Bactopiad 2013-08-26 03:02
Great interpretation of the theme! Visuals were very polished, and the gameplay was solid. You could easily make a full mobile app out of this!
Foon → Ludum Dare Explorer → LD27 → King Craftsman
By ravine
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 67 | ||
| Graphics | 209 | 3.54 | ||
| Innovation | 450 | 3.11 | ||
| Theme | 467 | 3.27 | ||
| Humor | 508 | 2.29 | ||
| Mood | 528 | 2.76 | ||
| Overall | 562 | 3.05 | ||
| Audio | 654 | 2.36 | ||
| Fun | 766 | 2.68 |
Great interpretation of the theme! Visuals were very polished, and the gameplay was solid. You could easily make a full mobile app out of this!
That was pretty compelling game with Minecraft style craft system. I do notice some performance issue in the beginning. Good luck!
It looked like a really fun game because the graphics are amazing, but it's a little bit boring. Good work on it though! Also, the audio was a little bit boring and repetitive.
A unique sort of memory game! I enjoyed it.
It was hard playing it with a touch pad. I should try it another time with a mouse.
Excellent game for a first LD.
Didn't rate because I seemingly can't progress; I fill out the pattern and then the countdown reaches 0 and nothing happens.
If you do not fill out the correct pattern, nothing will happen. The timer during the creation step is only for a bonus. Once you have put in the correct pattern, the next button will appear under the crafting area.
Graphics and sound fit it very well, and the game was kinda fun for the first few levels... nice variation on the theme by combining it with a memory game...
One of the more polished entries to be honest, so gets high rating from me :P
Good luck!
Hm, the desktop version crashes after clicking "New Game". Im on Mac OS X.
Crashes on OSX 10.8.4 (I think my java version is too old, still got the standard apple distribution installed which is equal to version 1.6 I think)
Error log:
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.UnsupportedClassVersionError: com/ravine/ld27/screen/GameScreen : Unsupported major.minor version 51.0
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
Caused by: java.lang.UnsupportedClassVersionError: com/ravine/ld27/screen/GameScreen : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at com.ravine.ld27.screen.MenuScreen$1.touchUp(MenuScreen.java:63)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:57)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:329)
at com.badlogic.gdx.backends.lwjgl.LwjglInput.processEvents(LwjglInput.java:297)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:209)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
Thank you for posting the error log. I will look into it. For now you should just be able to use the web version.
at the beginning i don't what to do. it seemed like a difficult game. After two times i quite enjoy the memory-sort of gameplay. i think it could be explain better and faster in some other way! The graphic design is solid, cool
Good game design and idea, but I feel its a bit hard, really challenging my working memory. I have a nice time playing this game though :)
Great graphics and a neat theme. This has potential, I could see it working as a crafting minigame in an rpg. I don't think the "10 seconds" aspect of it works very well though, and it's not very playable with a touchpad.
Neat little game, although it felt a bit boring. I noticed some performance issues as well.
Played with touchpad, so I was little bit slow. It's very disappointing when previously wrong crafted recipe don't hide itself when I'm crafting new item.. Otherwise good job! :)
Interesting memory type game. Will try again later. Really polished graphics!
Interesting take on the theme with beautiful art. Great entry!
Nice little mini-game. Really tough to click fast enough to complete everything in 10 seconds, especially with having to move the mouse to the bottom left to select new resources, but overall a fun experience.