You are the Dragon by wallmasterr 2012-12-16T23:27:00
Nice.
VERY nice.
Foon → Ludum Dare Explorer → Users → HacksawUnit
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Way of the Gear [Unfinished] | jam | |||||||||||
| 2016 | 35 | Shapeshift | Amyounition | compo | 93 | 3.78 | 3.74 | 4.02 | 3.05 | 4.09 | 3.83 | 3.06 | 3.46 | 32 | |
| 2015 | 34 | Two Button Controls / Growing | PISTIL PISTOL: BOTANY BLAST II | compo | 174 | 3.67 | 3.81 | 3.82 | 4.22 | 3.63 | 3.82 | 3.27 | 3.45 | 48 | |
| 2015 | 33 | You are the Monster | Ugly Turtle | compo | 309 | 3.32 | 3.21 | 3.07 | 3.66 | 4.10 | 3.57 | 3.62 | 3.22 | 35 | |
| 2015 | 32 | An Unconventional Weapon | Sword Fishing | compo | 401 | 3.33 | 3.05 | 3.71 | 4.24 | 4.24 | 3.71 | 3.44 | 3.40 | 10 | |
| 2014 | 31 | Entire Game on One Screen | One Room Dungeon | compo | 222 | 3.56 | 3.62 | 2.94 | 3.90 | 3.55 | 3.45 | 2.70 | 2.95 | 39 | |
| 2014 | 29 | Beneath the Surface | Deepeon | compo | 65 | 3.90 | 3.79 | 3.47 | 3.73 | 3.94 | 3.64 | 2.42 | 4.41 | 45 | |
| 2013 | 28 | You Only Get One | One Button Computer | compo | 134 | 3.56 | 3.21 | 3.69 | 4.16 | 3.56 | 3.38 | 3.97 | 3.46 | 42 | |
| 2013 | 27 | 10 Seconds | 10 Seconds to Save the World | compo | 832 | 2.77 | 2.77 | 2.21 | 3.18 | 2.78 | 2.73 | 2.16 | 2.47 | 48 | |
| 2013 | 26 | Minimalism | Pix Lore | jam |
Nice.
VERY nice.
Thanks for all the reviews and such. Thanks for the bit.ly tip, Lianne! Pressing "K" near an enemy is supposed to kill them. The bug is exactly what you said ddionisio.
Very nice! PC seemed pretty easy but I guess phones and such would be more suited to this game.
Not working
@Steve Yeah, about the small window: That shouldn't be happening. Sorry!
@Gremlin It's not too hard once you get the rhythm of when to jump! I made sure it's quick to respawn, so it shouldn't eat up too much time. :-)
@BrainSlugs83 If you have Windows, search for "Magnifier" in the Start bar.
Thanks to everyone for all the positive-and negative-criticism! It means a lot that you've played the game and taken the time to give me some feedback. :-)
@xhunterko Interesting that you didn't like the music. Cool to get another opinion. What didn't you like about it?
The source (?) since it's required. https://www.dropbox.com/s/etw3icug6mnu1hm/Dare.capx
Pressing the list controls did nothing. However, pressing the arrow keys did! Very fun little game.
Solid gameplay, great feel, and ONLINE MULTIPLAYER!? Great work!
Your "web" link goes to a zip. :(
Very nice game! Very fresh take on the theme.
Great interpretation of the theme! Visuals were very polished, and the gameplay was solid. You could easily make a full mobile app out of this!
It could have been a lot of fun-everything seemed very well put together-but laggy controls made it hard to enjoy. Still a good effort!
A good game, but the difficulty was relentlessness nearing the end.
Very cute game. Solid mechanics! I encountered an audio glitch where the "thrusting" noise looped forever once I passed a certain level.
The game was fun, but floaty controls made it very difficult to enjoy. Still a solid game.
Neat idea, it's a pity you missed the deadline. :-(
The game seemed really fun. It did. But the controls were like butter, covered in soap, greased up with vegetable oil, covered in Vaseline. I think this game would have benefited from tighter controls, which is a shame, since it seems like it has a lot of potential.
Very fun game with great mechanics. The only thing I would add would be "line of sight" graphics for the guards.
Great game!
Thanks to everyone who rated my game! I am very happy with how everything turned out. :-)
The controls and gameplay were pretty hard to grasp, which is a real shame, since the game looks very nice and sounds even nicer. Despite this, I think the mechanic was pretty neat.
I feel like the mechanics were promising, but the gameplay was a bit lacking. I would really, really, REALLY like to see a fuller version of this game, seems like a great fit for smartphones! :-)
Really fun! It begs for a mobile port, I know I would play this for weeks if I could take it on the bus with me.
@evilDan Could you tell me what browser you are using?
*Note from the creator!*
There were two minor typos in the game when it first released that have been fixed:
◙ Originally, WASD/Arrow control was going to be toggle-able. This was never implemented and the variable that set control was set to WASD permanently. I intended to remove any reference to the toggle ability from the code and enable both methods of control, but overlooked it. Arrow control has been enabled by deleting any toggle code.
◙ The final level was supposed to take you to an ending screen, but due to a typo, it took the player to the game over screen. Nothing was added to the game; 2 words were changed and now the game works as intended.
If you would like to verify what changes have been made, download both version of the source above and compare them in Construct2. :-D
@Jiggwatt Completely valid points! Having to restart from the beginning was not intentional, though. I wanted to put in checkpoints every 2 levels, but ran out of time.
Got stuck under the first chest.
I loved the multiple endings, and liked how the player had to be subtle when helping the rebels.
I liked the music and the art! Gameplay was great as well.
@emmelineprufrock: Click the knight to begin the game.
@micahcowan This was made in Construct2, not CoffeeScript.
Crashed at one point. Up to that point, very fun.
Great minds think alike! Heh.
Very cool take on the theme. The invincibility power keeps you on your toes!
Transformative experience. Really makes you consider what is and isn't a game.
Actually I just voted on a twitter poll.
Good effort though.
This is a two button game- you can only hit two buttons!
Yeah, I didn't want players to have to start over and over because they didn't have fast enough reaction times. I'm going to expand on it, with the main mode having a life bar.
Thanks! There's actually three separate version of the song that kick in depending on how far you are.
Hard to understand at first glance, but once you comprehend it, the game is pretty fun! Liked the concept of having to earn power to do basic "game" things like movement and shooting.
The eggplant was supposed to be an easter egg... it does nothing.