FoonLudum Dare ExplorerLD26 → Growing Energy

Growing Energy

By scorder

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CategoryRankScoreCount
Coolness277
Innovation2313.56
Audio8272.23
Overall9542.79
Graphics10362.39
Humor10561.35
Fun11582.23
Mood11882.04
Theme12312.63

Comments

the-jack 2013-04-29 22:14

Too complex for my tiny brain.

jah2488 2013-04-29 22:35

Lots of potential, but really hard to figure out. Needs a tutorial to ease you into it.

martze 2013-04-29 22:43

It's very hard to figure out how to play. Some more prompts would help matters. "Click sector to take energy from," etc.

bleating 2013-04-29 22:45

I had a little trouble at first until I figured out that you have to click on your own squares to expend/spread energy. Once I figured that out everything else fell into place. A good minimalistic take on exploration/colonization games.

johnnysix 2013-04-29 22:47

It's an interesting concept but a tad too complicated to understand. With a few tweaks to perhaps make the concept understandable from the UI alone, so it's implied rather than explained in text what you have to do - it'd be more in keeping with the minimal thing.

crowbeak 2013-04-29 22:52

You made an interesting and unique strategy game in three days. My compliments to the chef. You should polish this and try to sell it.

masadow 2013-04-29 22:58

Very entertaining concept. I think it would be better if you can activate generators from your entire empire instead of a single case. It would bring a more strategic case. Actually, if IA plays perfectly, nobody should win.

scorder 2013-04-30 18:00

Thanks for your remarks, I appreciate :)

I wish I had had more time to work on the UI, to understanding the game better and also to get rid of all those useless clicks...

As usual, it is very hard to balance the different aspects of the game on top of making it. I will have to work on it...

kgs0142 2013-05-01 06:39

Intersesting!
But it's really so hard for me...

pearcev 2013-05-01 17:35

Maybe some more text on what the heck is going on? I understood it eventually but good god man it took awhile

milktoast 2013-05-02 00:50

Although it didn't register a win, I'll always know that I conquered the universe! Started out slow, but I eventually steamrolled my enemies. Fun!

larb 2013-05-02 01:14

Tough to understand. Once I figured it out, it was fun conquering the world, I'm thankful the AI isn't smart, or else I would never finish.

mrexcessive 2013-05-03 13:47

Agree with some other posters that this needs a simple tutorial, and to be sure that it is working properly.

neonlare 2013-05-06 18:27

Very hard to figure out how to play. Did get into a bit but it is a really complicated piece of game, takes a while just to get started in understanding, but still very interesting in term of design.

ryusui 2013-05-06 18:51

Clever concept, but the UI is just too obtuse.

huvaakoodia 2013-05-06 22:04

A simplified 4X, brilliant. Some of the mechanics need tweaking though.

Generation is OP. You can generate power anywhere on the area and distribute it right into the frontlines. This means I never had to used a 1 point generator and steam rolling was way too easy.

I'd fancy a mechanic for having to transfer energy through the owned tiles. One would have to use the generators closer to the frontline to get reinforcements faster.
This could be automatic via some path finding or manual by setting up the transfer route in before hand.

The exploration could be toned down too. Now multiple tiles can be revealed at the cost of one energy and turn.

It could be an exchange of one energy for one tile once or many times per turn instead.

khananaphone 2013-05-08 18:54

I understood it eventually. Hard to tell if it would be more interesting playing against a human/smarter computer, but I can see the idea. AI is a crazy thing to try in 48 hours though, so it's understandable.

yselftool 2013-05-13 22:49

I have no idea what to do. Too complex. I play it, but do not know what I am actually doing.

zim-the-fox 2013-05-17 19:48

As others have said, it is very hard to figure out. It would be good to at least explain what the icons mean. The game however is fun and interesting. A very minimalistic strategy game that works very well and I took over the universe (I was expecting the game to tell me that, though! :P)

Congrats on making a game for the compo!