
Really difficult, but you can get into a flow. Simple and addictive. Well done.
Santa's Stock Up by Mossy Frog 2014-12-11T01:14:00
LMAO!! Difficulty kind of ramps up quickly there at the end. =) The game lulls you into a nice contemplative, zen-like mood... then destroys your world in an instant! That Santa is going to have one heck of a headache after catching all of those gifts with his forehead. Well done. I'd like to see a reindeer fall from the rafters every once in a while. =)
Neighboring by psychonull 2014-12-11T01:07:00
Darn that cursed crying baby to heck!! This is a good start. Are you planning to do a post-compo version?
Slime Ball by naali 2014-12-11T00:57:00
I love the simplicity and the difficulty... easy to learn, difficult to master. Well done!
Sweep Stacks by excaliburjs 2014-12-11T00:35:00
This would be a perfect mobile game! I seemed to always get the middle taken care of, but left the sides to tower skyward with no hope of tearing them down. The guitar strumming sound was inspired. Addicting gameplay. Well done!
Game Evolution by Turkey 2014-12-11T00:25:00
I couldn't get past Pong!! Most games, I'd start off 0-2 (and went downhill from there) simply because my paddle wasn't fast enough to get to the ball. Didn't seem fair!! =) It seems to me the only way to score points on the AI was to get the ball going fast enough that he couldn't catch up with it, either. But most of my attempts to do so ended up in me missing the ball. I think it'd be more fun if the paddles moved a bit faster and if the AI made mistakes now and then.
Here's some good insight on the original Pong from "Racing the Beam" (and elsewhere): "Effective game AI needs to simulate good, 'intelligent' human behavior. But convincing AI also needs to simulate certain types of *unintelligent* human behavior, in the form of mistakes that make play more fun. The AI in the Robot Pong games does this by simulating both the correct placement of the paddle and the occasional imperfection inherent to a real human opponent."
You may have built this into your AI, but I didn't see it in the 5 minutes I played. The AI seemed to track the ball exactly and only "made a mistake" if the ball was moving too fast for it to keep up. Maybe that was your intention... to force the player to master the angled shot. I think, though, it would be more fun if you sped the paddles up a bit and allowed the AI to sometimes make a mistake.