kyledaudio 2014-04-29 01:15
It reminds me a lot of Half-Life 1!
Foon → Ludum Dare Explorer → LD29 → Another Day at Work
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 66 | ||
| Humor | 370 | 2.57 | ||
| Mood | 391 | 3.03 | ||
| Graphics | 445 | 3.19 | ||
| Audio | 458 | 2.86 | ||
| Innovation | 560 | 2.61 | ||
| Overall | 608 | 2.78 | ||
| Fun | 642 | 2.36 | ||
| Theme | 644 | 2.51 |
It reminds me a lot of Half-Life 1!
When I click the mouse button the character stops moving.
Reminds me of my job. =(
I don't get it...
I liked the graphics, but the controls were extremely twitchy (web version with mac) and made it very difficult to actually do a lot or get very far in the game..
Was anything supposed to happen after the red area?
Very well put together, and interesting game. Not too much to do, that I could find, but definitely held my attention for a little while. I'm not really sure how it goes along with the theme, but that really doesn't matter to me. Good job!
Not sure if this is a bug, but on the second day i had a capsule spawn in the receptacle i was supposed to put it in.
That bed does not look comfortable. :(
Well, it was nice, but does it end? I discovered a thing, I thought they would fire me, but nope.
Fun little game. I always like simple graphics like these. With the overhead voice, I always expected to turn and find someone looking over my shoulder.
Controls were a little wonky, sometimes you get stuck on walls, but neat graphics.
There is a part that reminds me portal
Web version seems to freeze when I click the left mousebutton and the entities used to trigger different events are visible in the executable, forming "passable walls".
Not much to do. Simple and clean artstyle. A walking sound would probably have been a nice addition.
Anssi@MooseflyGames
Amusing. Reminds me a lot of the Stanley Parable
Pretty interesting, interactive experience, very well done. The sound effect was especially great, very immersive
Nice work in such a short time. A pity it's unfinished, because the story you tell could really make the game work.
Reminds me of Stanley Parable!
Cool art piece. I like the 30 Flights of Loving-esque characters.